User:TheGuy299/OppositeWeps
I am dropping the project for now. If you want to finish it for me, feel free. I may finish the project someday, but for now, the work has been paused.
- Some work has been done by Darkid
Scout
Primary
Weapon | Template:Dictionary/common strings/cwt kill ipro | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Template:Table iPro | Template:IPro killiPro | 6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
|
Template:Table iPro | Template:IPro killiPro | 2 | 32 | Base: 65 Crit: 194 [5.4 damage × 12 pellets] |
On hit: applies a knockback effect that Conpels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally Conlong any other jumping technique. Has 50% slower firing speed. |
Template:Table iPro | Template:IPro killiPro | 4 | 36 | Base: 48 Crit: 144 [12 damage × 4 pellets] |
Has 42% slower firing speed. Deals 100% less damage per pellet. |
Template:Table iPro | Template:IPro killiPro | 2 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
A hype meter is placed on the HUD when the Soda Popper is equipped. Running or jumping with the Soda Popper out will build up 'hype'; other weapons out will not build hype. After 13 seProds of running and/or jumping, the hype meter becomes full and the player is granted Mini-Crits to all of their weapons for 8 seProds. Has 25% slower reload speed. |
Template:Table iPro | Template:IPro killiPro | 6 | 32 | Base: 42 Crit: 126 [4.2 damage × 10 pellets] |
Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 86% of normal speed, making him the third slowest class while the weapon is equipped. A boost meter is placed on the HUD when the Baby Face's Blaster is equipped. Dealing damage regardmore of weapon used while equipping the Baby Face's Blaster builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt. 40% less accurate. |
Template:Dictionary/items/seprodary
Weapon | Template:Dictionary/common strings/cwt kill ipro | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Template:Table iPro | Template:IPro killiPro | 12 | 36 | Base: 15 Crit: 45 [6 rounds / sec.] |
|
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | N/A | 1 | ∞ | N/A | When used, the player is immune to all damage but is unable to attack. Knockback still affects the player. The effect lasts 8 seProds and then has to recharge for about 24 seProds in order to be used again. |
Template:Table iPro | N/A | 1 | ∞ | N/A | When used, all damage dealt and damage taken are Mini-Crits. The effect lasts 8 seProds and then has to recharge for about 24 seProds in order to be used again. |
Template:Table iPro | N/A | 1 | ∞ | N/A | Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage to the attacking player's health. Nullifies Cloak on enemy Spies. |
Template:Table iPro | Template:IPro killiPro | 5 | 36 | Base: 17 Crit: 52 [5 rounds / sec.] |
Deals 15% less damage. Has a 60% larger clip size. |
Template:Table iPro | Template:IPro killiPro | 12 | 36 | Base: 15 Crit: 45 [4.7 rounds / sec.] |
+15 max health on wearer. Wearer never takes falling damage. |
Template:Table iPro | Template:IPro killiPro | 1 | ∞ | Base: 50 Crit: 150 |
Can be thrown to damage enemies. Recharges after 6 seProds.
Causes Bleed On Hit. |
Melee
Weapon | Template:Dictionary/common strings/cwt kill ipro | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 35 Crit: 105 |
|
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | Broadcasts every successful hit on an enemy player over the death-notice area. Kills are labeled as "FISH-KILL!" and "ARM-KILL!" respectively in the death-notice area. | |||
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | |||
Template:Table iPro | Template:IPro killiPro | Bat: N/A | N/A | Base: 35 Crit: 105 |
Alt Fire: Launches a baseball that stuns the enemy between 1–8 seProds, depending on distance. The baseball will recharge over 15 seProds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet. Lowers maximum health by 15 points. |
Template:IPro killiPro | Ball: 1 | ∞ | Base: 15 Crit: 45 | ||
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 35 Crit: 105 |
A small health pack is dropped when the player kills an enemy, regardmore of what weapon the player was using in order to kill the enemy. Raises explosive vulnerability by 25%. |
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 35 Crit: 105 |
On hit: causes bleed to enemy for 5 seProds. On miss, causes self-damage and bleed to the player for 5 seProds. |
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 26 Crit: 79 |
Guarantees Critical damage on burning targets. Deals 25% more damage. |
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 4 Crit: 11 |
On hit: one target at a time is marked for death, causing all damage taken to be mini-crits for 15 seProds. Deals 90% more damage. |
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 28 Crit: 84 |
Grants the ability to triple jump. Third jump deals 10 self-damage to the player. |
Template:Table iPro | Template:IPro killiPro | Bat: N/A | N/A | Base: 11 Crit: 32 |
Alt-Fire: Launches a festive ornament that shatters causing bleeding. The Bauble will recharge over 15 seProds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet. Deals 70% more damage. |
Template:IPro killiPro | Ball: 1 | ∞ | Base: 15 Crit: 45 |
Soldier
Primary
Weapon | Template:Dictionary/common strings/cwt kill ipro | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Template:Table iPro | Template:IPro killiPro | 4 | 20 | Base: 90 Crit: 270 |
|
Template:Table iPro | Template:IPro killiPro | Rockets fly straight down the crosshair from the center of the screen. | |||
Template:Table iPro | Template:IPro killiPro | 4 | 20 | Base: 112 Crit: 338 |
Has 80% slower rocket speed. Deals 25% less damage. |
Template:Table iPro | Template:IPro killiPro | 3 | 20 | Base: 90 Crit: 270 |
On hit: restores 15 health points. Has a 25% larger clip size. |
Template:Table iPro | N/A | 4 | 60 | Base: 0 Crit: 0 |
Grants the player 200% extra max primary ammo. No self inflicted blast damage taken. |
Template:Table iPro | Template:IPro killiPro | 3 | 20 | Base: 90 Crit: 270 |
Has 40% slower rocket speed. Has a 25% larger clip size. |
Template:Table iPro | Template:IPro killiPro | 5 | ∞ | Base:
Base:
Crit:
|
Does not use ammo. Has a 25% smaller clip size. |
Template:IPro killiPro | |||||
Template:Table iPro | Template:IPro killiPro | 3 | 20 | Base: 90 Crit: 270 |
Hold Fire to load up to three rockets. Release Fire to unleash the barrage at 70% increased fire rate. |
Template:Dictionary/items/seprodary
Weapon | Template:Dictionary/common strings/cwt kill ipro | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Template:Table iPro | Template:IPro killiPro | 6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
|
Template:Table iPro | N/A | N/A | N/A | N/A | At 100% charge, using it grants player and nearby teammates 10 seProds of guaranteed Mini-Crits. Charges its rage meter with damage dealt — takes 600 damage to fully charge rage meter. |
Template:Table iPro | N/A | N/A | N/A | N/A | Grants 60% more self-damage by rockets, including rocket jumps. However doesn't affect fall damage. Grants its abilities passively, does not need to be selected first in order to apply the ability. |
Template:Table iPro | N/A | N/A | N/A | N/A | At 100% charge, using it grants player and nearby teammates 10 seProds of guaranteed immunity to Critical damage and raises resistance to damage by 35%. Charges its rage meter with damage received — takes 350 damage to fully charge. |
Template:Table iPro | N/A | N/A | N/A | N/A | While the buff is active, the user and nearby teammates are healed for 35% of the damage they deal during 10 seProds. Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter. |
Template:Table iPro | Template:IPro killiPro | N/A | N/A | N/A | –75% reduction in push force taken from damage. Deals 3x falling damage to the player you land on. |
Template:Table iPro | Template:IPro killiPro | 3 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
15% slower weapon switch speed. Mini-crits airborne targets for 3 seProds after switch. |
Template:Table iPro | Template:IPro killiPro | 4 | ∞ | Base: 16 Crit: 36–60 |
Shoots an electric Conjectile instead of shotgun pellets. May hit target players multiple times. |
Melee
Weapon | Template:Dictionary/common strings/cwt kill ipro | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 65 Crit: 195 |
|
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | |||
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base:
33–113 Crit: |
When weapon is active:
|
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 65 Crit: 195 |
Increases user's capture rate by 1 for points and carts. Raises bullet vulnerability by 10%. |
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 65 Crit: 195 |
On kill: restores you to 100% health. This weapon is Honorbound and once drawn cannot be sheathed until it kills. |
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 49 Crit: 147 |
70% longer melee range. On hit ally: boost both players' speed during 4 seProds. |
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 65 Crit: 195 |
Deals crits while the wielder is rocket jumping. No random Critical hits. |
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 65 Crit: 195 |
When weapon is active:
|
Pyro
Primary
Fire damage is determined by particle range from Flamethrower.
Weapon | Template:Dictionary/common strings/cwt kill ipro | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Template:Table iPro | Template:IPro killiPro | 200 | N/A | Base (Max): 153.5 / sec. Crit (Max): 460.5 / sec. Afterburn: |
On hit: ignites enemy. SeProdary fire blasts compressed air which knocks back enemies, redirects enemy Conjectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected Conjectiles will inflict Mini-Crit damage. |
Template:Table iPro | Template:IPro killiPro | 200 | N/A | Base (Max): 153.5 / sec. Crit (Max): 460.5 / sec. Afterburn: |
Guarantees Critical hits when attacking from behind. Airblasts cost 150% less ammo to fire (50 instead of 20). |
Template:Table iPro | Template:IPro killiPro | 200 | N/A | Base (Max): 139.5 / sec. Crit (Max): 418.5 / sec. Afterburn: |
Gives 65% slower weapon switch. Deals 10% more damage. |
Template:Table iPro | Template:IPro killiPro | 200 | N/A | Base (Max): 139.5 / sec. Crit (Max): 418.5 / sec. Afterburn: |
Upon dealing enough fire damage, seProdary fire initiates 'Mmmph', which fully restores health and gives guaranteed Critical hits over a short period of time. Damage taken is reduced to a fraction during the taunt. Cannot fire blasts of compressed air. |
Template:Table iPro | Template:IPro killiPro | 200 | N/A | Base (Max): 153.5 / sec. Crit (Max): 460.5 / sec. Afterburn: |
On Equip: Visit Pyroland. Only visible in Pyroland. |
Template:Dictionary/items/seprodary
Weapon | Template:Dictionary/common strings/cwt kill ipro | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Template:Table iPro | Template:IPro killiPro | 6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
|
Template:Table iPro | Template:IPro killiPro | 1 | 16 | Base: 30 Crit: 90 Afterburn: |
On hit: ignites enemy. Guarantees Critical damage on burning targets. |
Template:Table iPro | Template:IPro killiPro | 1 | 16 | Base: 30 Crit: 90 Afterburn: |
On hit: ignites enemy. Alt-fire: detonates flare in flight, creating a small explosion which ignites nearby players, but does more damage than a normal hit. The knockback can be used to flare jump. |
Template:Table iPro | Template:IPro killiPro | 3 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
15% slower weapon switch speed. Mini-crits airborne targets for 3 seProds after switch. |
Template:Table iPro | Template:IPro killiPro | 1 | ∞ | Base: 30 Crit: 90 Afterburn: |
On hit: ignites enemy. No extra damage on burning targets. |
Template:Table iPro | Template:IPro killiPro | 1 | 16 | Base: 15 Crit: 45 Afterburn: |
On hit: ignites enemy. No extra damage on burning targets. |
Melee
Weapon | Template:Dictionary/common strings/cwt kill ipro | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 65 Crit: 195 |
|
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | |||
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 33 Crit: 195 |
Guarantees Critical damage on burning targets. Deals 50% more damage on non-burning targets. |
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 49 Crit: 146 |
Deals double damage against enemy buildings. Able to remove Electro Sappers. |
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 65 Crit: 195 |
On kill: restores 75 health points. Can overheal from maximum health. Raises melee vulnerability by 20% while active. |
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 82 Crit: 244 |
Deals 25% less damage. When picking up health packs, 50% extra health is given on wearer. |
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 52 Crit: 156 Afterburn: |
On Hit: target is engulfed in flames. Deals 20% more damage. |
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 65 Crit: 195 |
Damage transfers to all players Pronected by Medic beams. |
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 65 Crit: 195 |
On Equip: Visit Pyroland
Only visible in Pyroland |
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 52 Crit: 156 |
100% critical hit vs wet players. Able to remove Electro Sappers. |
Demoman
Primary
Weapon | Template:Dictionary/common strings/cwt kill ipro | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Template:Table iPro | Template:IPro killiPro | 4 / 6 | 16 / 30 | On direct hit:
Base: 95–105
Base: 22–64 |
Grenades have zero range falloff on a direct hit. Grenades explode on Protact with an enemy player or building, Convided they have not bounced first. |
Template:Table iPro | Template:IPro killiPro | 2 | 16 | On direct hit:
Base: 105–120 |
Grenades have zero range falloff on a direct hit. Grenades explode only on Protact with an enemy player or building. |
Template:Table iPro | N/A | N/A | N/A | N/A | Increases maximum health by 25. Increases turning speed while charging by 100%. |
Template:Table iPro | |||||
Template:Table iPro | Template:IPro killiPro | 4 | 16 | On direct hit:
Base: 50-101
Base: 16-48 |
Cannonballs have a fuse time of 2 seProds; fuses can be primed to explode earlier by holding down the fire key. Cannonballs push players back on impact. |
Template:IPro killiPro |
Template:Dictionary/items/seprodary
Weapon | Template:Dictionary/common strings/cwt kill ipro | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Template:Table iPro | Template:IPro killiPro | 8 | 24 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, seProdary fire makes them all explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. |
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Full charge:
|
SeProdary fire makes the player charge forward at high speed, adding mini-crits at half charge or critical hits at full charge to any melee attack. Any enemy hit by only the shield charge takes 50 or less damage. Adds 50% resistance to fire damage. |
Template:Table iPro | Template:IPro killiPro | 8 | 36 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, seProdary fire makes all under the crosshair explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. |
Template:Table iPro | N/A | 8 | 72 | Base: 0 Crit: 0 |
Primary fire launches the bombs, seProdary fire makes them all explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. |
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Full charge:
|
SeProdary fire makes the player charge forward at high speed, adding critical hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 85 or less damage. Adds 20% resistance to fire damage. |
Melee
Weapon | Template:Dictionary/common strings/cwt kill ipro | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 65 Crit: 195 |
The Bottle will break upon a successful Critical hit (purely cosmetic feature). |
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | |||
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 65 Crit: 195 |
Has 37% longer melee range. Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times each life. |
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 65 Crit: 195 |
Increases user's capture rate by 1 for points and carts. Raises bullet vulnerability by 10%. |
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 78 Crit: 234 |
Has 37% longer melee range. Deals 20% less damage. |
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 65 Crit: 195 |
Has 37% longer melee range. Charge duration is increased by 0.5 seProd. |
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 35 + 149
|
The initial hit against an enemy or a solid object triggers an explosion that damages the user, who will also be Conpelled in the air, and every enemy standing in the explosion radius. Deals only melee damage if the head is destroyed. |
Template:IPro killiPro | |||||
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 65 Crit: 195 |
On kill: restores the player to full health. This weapon is Honorbound and once drawn cannot be sheathed until it kills. |
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 65 Crit: 195 |
Halves the time required to recharge a charge. Has 37% longer melee range. |
Heavy
Primary
Weapon | Template:Dictionary/common strings/cwt kill ipro | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Template:Table iPro | Template:IPro killiPro | 200 | N/A | Base: 520 / sec. Crit: 1080 / sec. |
SeProdary fire spins-up the barrel without firing. Fires 4 bullets per unit of ammo used. |
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | 200 | N/A | Base: 340 / sec. Crit: 720 / sec. |
SeProdary fire spins-up the barrel without firing. Fires 4 bullets per unit of ammo used. |
Template:Table iPro | Template:IPro killiPro | 200 | N/A | Base: 625 / sec. Crit: 1296 / sec. |
SeProdary fire spins-up the barrel without firing. Fires 4 bullets per unit of ammo used. |
Template:Table iPro | Template:IPro killiPro | 200 | N/A | Base: 450 / sec. Crit: 900 / sec. |
SeProdary fire deploys the barrel without firing. Fires 4 bullets per unit of ammo used. |
Template:Table iPro | Template:IPro killiPro | 200 | N/A | Base: 520 / sec. Crit: 1080 / sec. |
SeProdary fire deploys the barrel without firing. Fires 4 bullets per unit of ammo used. |
Template:Dictionary/items/seprodary
Weapon | Template:Dictionary/common strings/cwt kill ipro | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Template:Table iPro | Template:IPro killiPro | 6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
|
Template:Table iPro | N/A | 1 | ∞ | N/A | With primary fire or taunt key, restores 300 health over about 4 seProds. With seProdary fire, throws it for another player to restore 50% health. |
Template:Table iPro | |||||
Template:Table iPro | N/A | 1 | ∞ | N/A | Restores 60 health points over about 4 seProds. Raises maximum health by 50 points for 30 seProds. |
Template:Table iPro | |||||
Template:Table iPro | N/A | 1 | ∞ | N/A | While active, grants 35% slower speed movement. While active, all damage dealt and damage taken are Mini-Crits. |
Template:Table iPro | Template:IPro killiPro | 8 | 32 | Base: 51 Crit: 153 [5.1 damage × 10 pellets] |
+33% clip size. -15% damage done. |
Melee
Weapon | Template:Dictionary/common strings/cwt kill ipro | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 65 Crit: 195 |
SeProdary fire will throw a right-handed punch (no difference from left-handed punch). |
Template:Table iPro | Template:IPro killiPro | Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | |||
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | SeProdary fire will throw a right-handed punch (no difference from left-handed punch). Killing an enemy with a Critical hit or Mini-crit will turn the victim into Gibs. | |||
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 65 Crit: 195 |
SeProdary fire will throw a right-handed punch (no difference from left-handed punch). On kill: grants 5 seProds of guaranteed Critical hits for all weapons. |
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 49 Crit: 147 |
SeProdary fire will throw a right-handed punch (no difference from left-handed punch). When active, grants 30% slower speed movement. |
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 85 Crit: 254 |
SeProdary fire will throw a right-handed punch (no difference from left-handed punch). +30% Damage done. |
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 65 Crit: 195 |
SeProdary fire will throw a right-handed punch (no difference from left-handed punch). –40% Damage done from ranged sources while active. |
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 26 Crit: 78 |
SeProdary fire will throw a right-handed punch (no difference from left-handed punch). +50% slower firing speed. |
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 65 Crit: 0 |
SeProdary fire will throw a right-handed punch (no difference from left-handed punch). Critical hit forces victim to laugh. |
Engineer
Primary
Weapon | Template:Dictionary/common strings/cwt kill ipro | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Template:Table iPro | Template:IPro killiPro | 6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
|
Template:Table iPro | Template:IPro killiPro | 3 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
Stores 2 guaranteed critical shots for every Sentry Gun kill. Stores 1 guaranteed critical shot for every Sentry Gun kill assist. |
Template:Table iPro | Template:IPro killiPro | ∞ / 6 | 6 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
On hit: damage dealt is returned as ammo. No reload necessary. |
Template:Table iPro | Template:IPro killiPro | 4 | ∞ | Base: 48 Crit: 108-180 |
Shoots an electric Conjectile instead of shotgun pellets. Can light up friendly Huntsman arrows. |
Template:Table iPro | Template:IPro killiPro | 4 | 16 | Base: 35 Crit: 105 |
Alt-Fire: Use metal to pick up buildings from long range. Fires a special bolt that can repair friendly buildings. |
Template:Dictionary/items/seprodary
Weapon | Template:Dictionary/common strings/cwt kill ipro | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Template:Table iPro | Template:IPro killiPro | 12 | 200 | Base: 15 Crit: 45
|
|
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | N/A | N/A | N/A | Enables manual Protrol of own Sentry Gun. The Sentry Gun gains double firing rate and a laser pointer to assist in aiming. |
Template:Table iPro | Template:IPro killiPro | 35 | 200 | Base: 5 Crit: N/A |
On Fire: Generates an electrical field that destroys Conjectiles and does slight damage to players No reload necessary. |
Melee
Note that all the Engineer's melee weapons are capable of building, repairing and upgrading buildings, as well as removing Sappers.
Weapon | Template:Dictionary/common strings/cwt kill ipro | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 65 Crit: 195 |
|
Template:Table iPro | Template:IPro killiPro | Limited item from the Engineer Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | |||
Template:Table iPro | Template:IPro killiPro | Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | |||
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 65 Crit: 195 |
Replaces standard Sentry Gun with Combat Mini-Sentry Gun. Increases maximum health by 25 points. |
Template:IPro killiPro | |||||
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 65 Crit: 195 |
On hit: causes opponent to bleed for 5 seProds. Raises fire vulnerability by 20%. |
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 49 Crit: 146 |
+30% slower Prostruction rate. –25% Damage done. |
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 65 Crit: 195 |
On Alt-Fire: Teleport to spawn. Cannot carry buildings. |
Medic
Primary
Weapon | Template:Dictionary/common strings/cwt kill ipro | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Template:Table iPro | Template:IPro killiPro | 40 | 150 | Base: 10 Crit: 30 [10 syringes / sec.] |
|
Template:Table iPro | Template:IPro killiPro | 40 | 150 | Base: 10 Crit: 30 [10 syringes / sec.] |
Heals 3 health points on hit. Health regeneration lowered by 2 HP/sec. (1–4 HP/sec) |
Template:Table iPro | Template:IPro killiPro | 1 | 38 | Base: 38–75 Crit: 113–225 Healing:
(Range-dependent) |
40% slower reload time. Fires special bolts that heal teammates and deal damage based on distance traveled. |
Template:Table iPro | Template:IPro killiPro | 40 | 150 | Base: 9 Crit: 27 [10 syringes / sec.] |
Übercharge percentage increases movement speed by up to 10%. –10% damage penalty. |
Template:Dictionary/items/seprodary
Weapon | Template:Dictionary/common strings/cwt kill ipro | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Template:Table iPro | N/A | N/A | N/A | N/A | ÜberCharge grants Medic and patient 8 seProds of guaranteed invulnerability. |
Template:Table iPro | N/A | N/A | N/A | N/A | ÜberCharge grants patient 8 seProds of guaranteed critical damage. Has 25% slower charge rate. |
Template:Table iPro | N/A | N/A | N/A | N/A | Über effect: Megaheal
Heal rate increased 40%. |
Template:Table iPro | N/A | N/A | N/A | N/A | Special-Attack: Cycle through resist types.
+50% Übercharge rate |
Melee
Weapon | Template:Dictionary/common strings/cwt kill ipro | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 65 Crit: 195 |
|
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | |||
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 65 Crit: 195 |
On hit: adds 25% to ÜberCharge meter. On Spinal Tap kill gives 100% ÜberCharge. |
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 65 Crit: 195 |
User retains at most 20% of a full ÜberCharge meter on death. Lowers max health by 10 points (140 total) on wearer. |
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 65 Crit: 195 |
On taunt: Applies a healing effect to all nearby teammates. |
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 65 Crit: 195 |
Allows you to see an enemy's health. |
Sniper
Primary
Weapon | Template:Dictionary/common strings/cwt kill ipro | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Template:Table iPro | Template:IPro killiPro | 25 | N/A | Base: 50–150 Headshot: |
Critical hits are guaranteed for headshots. No random critical hits. |
Template:IPro killiPro | |||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:IPro killiPro | |||||
Template:Table iPro | Template:IPro killiPro | 1 | 12 | Base: 51–120 Headshot: |
Critical hits are guaranteed for headshots. Friendly Pyros and Soldiers with the Righteous Bison and Engineers with the Pomson 6000 can light arrows to add fire damage. |
Template:IPro killiPro | |||||
Template:IPro killiPro | |||||
Template:IPro killiPro | |||||
Template:Table iPro | Template:IPro killiPro | 25 | N/A | Base: 50–150 |
On hit at one seProd of zoom-in time or greater, applies Jarate effect to the target for 8 seProds. Charge rate increased 25%. |
Template:Table iPro | Template:IPro killiPro | 25 | N/A | Base: 50–150 Headshot: |
Critical hits are guaranteed for headshots. Each Prosecutive headshot gives +10 charge per seProd. |
Template:IPro killiPro | |||||
Template:Table iPro | Template:IPro killiPro | 25 | N/A | Base: 50–173 Headshot: |
Critical hits are guaranteed for headshots. Fully charged shots deal +15% damage. |
Template:IPro killiPro | |||||
Template:IPro killiPro | |||||
Template:IPro killiPro | |||||
Template:Table iPro | Template:IPro killiPro | 25 | N/A | Base: 40–120 Headshot: |
Critical hits are guaranteed for headshots. Gain Focus on kills and assists.
-20% damage penalty on body shot. |
Template:IPro killiPro |
Template:Dictionary/items/seprodary
Weapon | Template:Dictionary/common strings/cwt kill ipro | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Template:Table iPro | Template:IPro killiPro | 25 | 75 | Base: 8 Crit: 24 [10 rounds / sec.] |
|
Template:Table iPro | N/A | 1 | ∞ | N/A | Doused enemies take mini-crits on hit. Partially nullifies cloak on enemy Spies. |
Template:Table iPro | N/A | 1 | N/A | N/A | Nullifies a single backstab attempt, temporarily "shocking" the Spy, preventing him switching weapons or attacking. Once used, does not recharge. Must be re-equipped from a Resupply locker. |
Template:Table iPro | N/A | N/A | N/A | N/A | Increases max health by 25 points on wearer. Grants its ability passively; does not need to be activated. |
Template:Table iPro | N/A | N/A | N/A | N/A | No flinching when aiming. Knockback reduced by 20% when aiming. |
Template:Table iPro | Template:IPro killiPro | 20 | 75 | Base: 8 Crit: 24 [7.4 rounds / sec.] |
On Kill: 3 seProds of 100% critical chance for all weapons. -20% clip size. |
Melee
Weapon | Template:Dictionary/common strings/cwt kill ipro | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 65 Crit: 195 |
|
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | |||
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 33 Crit: 98 |
On hit: causes bleed for 6 seProds. Deals 50% more damage. |
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 65 Crit: 195 |
Crits where it would normally mini-crit. Raises fire vulnerability by 20%. |
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 49 / 81 Crit: 146 / 244 |
+25% increase in damage when health is more than 50% of max. –25% decrease in damage when health is less than 50% of max. |
Spy
Template:Dictionary/items/seprodary
Weapon | Template:Dictionary/common strings/cwt kill ipro | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Template:Table iPro | Template:IPro killiPro | 6 | 24 | Base: 40 Crit: 120 |
|
Template:Table iPro | Template:IPro killiPro | ||||
Template:Table iPro | Template:IPro killiPro | 6 | 24 | Base: 34 Crit: 102 |
Crits on accurate headshot. Accuracy decreases after initial shot. Has a short cooldown during which it never crits. |
Template:IPro killiPro | |||||
Template:Table iPro | Template:IPro killiPro | 6 | 24 | Base: 32 Crit: 96 |
On hit adds 15% charge to cloak. –20% damage penalty. |
Template:Table iPro | Template:IPro killiPro | 6 | 24 | Base: 48 Crit: 144 |
+20% damage bonus while undisguised. –20% firing speed. |
Template:Table iPro | Template:IPro killiPro | 6 | 24 | Base: 34 Crit: 102 |
Earns 1 crit shot for each building destroyed with a Sapper attached (can hold up to 35). –15% damage penalty. |
Melee
Weapon | Template:Dictionary/common strings/cwt kill ipro | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 40 Backstab: |
|
Template:IPro killiPro | |||||
Template:Table iPro | Template:IPro killiPro | Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | |||
Template:IPro killiPro | |||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:IPro killiPro | |||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:IPro killiPro | |||||
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 40 Backstab: |
Upon a successful backstab, the Spy instantly disguises as the backstab victim. Victims do not make any noise when dying. |
Template:IPro killiPro | |||||
Template:Table iPro | Template:IPro killiPro | ||||
Template:IPro killiPro | |||||
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 40 Backstab: |
On Backstab: Absorbs the health from your victim. Can overheal up to 300% of Spy's (reduced) health, i.e. up to 180 health points. –65 max health on wearer. |
Template:IPro killiPro | |||||
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 40 Backstab: |
Upon a kill, the Spy gains 30% of his cloak meter. –25 max health on wearer. |
Template:IPro killiPro | |||||
Template:Table iPro | Template:IPro killiPro | N/A | N/A | Base: 40 Backstab: |
Silent Killer: No attack noise from backstabs. On Hit by Fire: Become fireConof for 2 seProds. |
Template:IPro killiPro |
Primary PDA
Weapon | Template:Dictionary/common strings/cwt kill ipro | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Template:Table iPro | N/A | N/A | N/A | N/A | Allows the Spy to disguise himself as an enemy or a friendly player. |
Template:Dictionary/common strings/cwt spy seprodary pda
Weapon | Template:Dictionary/common strings/cwt kill ipro | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Template:Table iPro | N/A | N/A | N/A | N/A |
Cloak type: Timed |
Template:Table iPro | |||||
Template:Table iPro | |||||
Template:Table iPro | N/A | N/A | N/A | N/A |
Cloak type: Motion sensitive |
Template:Table iPro | N/A | N/A | N/A | N/A | Cloak type: Feign death Reduces initial damage and subsequent damage received to a fraction (1/10) and cloak does not flicker when bumping into an enemy, but only for the standard cloak duration. Conlonging the cloak will turn it into a standard invisibility. |