 Scout
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
Primary
Force-A-Nature
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+20% bullet per pellet
-10% damage penalty
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No bullet bonus
-15% damage penalty
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Because this weapon annoys everyone due to it's overpowerness
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
Primary
Soda Popper
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Normal damage
Requires 13 seconds of running or jumping to gain mini-crits
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-15% damage penalty
Requires 17 seconds of running to gain mini-crits
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Because this weapon is badly unbalanced and overpowerded.
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
Secondary
Pretty Boy's Pocket Pistol
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+50% fire damage vulnerability on wearer
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+30% fire damage vulnerability on wearer
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Seriously? When I'm burning these scouts with this pistol, It's ok. But when I'am a scout then I have no chance to survive, especially when i use Baby Face's Blaster(In fact, I prefer good old scattergun)
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
Melee
Fan O'War
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-90% damage penalty
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-70% damage penalty
This weapon deals no critical damage to marked players
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Because it's underpowerded
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 Soldier
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
Secondary
Reserve Shooter
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+15% faster weapon switch
Normal damage
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+30% faster weapon switch
-25% damage penalty
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Because it still changes weapons with normal rate, also it should deal less damage, because it will make overpowerded pyro combo set.
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 Pyro
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
Primary
All of flamethrowers
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+10% damage bonus(hidden)
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No damage bonus(hidden)
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Valve love to screw up stuff, and did you know that Gaben is a <static noises> brony?
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
Primary
Backburner
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Random crits enabled
Deflected projectiles are mini-critical
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Random crits disabled
Deflected projectiles are fully critical
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From the beginning it was overpowerded, lack of bonus damage and random crits will work, also
there should be something more for compression blast like full crits instead of mini-crits, if it cost so much.
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
Primary
Phlogistinator
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-10% damage penalty
Mmmph leasts for 10 seconds
Can be crit boosted
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-20% damage penalty
Mmmph leasts for 8 seconds
Cannot be crit boosted(except mmmpfh)
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Because you will die in 10 seconds when opponent use crit boost. For short, it's OP.
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
Melee
Axtinguisher
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-50% damage vs. non burning targets
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-50% damage penalty
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A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH DEGREASER COMBO!!!!!!111!!!oneoneoneone!!!
Ok, seriously. Axtinguisher is OP as hell!
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 Demoman
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
Primary
Loch-n-Load
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Single reload
Normal reload speed
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Clip based reload
Reloads slowly, if one shot is unused before reloading, it is lost
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Reload animation is completely illogical, loading bombs to invisible barrel? It should reload like FaN, also it's doublebarreled.
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
Melee
Eyelander/HHHH/Nessie's nine iron
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Unusual quality(Horseless Headless Horseman Headtaker)
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Every kill collects head wich increases max health and move speed
Haunted quality(Horseless Headless Horseman Headtaker)
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Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise.
By the way, I don't see anything unusual in remodeled halloween eyelander
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 Heavy
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
Primary
Natascha
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-25% damage penalty
30% longer spin up time
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-15% damage penalty
25% longer spin up time
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Because this weapon is too weak, and it should compete with tomislav.
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
Primary
Tomislav
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+10% faster barrel spin up
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+35% faster barrel spin up
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It's screwed up
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
Melee
Gloves of Running Urgently
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User takes mini-crits while active and for 3 seconds after switching away
No self damage
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User doesn't take mini-crits while active
-6 health drained per second while active
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Same like above. Screwed up.
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 Medic
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
Secondary
Quick Fix
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Can't overheal
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Can overheal, will overheal olny 50% of regular overheal
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Because lack of overheal difficults keeping patient alive.
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