Spy
Spy | |
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https://wiki.teamfortress.com/w/images/2/2e/Spy_RED_3D.jpg?1708615711.597472361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2https://wiki.teamfortress.com/w/images/c/c8/Spy_BLU_3D.jpg?1708615783.7829372361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2https://wiki.teamfortress.com/w/images/2/25/Spy_%C3%9CberCharged_RED_3D.jpg?1708615902.1306642361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2https://wiki.teamfortress.com/w/images/c/cd/Spy_%C3%9CberCharged_BLU_3D.jpg?1708615995.9785942361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2 | |
Basic Information | |
Icon: | |
Type: | Support |
Health: | 125 /185 (See Health below for further details) |
Speed: | 107% (See Speed below for further details) |
Meet the Spy | |
“ | This Spy has already breached our defenses...
You've seen what he's done to our colleagues! And worst of all: He could be any one of us. — The BLU Spy on the RED Spy
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” |
The Spy, originating from an indeterminate region of France, is a fan of sharp suits and even sharper knives, and relies on stealth and trickery to aid his team. Using a unique array of cloaking watches, he can render himself invisible or can even fake his own death, leaving unaware opponents off-guard. His Disguise Kit lets him take on the form of any class on either team, allowing him to blend in while behind enemy lines before stabbing his unsuspecting "teammates" in the back. In fact, a swift backstab with any of the Spy's knives will kill any foe in a single hit - provided they aren't under the effects of any type of invulnerability or immense damage reduction.
In addition to being able to swiftly assassinate key enemies, the Spy possesses the ability to disable and destroy Engineer-constructed buildings with his Sapper. Once attached to an enemy building, the Sapper disables and slowly drains health from the building. However, a Sapper can be removed by an Engineer, or Pyro wielding the Homewrecker, Maul, or Neon Annihilator.
The Spy is able to enter an enemy teleporter and can use this to make his way to the enemy team, and blend in amongst them.
Whereas most players can only see the names and health of their teammates, the Spy can observe the names and health of the enemy team as well, allowing him to relay useful intelligence. This ability is unique to only the Spy and a Medic carrying the Solemn Vow.
The Spy is voiced by Dennis Bateman.
Contents
Bio
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Health
Class | Health | Overheal | Quick-Fix Overheal |
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Scout | 125 | 185 | 158 |
With the Sandman equipped | 110 | 165 | 139 |
Soldier | 200 | 300 | 251 |
With the Battalion's Backup equipped | 220 | 330 | 276 |
Pyro | 175 | 260 | 220 |
Demoman | 175 | 260 | 220 |
With weapon slot boots equipped | 200 | 300 | 251 |
With a head-taking melee weapon equipped with 0 heads | 150 | 225 | 189 |
With a head-taking melee weapon equipped with 1 head | 165 | 245 | 208 |
With a head-taking melee weapon equipped with 2 heads | 180 | 270 | 226 |
With a head-taking melee weapon equipped with 3 heads | 195 | 290 | 245 |
With a head-taking melee weapon with 4 or more heads | 210 | 315 | 264 |
With weapon slot boots and a head-taking melee weapon equipped with 0 heads | 175 | 260 | 220 |
With weapon slot boots and a head-taking melee weapon equipped with 1 head | 190 | 285 | 239 |
With weapon slot boots and a head-taking melee weapon equipped with 2 heads | 205 | 305 | 258 |
With weapon slot boots and a head-taking melee weapon equipped with 3 heads | 220 | 330 | 276 |
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads | 235 | 350 | 295 |
Heavy | 300 | 450 | 376 |
Under the effects of the Dalokohs Bar or Fishcake | 350 | 500† | 426 |
With the Fists of Steel equipped | 300 | 390 | 346 |
With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake | 350 | 440 | 396 |
Engineer | 125 | 185 | 158 |
With the Gunslinger equipped | 150 | 225 | 189 |
Medic | 150 | 225 | 189 |
With the Vita-Saw equipped | 140 | 210 | 176 |
Sniper | 125 | 185 | 158 |
Spy | 125 | 185 | 158 |
With the Big Earner equipped | 100 | 150 | 126 |
With Conniver's Kunai equipped | 70 | 105 | 89 |
Maximum overheal from Conniver's Kunai backstabs | N/A | 210 | N/A |
†Theoretical value. Overheal does not exceed 150% of the classes' maximum health.
Speed
Condition | Normal | Backward | Crouched | Swimming | ||||||||
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Spy |
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Disguised as a Scout |
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Disguised as a Soldier |
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Disguised as a Pyro |
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Disguised as a Demoman |
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Disguised as a Heavy |
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Disguised as a Engineer |
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Disguised as a Medic |
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Disguised as a Sniper |
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Basic strategy
- Use your knife to backstab enemies from behind, killing them instantly.
- Disguise yourself as an enemy with your Disguise Kit. Beware, attacking will remove your disguise.
- Hit MOUSE2 to cloak and become fully invisible for a short period of time.
- Use your Cloak to get behind enemy lines, and your disguise to move around amongst them.
- Try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them.
- Place your Sappers on enemy Sentry Guns to destroy them. Disguises aren't lost when placing Sappers.
- Your Sappers disable Sentry Guns before destroying them. Sap a Sentry Gun before attacking the Engineer.
- However, if you are quick enough you could stab the Engineer and sap the Sentry Gun before it turns around.
- Call for enemy Medics by hitting E while disguised.
- Disguise yourself somewhere hidden. Try to disguise yourself in the enemy base.
- When disguised, avoid looking directly at or walking toward enemies.
- Try to not run into the same person you are disguised as.
- You can see the health of enemy players by placing your crosshair over them. Use your revolver to pick off weaker enemies.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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Stock Revolver |
6 | 24 | Base: 40 Crit: 120 |
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Promotional Big Kill |
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Unlock Ambassador |
6 | 24 | Base: 34 Crit: 54-102 |
Critical hits are guaranteed for headshots. Accuracy decreases after initial shot. Has a short 1 second cooldown during which it never crits. | |
Craft L'Etranger |
6 | 24 | Base: 32 Crit: 96 |
+40% cloak duration On hit: adds 15% charge to cloak. | |
Craft Enforcer |
6 | 24 | Base: 40 Crit: 120 |
+20% damage bonus while disguised. Attacks pierce damage resistance effects and bonuses. | |
Promotional Diamondback |
6 | 24 | Base: 34 Crit: 102 |
Earns 1 crit shot for each backstab kill and each building destroyed with a Sapper attached (can hold up to 35). –15% damage penalty. |
Melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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Stock Knife |
N/A | N/A | Base: 40 Backstab: | ||
Promotional Prinny Machete |
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Distributed Saxxy |
Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Distributed Golden Frying Pan |
Limited item from the Two Cities Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Promotional Sharp Dresser |
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Promotional Black Rose |
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Craft Your Eternal Reward |
N/A | N/A | Base: 40 Backstab: |
Upon a successful backstab, the Spy instantly disguises as the backstab victim. Victims do not make any noise when dying. | |
Craft Wanga Prick |
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Promotional Conniver's Kunai |
N/A | N/A | Base: 40 Backstab: |
On Backstab: Absorbs the health from your victim (minimum gain of 75 health points). Can overheal up to 300% of Spy's (reduced) health, i.e. up to 210 health points. –55 max health on wearer. | |
Craft Big Earner |
N/A | N/A | Base: 40 Backstab: |
Upon a kill, the Spy gains 30% of his cloak meter. Gain a 3 second speed boost on kill. | |
Craft Spy-cicle |
N/A | N/A | Base: 40 Backstab: |
On Hit by Fire: Fireproof for 1 second and afterburn immunity for 10 seconds. Backstab turns victim to ice. | |
Taunt Attack
150x150px | Associated items | Description | Kill Icon |
---|---|---|---|
Main article: Fencing The Spy puts his weapon to his other hand and assumes a Fencing position. He makes two quick slashes and one thrust while saying either: |
Primary PDA
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Primary PDA Disguise Kit |
N/A | N/A | N/A | N/A | Allows the Spy to disguise himself as an enemy or a friendly player. |
Secondary PDA
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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Stock Secondary PDA Invis Watch |
N/A | N/A | N/A | N/A |
Cloak type: Timed |
Promotional Secondary PDA Enthusiast's Timepiece | |||||
Promotional Secondary PDA Quäckenbirdt | |||||
Unlock Secondary PDA Cloak and Dagger |
N/A | N/A | N/A | N/A |
Cloak type: Motion sensitive |
Unlock Secondary PDA Dead Ringer |
N/A | N/A | N/A | N/A | Cloak type: Feign death Cloaks Spy for 7 seconds upon receiving damage, dropping a fake corpse. |
Building
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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Stock Building Sapper |
N/A | N/A | N/A | Disables and slowly destroys enemy Engineer buildings. | |
Promotional Building Ap-Sap |
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Uncrate Building Snack Attack |
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Promotional Building Red-Tape Recorder |
N/A | N/A | N/A | Disables enemy Engineer buildings.
Reverses enemy building construction. |
Item sets
The Saharan Spy | |
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Effect |
Extra effects when taunting. |
The Man of Honor | |
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Effect |
No effect |
The Invisible Rogue | |
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Effect |
No effect |
Cosmetic items
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Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Spy achievements
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Update history
- [Undocumented] Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA.
May 21, 2009 Patch (The Sniper vs. Spy Update)
- Added weapons: Ambassador, Dead Ringer and Cloak and Dagger.
- Added hat: Fancy Fedora.
- Added 70 Spy voice lines.
- Added 34 Spy achievements.
- [Undocumented] Fixed a bug where a fake Spy hand would appear on the screen of other players.
August 13, 2009 Patch (Classless Update)
- Added hats: Backbiter's Billycock and Camera Beard.
December 17, 2009 Patch (WAR! Update)
- Added more backstab animations
- Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
- Fixed Spies being able to build dispensers.
- Added backstab death animation.
March 18, 2010 Patch (First Community Contribution Update)
- Added hat: Magistrate's Mullet.
- Added weapon: Big Kill.
April 29, 2010 Patch (119th Update)
- Fixed Engineers & Spies being able to circumvent build restrictions.
May 20, 2010 Patch (Second Community Contribution Update)
- Added hat: Frenchman's Beret.
September 30, 2010 Patch (Mann-Conomy Update)
- Added the The Saharan Spy set with 3 items: L'Etranger, Your Eternal Reward and Familiar Fez.
- [Undocumented] Added unused "Hi-five" taunt.
- Added weapon: The Enthusiast's Timepiece.
December 17, 2010 Patch (Australian Christmas)
- Added hats: Détective Noir and Le Party Phantom.
March 10, 2011 Patch (Shogun Pack)
- Added weapon: Conniver's Kunai.
- Added hat: Noh Mercy.
- Added hats: Private Eye and Charmer's Chapeau.
April 14, 2011 Patch (Hatless Update)
- Added training for the Spy.
- Added hat: Janissary Ketche
June 23, 2011 Patch (Über Update)
- Added weapons: Enforcer and Big Earner.
- Added hats: Made Man and Cosa Nostra Cap.
July 1, 2011 Patch (Summer Camp Sale)
- Added misc: Rouge's Col Roule.
August 18, 2011 Patch (Manno-Technology Bundle)
- Fixed disguised Spies showing their critboost status.
- Added weapon: Diamondback.
- Added hat: Nanobalaclava.
October 13, 2011 Patch (Manniversary Update & Sale)
- Added hat: Counterfeit Billycock.
October 27, 2011 Patch (Very Scary Halloween Special)
- Added weapon: Wanga Prick
- Add hat: Under Cover.
- Added misc: Griffin's Gog and Intangible Ascot.
- Added misc: Dr. Whoa.
- Added weapon: Sharp Dresser.
- Added hat: Dashin' Hashshashin.
December 15, 2011 Patch (Australian Christmas)
- Added weapon: Spy-cicle
- [Undocumented] Added weapon: Festive Knife
- Added weapon: Black Rose
- Added misc : Sneaky Spats of Sneaking and Doublecross-Comm.
June 27, 2012 Patch (Pyromania Update)
- Added misc: Business Casual
August 2, 2012 Patch (Triad Pack)
- Added weapon: The Red-Tape Recorder.
- Added misc: The Triad Trinket.
- Added hat: Ninja Cowl
August 15, 2012 Patch (Mann vs. Machine)
- [Undocumented] Added Botkiller and Gold Botkiller Knife.
- [Undocumented] Added hat: Stealth Steeler
- [Undocumented] Added hat: Hat of Cards.
October 26, 2012 Patch (Spectral Halloween Special)
- [Undocumented] Added misc items: The Exorcizor, the Scarecrow, and Voodoo-Cursed Spy Soul.
- Added weapon: Quäckenbirdt.
Bugs
- Sometimes, the class the Spy is disguised as will appear to be carrying invisible or transparent weapons to the enemy team. This also includes weapons worn on the player, such as the Gunboats or Ali Baba's Wee Booties.
- Rarely, even if the Spy is disguised as Engineer, the enemy will see the disguised Spy still holding a Spy weapon.
- When exiting out of the current disguise in third person, the hats and miscellaneous items of the player the Spy is disguised as will appear on the Spy for a split second.
- Rarely, disguised spies show up with a decapitated model. Also, sometimes players will show without their respective hats or styles.
Trivia
- The Spy's voice actor Dennis Bateman also voices the Pyro class.
- The idea for the Spy came from a glitch in Quake where players would look like they're from the other team. [1]
- The Spy is known to speak phrases in French, Spanish and Catalan.
- The first BLU team Spy resembled Template:W.
- In Poker Night at the Inventory, an image of the Spy makes a cameo as the Jack of Diamonds in the "Poker Night" and "Poker Night Alternative" decks, respectively.
- The lower half of both cards have the Spy wearing the Engineer disguise mask on them.
- The Spy makes an appearance in Worms: Reloaded as one of the forts; the rest of the fort is composed of Gravel Pit. In addition, the Spy's red balaclava is a selectable hat for the player's worms.
- The Assassin class of Monday Night Combat has a promotional item with the Spy's disguise mask and the Scout's headset named "Bonk! Slash!".
Gallery
- SpyTFC.png
The Spy class of Team Fortress Classic.
- Spy Card1.jpg
Trading card front.
- Spy2.jpg
Trading card back.
The Spy's Mafia Monday mugshot from the Über Update.
Related merchandise
See also
- Disguise
- Cloak
- Backstab
- Spy match-ups
- Anti-Spy strategy
- Spy taunts
- Spy responses
- Spy voice commands
- Basic Spy strategy
- Community Spy strategy
- Spy (Classic)
References
- ↑ a b Team Fortress 2 Trailer 2, released in September 2006.
External links
- Spy page on the Offical TF2 Website
- The Sniper vs. Spy Update
- TF2 Official Blog - Sniper vs. Spy Update, Day 5
- TF2 Official Blog - Day 6 Spy Update Hooray!
- TF2 Official Blog - Sniper vs. Spy Update, Day 7
- TF2 Official Blog - The Sniper vs. Spy Update
- TF2 Official Blog - Neat Community Creations (Spy Update Hoax)
- In-Depth Spy Guide
- TF2: Spy Guide Part #1: Spying 101
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