User:Texaneer
“ | Hey look, buddy. I'm Texaneer — that means I'm engineer.
— Texaneer
|
” |
Contents
Empty Space of Nope.avi
Texaneer | |
---|---|
300px | |
Basic information | |
Icon: | |
Type: | Defensive |
Health: | 125 /185 150 /225 With gunslinger |
Speed: | "As fast as I can" |
About myself
I'm interested in Team Fortress 2 weapons, more than hats. My biggest dream is telling valve to fix some weapons and make more weapons and item sets with effects than hats that does nothing except taking away players life "Because of HATZ! BLAAAAWL!". Maybe when Gaben develops HL2 ep.3 then Gordon Freeman instead of taking somewhat aperture poop from Borealis will take aperture science senseless hat(ASSHat). You know Valve, they are doing anything but not Half Life(and sometimes Left 4 Dead 2). So, back to the topic:
I'm making Gmod and SFM videos on my youtube channel. If you want to watch my videos, here is the channel
Valve weapons that needs to be changed
Because we all know that some pisses us off or they are too weak, bad etc.
Hint:
- --> = Buff
- --> = debuff
- --> = decreased/removed/debuffed
- --> = increased/added/buffed
- Sandvich
Hurr | ||||
---|---|---|---|---|
Class | Weapon | Current | Changes | Reason |
Scout |
+20% bullet per pellet |
No bullet bonus |
Because this weapon annoys everyone due to it's overpowerness | |
+15% damage bonus |
+25% damage bonus |
It's UP for scout. It could be kinda useful for engi, if it get buffed. | ||
Recharges after 6 seconds |
Recharges after 7 seconds |
Little improvement. | ||
+50% fire damage vulnerability on wearer |
+25% fire damage vulnerability on wearer |
Seriously? When I'm burning these scouts with this pistol, It's ok. But when I'am a scout then I have no chance to survive, especially when i use Baby Face's Blaster(In fact, I prefer good old scattergun) | ||
-90% damage penalty |
-70% damage penalty |
You can't kill anyone in medieval with this. Unless you have cleaver. | ||
Pyro |
Critical hits on burning targets(hidden) |
Critical hits on burning targets(show) |
Idk, just to make it look | |
Mini-critical hits on burning targets(hidden) |
Mini-critical on burning targets(show) |
Same like above | ||
No extra damage against burning targets |
Mini-critical hits on burning targets(shown) |
-50% damage penalty and lack of extra damage equals underpowerded weapon. Valve, do the maths. | ||
-50% damage vs. non burning targets |
-35% damage penalty |
A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH Degreaser COMBO!!!!!!111!!!oneoneoneone!!! Ok, seriously. Axtinguisher/Postal Pummeler is OP as hell! | ||
Demoman |
launched pipe-bomb shatters on contact with surface |
launched pipe-bomb explodes on contact with surface |
IMO, it will make lnl more useful | |
Melee |
Unusual quality(Horseless Headless Horseman Headtaker) |
Every kill collects head wich increases max health and move speed |
Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise. By the way, I don't see anything unusual in remodeled halloween eyelander | |
Random crits enabled |
No random critical hits |
It might be underpowerded for soldier, but with random crits for demoman/demoknight is seriously overpowerded when he can crit without charge | ||
Heavy |
-25% damage penalty |
-10% damage penalty |
Because this weapon is too weak on long distances. | |
Normal accuracy |
30% more accurate |
More accurate tomislav is better than bugged, slow spinning and weak tommy | ||
+10% faster barrel spin-up |
+40% faster barrel spin-up |
Screw you and screw your community for ruining a good weapon | ||
Normal weapon switch speed |
40% faster weapon switch speed |
It would be good with fists of steel | ||
User takes mini-crits while active and for 3 seconds after switching away(positive because of valve's logic) |
User doesn't take mini-crits while active |
Valve nerfed this weapon to make heavy more vulneable to damage. Old one was pretty balanced and useful, now it's a junk. I want old one BACK | ||
-40% damage from ranged sources while active |
-50% damage from ranged sources while active |
More balanced than before. | ||
Medic |
Can't overheal |
Can overheal |
Because lack of overheal difficults keeping patient alive. | |
Sniper |
~ |
+50% max secondary ammo on wearer(hidden) |
These weapons needs more ammo. Olny scout can hold 4 clips, not sniper | |
On kill: 3 seconds of 100% critical chance |
On kill: 5 seconds of 100% critical chance |
Short crit chance time and slow firing rate makes this weapon UP, it needs a buff. | ||
Spy |
-25 max health on wearer |
No max health penalty |
Someone suggested this on steam forums. I must say, I approve his suggestion |
Weapon Ideas
Here's some weapon ideas that I came up with it:
Hurr | ||
---|---|---|
Class | Weapon | Stats |
Soldier |
Secondary |
No reload necessary |
Pyro |
100px Melee |
On burning target hit: +15 health |
Sniper |
100px Secondary |
Press alt-fire to pull target toward you! |