Template:Metrics/Speed/doc
This template drops in a class's speed, modified by settings that determine what the class has equipped (where appropriate). The C
argument is the only one required. The A
argument indicates the action the player is taking, and other arguments and values depend on the class. The W
argument, if defined, means the value returned is modified by being under the Disciplinary Action effect.
Template defaults to 0
if the C
argument is unknown, to avoid causing downstream parsing failures if used in an equation.
Arguments
Argument | Meaning |
---|---|
C | Class name |
A | Action |
W | If under Disciplinary Action effect |
P | Primary weapon |
S | Secondary weapon |
M | Melee weapon |
G | Item set (G stands for Group, synonym of set) |
B | Boost amount (Scout) |
U | ÜberCharge amount (Medic) |
H | Health (Soldier) Heads taken (Demoman) |
T | Triggered ability (Heavy, Engineer, and Sniper) Healing target's speed (Medic) |
D | Disguise (Spy) |
Valid argument settings
C | A | W | P | S | M | G | B | U | H | T | D |
---|---|---|---|---|---|---|---|---|---|---|---|
scout |
One of
|
Any value for True, omitted for False |
baby face's blaster | crit-a-cola | Positive real 0-99 inclusive |
||||||
soldier | cow mangler 5000 | escape plan | Positive integer 0-200 inclusive |
||||||||
pyro | gas jockey's gear | ||||||||||
demoman | Not Yet Implemented | ||||||||||
heavy | Not Yet Implemented | ||||||||||
engineer | haul | ||||||||||
medic | overdose | quick-fix | Positive real 0-100 inclusive |
Positive integer 0-520; inclusive |
|||||||
sniper | huntsman | cozy camper | aim | ||||||||
spy | Class name |
Sub-templates The speed values for each class are stored in sub-templates, due to overall complexity.