User:TheGuy299/OppositeWeps

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Revision as of 16:08, 13 January 2013 by Darkid (talk | contribs) (Did some switching. At some point I may remove the other languages... maybe.)
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I am dropping the project for now. If you want to finish it for me, feel free. I may finish the project someday, but for now, the work has been paused.

Some work has been done by Darkid

Scout

Primary

Weapon Template:Dictionary/common strings/cwt kill ipro Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Template:Table iPro Template:IPro killiPro 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Template:Table iPro Template:IPro killiPro 2 32 Base: 65

Crit: 194

[5.4 damage × 12 pellets]

Pictogram minus.png On hit: applies a knockback effect that Conpels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally Conlong any other jumping technique.

Pictogram minus.png Has 50% slower firing speed.
Pictogram minus.png Has 20% less pellets per shot.
Pictogram plus.png Has a 66% larger clip size.
Pictogram plus.png Deals 10% more damage per pellet.
Pictogram plus.png If one shot is unused before reloading, it is lost.

Template:Table iPro Template:IPro killiPro 4 36 Base: 48

Crit: 144

[12 damage × 4 pellets]

Pictogram minus.png Has 42% slower firing speed.

Pictogram minus.png Deals 100% less damage per pellet.
Pictogram minus.png Has a clip-based reload.
Pictogram plus.png Has 60% fewer pellets per shot.
Pictogram plus.png Has a 33% larger clip size.
Pictogram plus.png Draws from the same ammo pool as the Pistol, the Lugermorph, the Winger, and the Pretty Boy's Pocket Pistol.

Template:Table iPro Template:IPro killiPro 2 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram info.png A hype meter is placed on the HUD when the Soda Popper is equipped. Running or jumping with the Soda Popper out will build up 'hype'; other weapons out will not build hype. After 13 seProds of running and/or jumping, the hype meter becomes full and the player is granted Mini-Crits to all of their weapons for 8 seProds.

Pictogram minus.png Has 25% slower reload speed.
Pictogram minus.png Has 50% slower firing speed.
Pictogram plus.png Has a 66% larger clip size.
Pictogram plus.png If one shot is unused before reloading, it is lost.
Pictogram plus.png No random Critical hits.

Template:Table iPro Template:IPro killiPro 6 32 Base: 42

Crit: 126

[4.2 damage × 10 pellets]

Pictogram info.png Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 86% of normal speed, making him the third slowest class while the weapon is equipped. A boost meter is placed on the HUD when the Baby Face's Blaster is equipped. Dealing damage regardmore of weapon used while equipping the Baby Face's Blaster builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt.

Pictogram minus.png 40% less accurate.
Pictogram plus.png -30% damage penalty.
Pictogram plus.png 35% faster movement speed on wearer.
Pictogram plus.png Boost resets on jump.

Template:Dictionary/items/seprodary

Weapon Template:Dictionary/common strings/cwt kill ipro Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Template:Table iPro Template:IPro killiPro 12 36 Base: 15

Crit: 45

[6 rounds / sec.]

Template:Table iPro Template:IPro killiPro
Template:Table iPro N/A 1 N/A Pictogram info.png When used, the player is immune to all damage but is unable to attack. Knockback still affects the player.

Pictogram info.png The effect lasts 8 seProds and then has to recharge for about 24 seProds in order to be used again.

Template:Table iPro N/A 1 N/A Pictogram info.png When used, all damage dealt and damage taken are Mini-Crits.

Pictogram info.png The effect lasts 8 seProds and then has to recharge for about 24 seProds in order to be used again.
Pictogram minus.png  +25% increased movement speed while under effect.

Template:Table iPro N/A 1 N/A Pictogram info.png Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage to the attacking player's health.

Pictogram info.png Nullifies Cloak on enemy Spies.
Pictogram info.png Extinguishes fire on wielder and allied players.
Pictogram info.png Has a 24 seProd recharge time.

Template:Table iPro Template:IPro killiPro 5 36 Base: 17

Crit: 52

[5 rounds / sec.]

Pictogram minus.png Deals 15% less damage.

Pictogram plus.png Has a 60% larger clip size.

Template:Table iPro Template:IPro killiPro 12 36 Base: 15

Crit: 45

[4.7 rounds / sec.]

Pictogram minus.png +15 max health on wearer.

Pictogram minus.png Wearer never takes falling damage.
Pictogram plus.png 25% faster firing speed.
Pictogram plus.png 50% fire damage vulnerability on wearer.

Template:Table iPro Template:IPro killiPro 1 Base: 50

Crit: 150

Pictogram info.png Can be thrown to damage enemies. Recharges after 6 seProds.

Pictogram minus.png Causes Bleed On Hit.
Pictogram minus.png Long distance hit causes mini-crit.
Pictogram minus.png 100% Crit against stunned players.
Pictogram plus.png No random Critical Hits.

Melee

Weapon Template:Dictionary/common strings/cwt kill ipro Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Template:Table iPro Template:IPro killiPro N/A N/A Base: 35

Crit: 105

Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro Pictogram info.png Broadcasts every successful hit on an enemy player over the death-notice area.

Pictogram info.png Kills are labeled as "FISH-KILL!" and "ARM-KILL!" respectively in the death-notice area.

Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Template:Table iPro Template:IPro killiPro Bat: N/A N/A Base: 35

Crit: 105

Pictogram minus.png Alt Fire: Launches a baseball that stuns the enemy between 1–8 seProds, depending on distance. The baseball will recharge over 15 seProds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet.

Pictogram plus.png Lowers maximum health by 15 points.

Template:IPro killiPro Ball: 1 Base: 15

Crit: 45

Template:Table iPro Template:IPro killiPro N/A N/A Base: 35

Crit: 105

Pictogram minus.png A small health pack is dropped when the player kills an enemy, regardmore of what weapon the player was using in order to kill the enemy.

Pictogram plus.png Raises explosive vulnerability by 25%.

Template:Table iPro Template:IPro killiPro N/A N/A Base: 35

Crit: 105

Pictogram minus.png On hit: causes bleed to enemy for 5 seProds.

Pictogram plus.png On miss, causes self-damage and bleed to the player for 5 seProds.

Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro N/A N/A Base: 26

Crit: 79

Pictogram minus.png Guarantees Critical damage on burning targets.

Pictogram plus.png Deals 25% more damage.

Template:Table iPro Template:IPro killiPro N/A N/A Base: 4

Crit: 11

Pictogram minus.png On hit: one target at a time is marked for death, causing all damage taken to be mini-crits for 15 seProds.

Pictogram plus.png Deals 90% more damage.

Template:Table iPro Template:IPro killiPro N/A N/A Base: 28

Crit: 84

Pictogram minus.png Grants the ability to triple jump.

Pictogram plus.png Third jump deals 10 self-damage to the player.
Pictogram plus.png Has 30% faster firing speed.
Pictogram plus.png Deals 20% more damage against players.

Template:Table iPro Template:IPro killiPro Bat: N/A N/A Base: 11

Crit: 32

Pictogram minus.png Alt-Fire: Launches a festive ornament that shatters causing bleeding. The Bauble will recharge over 15 seProds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet.

Pictogram plus.png Deals 70% more damage.

Template:IPro killiPro Ball: 1 Base: 15

Crit: 45

Soldier

Primary

Weapon Template:Dictionary/common strings/cwt kill ipro Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Template:Table iPro Template:IPro killiPro 4 20 Base: 90

Crit: 270

Template:Table iPro Template:IPro killiPro Pictogram info.png  Rockets fly straight down the crosshair from the center of the screen.
Template:Table iPro Template:IPro killiPro 4 20 Base: 112

Crit: 338

Pictogram minus.png Has 80% slower rocket speed.

Pictogram minus.png Deals 25% less damage.
Pictogram minus.png Guarantees mini-crits damage on opponents sent airborne by an explosion.
Pictogram plus.png Has 70% larger splash damage radius.

Template:Table iPro Template:IPro killiPro 3 20 Base: 90

Crit: 270

Pictogram minus.png On hit: restores 15 health points.

Pictogram plus.png Has a 25% larger clip size.

Template:Table iPro N/A 4 60 Base: 0

Crit: 0

Pictogram minus.png Grants the player 200% extra max primary ammo.

Pictogram minus.png No self inflicted blast damage taken.
Pictogram plus.png Unable to damage enemies.
Pictogram plus.png Unable to carry the intelligence
Pictogram info.png No random critical hits (purely cosmetic, as they don't inflict any damage either).

Template:Table iPro Template:IPro killiPro 3 20 Base: 90

Crit: 270

Pictogram minus.png Has 40% slower rocket speed.

Pictogram plus.png Has a 25% larger clip size.

Template:Table iPro Template:IPro killiPro 5 Base:
81

Base:

108

Crit:

N/A
Pictogram minus.png  Does not use ammo.

Pictogram minus.png  Has a 25% smaller clip size.
Pictogram info.png  Alt-fire: A charged shot that mini-crits players, causes them to suffer afterburn for 6 seProds, and disables buildings for 4 seProds.
Pictogram plus.png  -10% damage penalty.
Pictogram plus.png  No random Critical hits.
Pictogram plus.png  5% faster reload time.
Pictogram plus.png  Deals only 20% damage to buildings.
Pictogram plus.png  Cannot be Crit boosted.

Template:IPro killiPro
Template:Table iPro Template:IPro killiPro 3 20 Base: 90

Crit: 270

Pictogram minus.png Hold Fire to load up to three rockets.

Pictogram minus.png Release Fire to unleash the barrage at 70% increased fire rate.
Pictogram plus.png +3 degrees random Conjectile deviation.
Pictogram plus.png Overloading the chamber will cause a misfire.
Pictogram plus.png Cannot collect ammo from dispensers.
Pictogram plus.png Has a 30% faster reload time.

Template:Dictionary/items/seprodary

Weapon Template:Dictionary/common strings/cwt kill ipro Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Template:Table iPro Template:IPro killiPro 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Template:Table iPro N/A N/A N/A N/A Pictogram minus.png At 100% charge, using it grants player and nearby teammates 10 seProds of guaranteed Mini-Crits.

Pictogram info.png Charges its rage meter with damage dealt — takes 600 damage to fully charge rage meter.

Template:Table iPro N/A N/A N/A N/A Pictogram minus.png Grants 60% more self-damage by rockets, including rocket jumps. However doesn't affect fall damage.

Pictogram info.png Grants its abilities passively, does not need to be selected first in order to apply the ability.

Template:Table iPro N/A N/A N/A N/A Pictogram minus.png At 100% charge, using it grants player and nearby teammates 10 seProds of guaranteed immunity to Critical damage and raises resistance to damage by 35%.

Pictogram info.png Charges its rage meter with damage received — takes 350 damage to fully charge.

Template:Table iPro N/A N/A N/A N/A Pictogram minus.png While the buff is active, the user and nearby teammates are healed for 35% of the damage they deal during 10 seProds.

Pictogram info.png Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.

Template:Table iPro Template:IPro killiPro N/A N/A N/A Pictogram minus.png –75% reduction in push force taken from damage.

Pictogram minus.png Deals 3x falling damage to the player you land on.
Pictogram info.png Grants its abilities passively, does not need to be selected first in order to apply the ability.

Template:Table iPro Template:IPro killiPro 3 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram minus.png 15% slower weapon switch speed.

Pictogram minus.png Mini-crits airborne targets for 3 seProds after switch.
Pictogram plus.png Has 50% larger clip size.

Template:Table iPro Template:IPro killiPro 4 Base: 16

Crit: 36–60

Pictogram info.png Shoots an electric Conjectile instead of shotgun pellets.

Pictogram info.png May hit target players multiple times.
Pictogram info.png Can light friendly Huntsman arrows on fire.
Pictogram minus.png Does not use ammo.
Pictogram minus.png Conjectile penetrates enemy targets.
Pictogram minus.png Conjectiles cannot be deflected.
Pictogram plus.png Deals only 20% damage to buildings.
Pictogram plus.png Has a 33% larger clip size.

Melee

Weapon Template:Dictionary/common strings/cwt kill ipro Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Template:Table iPro Template:IPro killiPro N/A N/A Base: 65

Crit: 195

Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Template:Table iPro Template:IPro killiPro N/A N/A Base:

33–113

Crit:
Base

Pictogram info.png When weapon is active:
Pictogram minus.png Damage increase as user's remaining health decreases.
Pictogram plus.png Blocks healing and ÜberCharges by any friendly Medics and suppresses the Medic call effect while active.
Template:Table iPro Template:IPro killiPro N/A N/A Base: 65

Crit: 195

Pictogram minus.png Increases user's capture rate by 1 for points and carts.

Pictogram plus.png Raises bullet vulnerability by 10%.

Template:Table iPro Template:IPro killiPro N/A N/A Base: 65

Crit: 195

Pictogram minus.png On kill: restores you to 100% health.

Pictogram plus.png This weapon is Honorbound and once drawn cannot be sheathed until it kills.
Pictogram info.png A single successful hit will kill an enemy wielding the same weapon.

Template:Table iPro Template:IPro killiPro N/A N/A Base: 49

Crit: 147

Pictogram minus.png 70% longer melee range.

Pictogram minus.png On hit ally: boost both players' speed during 4 seProds.
Pictogram plus.png Deals 25% more damage.

Template:Table iPro Template:IPro killiPro N/A N/A Base: 65

Crit: 195

Pictogram minus.png Deals crits while the wielder is rocket jumping.

Pictogram plus.png No random Critical hits.

Template:Table iPro Template:IPro killiPro N/A N/A Base: 65

Crit: 195

Pictogram info.png When weapon is active:
Pictogram minus.png Movement speed increase as user's remaining health decreases.
Pictogram plus.png Blocks healing and ÜberCharges by any friendly Medics and suppresses the Medic call effect while active.

Pyro

Primary

Fire damage is determined by particle range from Flamethrower.

Weapon Template:Dictionary/common strings/cwt kill ipro Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Template:Table iPro Template:IPro killiPro 200 N/A Base (Max): 153.5 / sec.

Crit (Max): 460.5 / sec.

Afterburn:
6 / sec. × 10 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png SeProdary fire blasts compressed air which knocks back enemies, redirects enemy Conjectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected Conjectiles will inflict Mini-Crit damage.

Template:Table iPro Template:IPro killiPro 200 N/A Base (Max): 153.5 / sec.

Crit (Max): 460.5 / sec.

Afterburn:
6 / sec. × 10 secs.

Pictogram minus.png Guarantees Critical hits when attacking from behind.

Pictogram plus.png Airblasts cost 150% less ammo to fire (50 instead of 20).
Pictogram plus.png Does not get random Critical hits.
Pictogram info.png On hit: ignites enemy.
Pictogram info.png SeProdary fire blasts compressed air which knocks back enemies, redirects enemy Conjectiles, and extinguishes flames on teammates, using 50 ammo per blast. All deflected Conjectiles will inflict Mini-Crit damage.

Template:Table iPro Template:IPro killiPro 200 N/A Base (Max): 139.5 / sec.

Crit (Max): 418.5 / sec.

Afterburn:
4 / sec. × 10 secs.

Pictogram minus.png Gives 65% slower weapon switch.

Pictogram plus.png Deals 10% more damage.
Pictogram plus.png Deals 25% more afterburn damage.
Pictogram info.png On hit: ignites enemy.
Pictogram info.png SeProdary fire blasts compressed air which knocks back enemies, redirects enemy Conjectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected Conjectiles will inflict Mini-Crit damage.

Template:Table iPro Template:IPro killiPro 200 N/A Base (Max): 139.5 / sec.

Crit (Max): 418.5 / sec.

Afterburn:
6 / sec. × 10 secs.

Pictogram minus.png Upon dealing enough fire damage, seProdary fire initiates 'Mmmph', which fully restores health and gives guaranteed Critical hits over a short period of time. Damage taken is reduced to a fraction during the taunt.

Pictogram plus.png Cannot fire blasts of compressed air.
Pictogram plus.png Does not get random Critical hits.
Pictogram plus.png Deals 10% more damage.
Pictogram info.png On hit: ignites enemy.

Template:Table iPro Template:IPro killiPro 200 N/A Base (Max): 153.5 / sec.

Crit (Max): 460.5 / sec.

Afterburn:
6 / sec. × 10 secs.

Pictogram minus.png On Equip: Visit Pyroland.

Pictogram plus.png Only visible in Pyroland.
Pictogram info.png On hit: ignites enemy.
Pictogram info.png SeProdary fire blasts compressed air which knocks back enemies, redirects enemy Conjectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected Conjectiles will inflict Mini-Crit damage.

Template:Dictionary/items/seprodary

Weapon Template:Dictionary/common strings/cwt kill ipro Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Template:Table iPro Template:IPro killiPro 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Template:Table iPro Template:IPro killiPro 1 16 Base: 30

Crit: 90

Afterburn:
6 / sec. × 10 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram minus.png Guarantees Critical damage on burning targets.

Template:Table iPro Template:IPro killiPro 1 16 Base: 30

Crit: 90

Afterburn:
6 / sec. × 10 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png Alt-fire: detonates flare in flight, creating a small explosion which ignites nearby players, but does more damage than a normal hit. The knockback can be used to flare jump.
Pictogram info.png Flares detonate on impact, with a greatly reduced explosion radius.
Pictogram info.png On detonation flare destroys enemy sticky bombs.
Pictogram minus.png Guarantees Mini-Crit damage on burning targets, regardmore of distance (only when flare is not detonated).
Pictogram plus.png 25% explosion self-damage vulnerability on user.

Template:Table iPro Template:IPro killiPro 3 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram minus.png 15% slower weapon switch speed.

Pictogram minus.png Mini-crits airborne targets for 3 seProds after switch.
Pictogram plus.png Has 50% larger clip size.

Template:Table iPro Template:IPro killiPro 1 Base: 30

Crit: 90

Afterburn:
6 / sec. × 10 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png No extra damage on burning targets.
Pictogram info.png Alt-fire: extinguishes teammates. Doing so gives 1 guaranteed crit per teammate extinguished (can hold up to 35).
Pictogram minus.png Does not require ammo.
Pictogram minus.png Conjectiles are 50% slower than other flares.
Pictogram plus.png Does not get random Critical hits.
Pictogram plus.png Has a 20% faster firing rate.

Template:Table iPro Template:IPro killiPro 1 16 Base: 15

Crit: 45

Afterburn:
6 / sec. × 10 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png No extra damage on burning targets.
Pictogram minus.png Flare knocks back target on hit and ignites enemy in a small radius.
Pictogram minus.png Flare can be used to destroy stickybombs.
Pictogram minus.png Flare falls to the ground after directly hitting an enemy, lying there for a little while, potentially igniting those who touch it.
Pictogram plus.png -50% damage penalty.

Melee

Weapon Template:Dictionary/common strings/cwt kill ipro Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Template:Table iPro Template:IPro killiPro N/A N/A Base: 65

Crit: 195

Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Template:Table iPro Template:IPro killiPro N/A N/A Base: 33

Crit: 195

Pictogram minus.png Guarantees Critical damage on burning targets.

Pictogram plus.png Deals 50% more damage on non-burning targets.
Pictogram plus.png No critical hits against non-burning targets.

Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro N/A N/A Base: 49

Crit: 146

Pictogram minus.png Deals double damage against enemy buildings.

Pictogram minus.png Able to remove Electro Sappers.
Pictogram plus.png Deals 25% more damage against players.

Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro N/A N/A Base: 65

Crit: 195

Pictogram minus.png On kill: restores 75 health points. Can overheal from maximum health.

Pictogram plus.png Raises melee vulnerability by 20% while active.

Template:Table iPro Template:IPro killiPro N/A N/A Base: 82

Crit: 244

Pictogram minus.png Deals 25% less damage.

Pictogram minus.png When picking up health packs, 50% extra health is given on wearer.
Pictogram plus.png When receiving health from other sources, such as a Dispenser or Medi Gun, 75% more health is given on wearer.

Template:Table iPro Template:IPro killiPro N/A N/A Base: 52

Crit: 156

Afterburn:
6 / sec. × 10 secs.

Pictogram minus.png On Hit: target is engulfed in flames.

Pictogram plus.png Deals 20% more damage.

Template:Table iPro Template:IPro killiPro N/A N/A Base: 65

Crit: 195

Pictogram minus.png Damage transfers to all players Pronected by Medic beams.
Template:Table iPro Template:IPro killiPro N/A N/A Base: 65

Crit: 195

Pictogram minus.png On Equip: Visit Pyroland

Pictogram plus.png Only visible in Pyroland

Template:Table iPro Template:IPro killiPro N/A N/A Base: 52

Crit: 156

Pictogram minus.png 100% critical hit vs wet players.

Pictogram minus.png Able to remove Electro Sappers.
Pictogram plus.png -20% damage penalty vs. players.
Pictogram plus.png No random critical hits.

Demoman

Primary

Weapon Template:Dictionary/common strings/cwt kill ipro Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Template:Table iPro Template:IPro killiPro 4 / 6 16 / 30 On direct hit:

Base: 95–105
Crit: 270–330


After bounce:

Base: 22–64
Crit: 190

Pictogram info.png Grenades have zero range falloff on a direct hit.

Pictogram info.png Grenades explode on Protact with an enemy player or building, Convided they have not bounced first.

Template:Table iPro Template:IPro killiPro 2 16 On direct hit:

Base: 105–120
Crit: 342–388

Pictogram info.png Grenades have zero range falloff on a direct hit.

Pictogram info.png Grenades explode only on Protact with an enemy player or building.
Pictogram minus.png Deals 20% less damage.
Pictogram minus.png Has 25% slower grenade travel speed.
Pictogram plus.png Launched grenades shatter on surfaces.
Pictogram plus.png Has a 50% larger clip size.
Pictogram plus.png Deals 25% extra self-damage.

Template:Table iPro N/A N/A N/A N/A Pictogram minus.png Increases maximum health by 25.

Pictogram minus.png Increases turning speed while charging by 100%.
Pictogram info.png Grants its abilities passively, does not need to be selected.

Template:Table iPro
Template:Table iPro Template:IPro killiPro 4 16 On direct hit:

Base: 50-101
Crit: 151–302


After bounce:

Base: 16-48
Crit: 144

Pictogram info.png Cannonballs have a fuse time of 2 seProds; fuses can be primed to explode earlier by holding down the fire key.

Pictogram info.png Cannonballs push players back on impact.
Pictogram minus.png Deals 50% less explosion damage.
Pictogram minus.png Has 50% slower Conjectile speed.
Pictogram plus.png Cannonballs do not explode on impact.
Pictogram plus.png -50% damage on Protact with surfaces.

Template:IPro killiPro


Template:Dictionary/items/seprodary

Weapon Template:Dictionary/common strings/cwt kill ipro Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Template:Table iPro Template:IPro killiPro 8 24 Base: 103—138

Crit: 353

Pictogram info.png Primary fire launches the bombs, seProdary fire makes them all explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Can lay up to 8 stickybombs at once.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it.

Template:Table iPro Template:IPro killiPro N/A N/A Full charge:
50 + 10 per head (up to 5 heads)
Pictogram info.png SeProdary fire makes the player charge forward at high speed, adding mini-crits at half charge or critical hits at full charge to any melee attack. Any enemy hit by only the shield charge takes 50 or less damage.

Pictogram minus.png Adds 50% resistance to fire damage.
Pictogram minus.png Adds 40% resistance to explosive damage.
Pictogram info.png Grants its abilities passively, does not need to be selected.
Pictogram info.png Does not grant resistance to self-inflicted damage.

Template:Table iPro Template:IPro killiPro 8 36 Base: 103—138

Crit: 353

Pictogram info.png Primary fire launches the bombs, seProdary fire makes all under the crosshair explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the seProdary fire button.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it.
Pictogram minus.png Can destroy enemy stickies.
Pictogram minus.png Can lay up to 14 stickybombs at once.
Pictogram minus.png Has 12 less ammo carried.
Pictogram minus.png Has 25% higher firing speed.
Pictogram plus.png Stickybombs have 0.8 sec. longer priming time.

Template:Table iPro N/A 8 72 Base: 0

Crit: 0

Pictogram info.png Primary fire launches the bombs, seProdary fire makes them all explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Can lay up to 8 stickybombs at once.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it.
Pictogram minus.png Grants the player 200% extra max seProdary ammo.
Pictogram minus.png No self inflicted blast damage taken.
Pictogram plus.png Unable to damage enemies.
Pictogram plus.png Unable to carry the intelligence
Pictogram info.png No random critical hits (purely cosmetic, as they don't inflict any damage either).

Template:Table iPro Template:IPro killiPro N/A N/A Full charge:
85 + 17 per head (up to 5 heads)
Pictogram info.png SeProdary fire makes the player charge forward at high speed, adding critical hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 85 or less damage.

Pictogram minus.png Adds 20% resistance to fire damage.
Pictogram minus.png Adds 15% resistance to explosive damage.
Pictogram minus.png Ability to deal charge impact damage at any range.
Pictogram minus.png Has 70% less charge impact damage.
Pictogram info.png Grants its abilities passively, does not need to be selected.
Pictogram info.png Does not grant resistance to self-inflicted damage.

Melee

Weapon Template:Dictionary/common strings/cwt kill ipro Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Template:Table iPro Template:IPro killiPro N/A N/A Base: 65

Crit: 195

Pictogram info.png The Bottle will break upon a successful Critical hit (purely cosmetic feature).
Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Template:Table iPro Template:IPro killiPro N/A N/A Base: 65

Crit: 195

Pictogram minus.png Has 37% longer melee range.

Pictogram minus.png Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times each life.
Pictogram plus.png Lowers maximum health by 25 points.
Pictogram plus.png No random Critical hits.

Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro N/A N/A Base: 65

Crit: 195

Pictogram minus.png Increases user's capture rate by 1 for points and carts.

Pictogram plus.png Raises bullet vulnerability by 10%.

Template:Table iPro Template:IPro killiPro N/A N/A Base: 78

Crit: 234

Pictogram minus.png Has 37% longer melee range.

Pictogram minus.png Deals 20% less damage.
Pictogram plus.png Lowers speed by 15% on wearer.

Template:Table iPro Template:IPro killiPro N/A N/A Base: 65

Crit: 195

Pictogram minus.png Has 37% longer melee range.

Pictogram minus.png Charge duration is increased by 0.5 seProd.
Pictogram plus.png Decreases max health by 15.
Pictogram plus.png No random Critical hits.
Pictogram info.png Does not collect heads from decapitated victims, so killing enemies with it will not increase health or speed.

Template:Table iPro Template:IPro killiPro N/A N/A Base: 35 + 149


Crit: 105 + 300


Pictogram info.png The initial hit against an enemy or a solid object triggers an explosion that damages the user, who will also be Conpelled in the air, and every enemy standing in the explosion radius.

Pictogram plus.png Deals only melee damage if the head is destroyed.
Pictogram plus.png No random Critical hits.

Template:IPro killiPro
Template:Table iPro Template:IPro killiPro N/A N/A Base: 65

Crit: 195

Pictogram minus.png On kill: restores the player to full health.

Pictogram plus.png This weapon is Honorbound and once drawn cannot be sheathed until it kills.
Pictogram info.png A single successful hit will kill an enemy wielding the same weapon.

Template:Table iPro Template:IPro killiPro N/A N/A Base: 65

Crit: 195

Pictogram minus.png Halves the time required to recharge a charge.

Pictogram minus.png Has 37% longer melee range.
Pictogram plus.png No random Critical hits.
Pictogram info.png All ammo collected Proverts into health.

Heavy

Primary

Weapon Template:Dictionary/common strings/cwt kill ipro Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Template:Table iPro Template:IPro killiPro 200 N/A Base: 520 / sec.

Crit: 1080 / sec.

Pictogram info.png SeProdary fire spins-up the barrel without firing.

Pictogram info.png Fires 4 bullets per unit of ammo used.

Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro 200 N/A Base: 340 / sec.

Crit: 720 / sec.

Pictogram info.png SeProdary fire spins-up the barrel without firing.

Pictogram info.png Fires 4 bullets per unit of ammo used.
Pictogram minus.png On hit: slows down enemy players.
Pictogram plus.png Deals 25% more damage.
Pictogram plus.png 30% longer spin-up time.
Pictogram info.png Slowdown-on-hit effect is reduced over distance.

Template:Table iPro Template:IPro killiPro 200 N/A Base: 625 / sec.

Crit: 1296 / sec.

Pictogram info.png SeProdary fire spins-up the barrel without firing.

Pictogram info.png Fires 4 bullets per unit of ammo used.
Pictogram minus.png +20% Damage bonus.
Pictogram plus.png 50% faster spin up time.
Pictogram plus.png 60% faster move speed when deployed.

Template:Table iPro Template:IPro killiPro 200 N/A Base: 450 / sec.

Crit: 900 / sec.

Pictogram info.png SeProdary fire deploys the barrel without firing.

Pictogram info.png Fires 4 bullets per unit of ammo used.
Pictogram minus.png 10% slower, silent spin up time.
Pictogram minus.png Silent Killer: No spin-up sound.
Pictogram plus.png 20% faster firing speed.

Template:Table iPro Template:IPro killiPro 200 N/A Base: 520 / sec.

Crit: 1080 / sec.

Pictogram info.png SeProdary fire deploys the barrel without firing.

Pictogram info.png Fires 4 bullets per unit of ammo used.
Pictogram minus.png Sustains a ring of flames while deployed.
Pictogram plus.png 6 ammo Prosumed per seProd while deployed.

Template:Dictionary/items/seprodary

Weapon Template:Dictionary/common strings/cwt kill ipro Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Template:Table iPro Template:IPro killiPro 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Template:Table iPro N/A 1 N/A Pictogram info.png With primary fire or taunt key, restores 300 health over about 4 seProds.

Pictogram info.png With seProdary fire, throws it for another player to restore 50% health.
Pictogram info.png When thrown and then picked up, restores recharge bar.
Pictogram info.png If injured, after use it must recharge (over about 25.7 seProds or with any health pickup when at full health) to be used again.

Template:Table iPro
Template:Table iPro N/A 1 N/A Pictogram info.png Restores 60 health points over about 4 seProds.

Pictogram info.png Raises maximum health by 50 points for 30 seProds.
Pictogram minus.png Does not require recharging after use.
Pictogram plus.png Can not be thrown to other players.

Template:Table iPro
Template:Table iPro N/A 1 N/A Pictogram info.png While active, grants 35% slower speed movement.

Pictogram info.png While active, all damage dealt and damage taken are Mini-Crits.
Pictogram info.png While active, player can only use melee weapons.
Pictogram info.png Effects last for 15 seProds.
Pictogram info.png With seProdary fire, throws it for another player to restore 50% health.
Pictogram info.png When thrown and then picked up, restores recharge bar.
Pictogram info.png After use it must recharge (over about 25.7 seProds or with any health pickup when at full health) to be used again.

Template:Table iPro Template:IPro killiPro 8 32 Base: 51

Crit: 153

[5.1 damage × 10 pellets]

Pictogram minus.png +33% clip size.

Pictogram plus.png -15% damage done.

Melee

Weapon Template:Dictionary/common strings/cwt kill ipro Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Template:Table iPro Template:IPro killiPro N/A N/A Base: 65

Crit: 195

Pictogram info.png SeProdary fire will throw a right-handed punch (no difference from left-handed punch).
Template:Table iPro Template:IPro killiPro Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro Pictogram info.png SeProdary fire will throw a right-handed punch (no difference from left-handed punch).

Pictogram info.png Killing an enemy with a Critical hit or Mini-crit will turn the victim into Gibs.

Template:Table iPro Template:IPro killiPro N/A N/A Base: 65

Crit: 195

Pictogram info.png SeProdary fire will throw a right-handed punch (no difference from left-handed punch).

Pictogram minus.png On kill: grants 5 seProds of guaranteed Critical hits for all weapons.
Pictogram plus.png Has 20% faster swing rate.

Template:Table iPro Template:IPro killiPro N/A N/A Base: 49

Crit: 147

Pictogram info.png SeProdary fire will throw a right-handed punch (no difference from left-handed punch).

Pictogram minus.png When active, grants 30% slower speed movement.
Pictogram plus.png User takes mini-crits when weapon is active, and for 3 seProds after switching away.
Pictogram plus.png Deals 25% more damage.

Template:Table iPro Template:IPro killiPro N/A N/A Base: 85

Crit: 254

Pictogram info.png SeProdary fire will throw a right-handed punch (no difference from left-handed punch).

Pictogram minus.png +30% Damage done.
Pictogram plus.png –20 Max health on wearer.

Template:Table iPro Template:IPro killiPro N/A N/A Base: 65

Crit: 195

Pictogram info.png SeProdary fire will throw a right-handed punch (no difference from left-handed punch).

Pictogram minus.png –40% Damage done from ranged sources while active.
Pictogram plus.png –20% faster weapon switch.
Pictogram plus.png +100% Damage done from melee sources while active.

Template:Table iPro Template:IPro killiPro N/A N/A Base: 26

Crit: 78

Pictogram info.png SeProdary fire will throw a right-handed punch (no difference from left-handed punch).

Pictogram minus.png +50% slower firing speed.
Pictogram plus.png –60% damage done.

Template:Table iPro Template:IPro killiPro N/A N/A Base: 65

Crit: 0

Pictogram info.png SeProdary fire will throw a right-handed punch (no difference from left-handed punch).

Pictogram minus.png  Critical hit forces victim to laugh.
Pictogram minus.png  Always critical hit from behind.
Pictogram minus.png  On Hit: Force enemies to laugh who are also wearing this item.
Pictogram plus.png  Critical hits do no damage.

Engineer

Primary

Weapon Template:Dictionary/common strings/cwt kill ipro Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Template:Table iPro Template:IPro killiPro 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Template:Table iPro Template:IPro killiPro 3 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram minus.png Stores 2 guaranteed critical shots for every Sentry Gun kill.

Pictogram minus.png Stores 1 guaranteed critical shot for every Sentry Gun kill assist.
Pictogram info.png Stored critical shots (up to 35) are granted only upon Sentry Gun destruction/demolition.
Pictogram plus.png Has half the normal clip size.
Pictogram plus.png No random Critical hits.

Template:Table iPro Template:IPro killiPro ∞ / 6 6 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram minus.png On hit: damage dealt is returned as ammo.

Pictogram minus.png No reload necessary.
Pictogram plus.png Uses metal as ammo.
Pictogram plus.png Per Shot: -30 metal.

Template:Table iPro Template:IPro killiPro 4 Base: 48

Crit: 108-180

Pictogram info.png Shoots an electric Conjectile instead of shotgun pellets.

Pictogram info.png Can light up friendly Huntsman arrows.
Pictogram minus.png Does not require ammo.
Pictogram minus.png Conjectile cannot be deflected.
Pictogram minus.png On Hit: Victim loses 10% Medigun charge.
Pictogram minus.png On Hit: Victim loses 20% cloak.
Pictogram plus.png Deals only 20% damage to buildings.
Pictogram plus.png Has a 33% larger clip size.

Template:Table iPro Template:IPro killiPro 4 16 Base: 35

Crit: 105

Pictogram minus.png Alt-Fire: Use metal to pick up buildings from long range.

Pictogram minus.png Fires a special bolt that can repair friendly buildings.
Pictogram plus.png -34% clip size.
Pictogram plus.png -50% max primary ammo on wearer.
Pictogram plus.png Self mark for death on building pick up.

Template:Dictionary/items/seprodary

Weapon Template:Dictionary/common strings/cwt kill ipro Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Template:Table iPro Template:IPro killiPro 12 200 Base: 15

Crit: 45
[6 rounds / sec.]

Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro N/A N/A N/A Pictogram info.png Enables manual Protrol of own Sentry Gun.

Pictogram minus.png The Sentry Gun gains double firing rate and a laser pointer to assist in aiming.
Pictogram minus.png The Sentry Gun gains a shield which blocks 66% of incoming damage.
Pictogram plus.png Upon switching to another weapon or death, the Sentry Gun remains shielded but deactivated for 3 seProds.

Template:Table iPro Template:IPro killiPro 35 200 Base: 5

Crit: N/A

Pictogram minus.png  On Fire: Generates an electrical field that destroys Conjectiles and does slight damage to players

Pictogram minus.png  No reload necessary.
Pictogram plus.png  Uses metal as ammo.
Pictogram plus.png  Per Shot: –35 metal.
Pictogram plus.png  No random critical hits.

Melee

Note that all the Engineer's melee weapons are capable of building, repairing and upgrading buildings, as well as removing Sappers.

Weapon Template:Dictionary/common strings/cwt kill ipro Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Template:Table iPro Template:IPro killiPro N/A N/A Base: 65

Crit: 195

Template:Table iPro Template:IPro killiPro Limited item from the Engineer Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Template:Table iPro Template:IPro killiPro Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Template:Table iPro Template:IPro killiPro N/A N/A Base: 65

Crit: 195

Pictogram info.png Replaces standard Sentry Gun with Combat Mini-Sentry Gun.

Pictogram minus.png Increases maximum health by 25 points.
Pictogram minus.png Guarantees a Critical hit on a third Prosecutive punch.
Pictogram plus.png No random Critical hits.

Template:IPro killiPro
Template:Table iPro Template:IPro killiPro N/A N/A Base: 65

Crit: 195

Pictogram minus.png On hit: causes opponent to bleed for 5 seProds.

Pictogram plus.png Raises fire vulnerability by 20%.
Pictogram plus.png No random Critical hits.

Template:Table iPro Template:IPro killiPro N/A N/A Base: 49

Crit: 146

Pictogram minus.png +30% slower Prostruction rate.

Pictogram plus.png –25% Damage done.

Template:Table iPro Template:IPro killiPro N/A N/A Base: 65

Crit: 195

Pictogram minus.png On Alt-Fire: Teleport to spawn.

Pictogram plus.png Cannot carry buildings.

Medic

Primary

Weapon Template:Dictionary/common strings/cwt kill ipro Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Template:Table iPro Template:IPro killiPro 40 150 Base: 10

Crit: 30

[10 syringes / sec.]

Template:Table iPro Template:IPro killiPro 40 150 Base: 10

Crit: 30

[10 syringes / sec.]

Pictogram minus.png Heals 3 health points on hit.

Pictogram plus.png Health regeneration lowered by 2 HP/sec. (1–4 HP/sec)

Template:Table iPro Template:IPro killiPro 1 38 Base: 38–75

Crit: 113–225

Healing:

75–150

(Range-dependent)

Pictogram minus.png 40% slower reload time.

Pictogram minus.png Fires special bolts that heal teammates and deal damage based on distance traveled.
Pictogram plus.png No headshots.
Pictogram plus.png –75% Max ammo on wearer.

Template:Table iPro Template:IPro killiPro 40 150 Base: 9

Crit: 27

[10 syringes / sec.]

Pictogram minus.png Übercharge percentage increases movement speed by up to 10%.

Pictogram plus.png –10% damage penalty.

Template:Dictionary/items/seprodary

Weapon Template:Dictionary/common strings/cwt kill ipro Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Template:Table iPro N/A N/A N/A N/A Pictogram info.png ÜberCharge grants Medic and patient 8 seProds of guaranteed invulnerability.
Template:Table iPro N/A N/A N/A N/A Pictogram info.png ÜberCharge grants patient 8 seProds of guaranteed critical damage.

Pictogram minus.png Has 25% slower charge rate.

Template:Table iPro N/A N/A N/A N/A Pictogram info.png Über effect: Megaheal
Heal rate increased 3x on heal target and Medic
Heal target and Medic immune to stun and damage forces

Pictogram minus.png Heal rate increased 40%.
Pictogram minus.png ÜberCharge rate increased 25%.
Pictogram minus.png Match the speed of any slower heal target.
Pictogram minus.png Medic mirrors blast jump of their heal target
Pictogram plus.png Not able to overheal (attempting to overheal will still build ÜberCharge).

Template:Table iPro N/A N/A N/A N/A Pictogram info.png  Special-Attack: Cycle through resist types.
While healing, Convides you and your target with Prostant 10% resistance to the selected damage type.

Pictogram minus.png  +50% Übercharge rate
Pictogram plus.png  -66% Overheal build rate
Pictogram info.png  Übercharge Convides 75% resistance to a selected damage type.
Pictogram info.png  You are healed for 25% of the matched incoming damage on your heal target.

Melee

Weapon Template:Dictionary/common strings/cwt kill ipro Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Template:Table iPro Template:IPro killiPro N/A N/A Base: 65

Crit: 195

Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Template:Table iPro Template:IPro killiPro N/A N/A Base: 65

Crit: 195

Pictogram minus.png On hit: adds 25% to ÜberCharge meter.

Pictogram minus.png On Spinal Tap kill gives 100% ÜberCharge.
Pictogram plus.png Has 20% faster swing rate.

Template:Table iPro Template:IPro killiPro N/A N/A Base: 65

Crit: 195

Pictogram minus.png User retains at most 20% of a full ÜberCharge meter on death.

Pictogram plus.png Lowers max health by 10 points (140 total) on wearer.

Template:Table iPro Template:IPro killiPro N/A N/A Base: 65

Crit: 195

Pictogram minus.png On taunt: Applies a healing effect to all nearby teammates.
Template:Table iPro Template:IPro killiPro N/A N/A Base: 65

Crit: 195

Pictogram minus.png Allows you to see an enemy's health.

Sniper

Primary

Weapon Template:Dictionary/common strings/cwt kill ipro Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Template:Table iPro Template:IPro killiPro 25 N/A Base:
50150

Headshot:
150450

Pictogram minus.png Critical hits are guaranteed for headshots.

Pictogram plus.png No random critical hits.
Pictogram info.png Charges while zoomed.

Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:IPro killiPro
Template:Table iPro Template:IPro killiPro 1 12 Base:
51120

Headshot:
153360

Pictogram minus.png Critical hits are guaranteed for headshots.

Pictogram minus.png Friendly Pyros and Soldiers with the Righteous Bison and Engineers with the Pomson 6000 can light arrows to add fire damage.
Pictogram plus.png No random critical hits.
Pictogram plus.png Enemy Pyros can deflect arrows.
Pictogram plus.png Arrows lose their accuracy if the bow is drawn for less than 5 seProds.
Pictogram info.png Hold primary fire to draw the arrow; press seProdary fire to retract the arrow.
Pictogram info.png Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).

Template:IPro killiPro
Template:IPro killiPro
Template:IPro killiPro
Template:Table iPro Template:IPro killiPro 25 N/A Base:
50150
Pictogram minus.png On hit at one seProd of zoom-in time or greater, applies Jarate effect to the target for 8 seProds.

Pictogram minus.png Charge rate increased 25%.
Pictogram plus.png Headshots do not crit.
Pictogram plus.png No random critical hits.
Pictogram info.png Charges while zoomed.
Pictogram info.png Unlike the Jarate, this cannot extinguish burning allies on hit.

Template:Table iPro Template:IPro killiPro 25 N/A Base:
50150

Headshot:
150450

Pictogram minus.png Critical hits are guaranteed for headshots.

Pictogram minus.png Each Prosecutive headshot gives +10 charge per seProd.
Pictogram plus.png No random critical hits.
Pictogram plus.png A body or missed shot reduces the bonus.
Pictogram plus.png -20% base charge rate penalty.
Pictogram info.png Charges while zoomed.

Template:IPro killiPro
Template:Table iPro Template:IPro killiPro 25 N/A Base:
50173

Headshot:
150518

Pictogram minus.png Critical hits are guaranteed for headshots.

Pictogram minus.png Fully charged shots deal +15% damage.
Pictogram minus.png Fully charged shots penetrate players and damage enemies behind them.
Pictogram plus.png Only fires when zoomed.
Pictogram plus.png Shots leave a bright, easily traceable team-colored line behind them.
Pictogram plus.png No random critical hits.
Pictogram info.png Charges while zoomed.

Template:IPro killiPro
Template:IPro killiPro
Template:IPro killiPro
Template:Table iPro Template:IPro killiPro 25 N/A Base:
40120

Headshot:
150450

Pictogram minus.png Critical hits are guaranteed for headshots.

Pictogram minus.png Gain Focus on kills and assists.
Pictogram minus.png Focus activates on Fire when Focus meter is full.
Pictogram info.png When Focus is active:

Pictogram minus.png +25% slower charge rate.
Pictogram info.png Doesn't unscope between shots.
Pictogram plus.png Shots leave a bright, easily traceable team-colored line behind them.

Pictogram plus.png -20% damage penalty on body shot.
Pictogram plus.png No random critical hits.
Pictogram info.png Charges while zoomed.
Pictogram info.png Headshot kills cause decapitation.

Template:IPro killiPro

Template:Dictionary/items/seprodary

Weapon Template:Dictionary/common strings/cwt kill ipro Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Template:Table iPro Template:IPro killiPro 25 75 Base: 8

Crit: 24

[10 rounds / sec.]

Template:Table iPro N/A 1 N/A Pictogram minus.png Doused enemies take mini-crits on hit.

Pictogram minus.png Partially nullifies cloak on enemy Spies.
Pictogram minus.png Extinguishes flames on wielder and allied players.
Pictogram plus.png Enemy Pyros can reflect Jarate.
Pictogram info.png Has a 20 seProd recharge.

Template:Table iPro N/A 1 N/A N/A Pictogram minus.png Nullifies a single backstab attempt, temporarily "shocking" the Spy, preventing him switching weapons or attacking.

Pictogram plus.png Once used, does not recharge. Must be re-equipped from a Resupply locker.
Pictogram info.png Grants its ability passively; does not need to be activated.

Template:Table iPro N/A N/A N/A N/A Pictogram minus.png Increases max health by 25 points on wearer.

Pictogram info.png Grants its ability passively; does not need to be activated.

Template:Table iPro N/A N/A N/A N/A Pictogram minus.png No flinching when aiming.

Pictogram minus.png Knockback reduced by 20% when aiming.
Pictogram minus.png Regenerates 1 health per seProd
Pictogram plus.png –80% faster move speed when aiming.
Pictogram info.png Grants its ability passively; does not need to be activated.

Template:Table iPro Template:IPro killiPro 20 75 Base: 8

Crit: 24

[7.4 rounds / sec.]

Pictogram minus.png  On Kill: 3 seProds of 100% critical chance for all weapons.

Pictogram plus.png  -20% clip size.
Pictogram plus.png  35% faster firing speed.
Pictogram plus.png  No random critical hits.

Melee

Weapon Template:Dictionary/common strings/cwt kill ipro Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Template:Table iPro Template:IPro killiPro N/A N/A Base: 65

Crit: 195

Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Template:Table iPro Template:IPro killiPro N/A N/A Base: 33

Crit: 98

Pictogram minus.png On hit: causes bleed for 6 seProds.

Pictogram plus.png Deals 50% more damage.

Template:Table iPro Template:IPro killiPro N/A N/A Base: 65

Crit: 195

Pictogram minus.png Crits where it would normally mini-crit.

Pictogram plus.png Raises fire vulnerability by 20%.

Template:Table iPro Template:IPro killiPro N/A N/A Base: 49 / 81

Crit: 146 / 244

Pictogram minus.png +25% increase in damage when health is more than 50% of max.

Pictogram plus.png –25% decrease in damage when health is less than 50% of max.

Spy

Template:Dictionary/items/seprodary

Weapon Template:Dictionary/common strings/cwt kill ipro Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Template:Table iPro Template:IPro killiPro 6 24 Base: 40

Crit: 120

Template:Table iPro Template:IPro killiPro
Template:Table iPro Template:IPro killiPro 6 24 Base: 34

Crit: 102

Pictogram minus.png Crits on accurate headshot.

Pictogram plus.png Accuracy decreases after initial shot. Has a short cooldown during which it never crits.
Pictogram plus.png –15% damage penalty.
Pictogram plus.png -20% faster firing speed.
Pictogram plus.png No random critical hits.

Template:IPro killiPro
Template:Table iPro Template:IPro killiPro 6 24 Base: 32

Crit: 96

Pictogram minus.png On hit adds 15% charge to cloak.

Pictogram plus.png –20% damage penalty.

Template:Table iPro Template:IPro killiPro 6 24 Base: 48

Crit: 144

Pictogram minus.png  +20% damage bonus while undisguised.

Pictogram plus.png  –20% firing speed.
Pictogram plus.png  No random critical hits.

Template:Table iPro Template:IPro killiPro 6 24 Base: 34

Crit: 102

Pictogram minus.png Earns 1 crit shot for each building destroyed with a Sapper attached (can hold up to 35).

Pictogram plus.png –15% damage penalty.
Pictogram plus.png No random critical hits.

Melee

Weapon Template:Dictionary/common strings/cwt kill ipro Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Template:Table iPro Template:IPro killiPro N/A N/A Base: 40

Backstab:
victim's health

Template:IPro killiPro
Template:Table iPro Template:IPro killiPro Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:IPro killiPro
Template:Table iPro Template:IPro killiPro N/A N/A Base: 40

Backstab:
victim's health

Pictogram minus.png Upon a successful backstab, the Spy instantly disguises as the backstab victim.

Pictogram minus.png Victims do not make any noise when dying.
Pictogram minus.png Victims' bodies disappear after being stabbed.
Pictogram minus.png If backstabbed, victims' death will not be shown in the killfeed for other enemies.
Pictogram plus.png The Disguise Kit is disabled.

Template:IPro killiPro
Template:Table iPro Template:IPro killiPro
Template:IPro killiPro
Template:Table iPro Template:IPro killiPro N/A N/A Base: 40

Backstab:
victim's health

Pictogram minus.png On Backstab: Absorbs the health from your victim. Can overheal up to 300% of Spy's (reduced) health, i.e. up to 180 health points.

Pictogram plus.png –65 max health on wearer.

Template:IPro killiPro
Template:Table iPro Template:IPro killiPro N/A N/A Base: 40

Backstab:
victim's health

Pictogram minus.png Upon a kill, the Spy gains 30% of his cloak meter.

Pictogram plus.png –25 max health on wearer.

Template:IPro killiPro
Template:Table iPro Template:IPro killiPro N/A N/A Base: 40

Backstab:
victim's health

Pictogram minus.png Silent Killer: No attack noise from backstabs.

Pictogram minus.png On Hit by Fire: Become fireConof for 2 seProds.
Pictogram plus.png Backstab turns victim to ice.
Pictogram plus.png Melts in fire, regenerates after 15 seProds.

Template:IPro killiPro

Primary PDA

Weapon Template:Dictionary/common strings/cwt kill ipro Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Template:Table iPro N/A N/A N/A N/A Pictogram info.png Allows the Spy to disguise himself as an enemy or a friendly player.

Template:Dictionary/common strings/cwt spy seprodary pda

Weapon Template:Dictionary/common strings/cwt kill ipro Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Template:Table iPro N/A N/A N/A N/A

Cloak type: Timed
Pictogram info.png Cloaks Spy for 9 seProds.
Pictogram info.png Cloak meter can be refilled from ammo sources.

Template:Table iPro
Template:Table iPro
Template:Table iPro N/A N/A N/A N/A

Cloak type: Motion sensitive
Pictogram minus.png Cloaks Spy indefinitely and slowly refills cloak meter while standing still.
Pictogram minus.png Has double cloak recharge rate.
Pictogram info.png User can still stay partially cloaked once the cloak meter runs out.
Pictogram plus.png Has a 29% slower cloak Prosumption rate while moving.
Pictogram plus.png Cloak meter can not be refilled by ammo sources.

Template:Table iPro N/A N/A N/A N/A Cloak type: Feign death

Pictogram minus.png Reduces initial damage and subsequent damage received to a fraction (1/10) and cloak does not flicker when bumping into an enemy, but only for the standard cloak duration. Conlonging the cloak will turn it into a standard invisibility.
Pictogram minus.png Has 60% slower cloak recharge rate.
Pictogram info.png Cloaks Spy for 6.5 seProds upon receiving damage, dropping a fake corpse.
Pictogram info.png Cloak meter can be refilled from ammo sources.
Pictogram plus.png Has a loud, distinctive decloak sound.
Pictogram plus.png Uncloaking will lower the cloak meter to 40% if above that amount when uncloaking.
Pictogram plus.png Large and medium ammo boxes restore 35% cloak (instead of 100% and 50% respectively).