Talk:Buildings
New Building HUD?
Do we have a screenshot of the new building HUD, including the new icons displayed on it? -- MistahFixIt 21:54, 12 July 2010 (UTC)
Merge
Shouldn't this fit better in the Buildings' article?--Kid Of The Century 14:18, 17 September 2010 (UTC)
- Support: It's too stubby for its own article. I say yeah. – Smashman (talk) 16:11, 17 September 2010 (UTC)
- Support -- Nightbox (t s) 16:12, 17 September 2010 (UTC)
- Oppose I figure this and Death would be a better merge.--Focusknock 16:13, 17 September 2010 (UTC)
- Oppose Exactly what Focusknock said above. Destruction is just like a kill. the Buildings article should be about the buildables only.
- Support The death article should be about player deaths IMO, not buildings. The buildings article and this should be merged, I agree. -RJ 16:19, 17 September 2010 (UTC)
- Comment That's not true, people can die, buildings get destroyed. – Smashman (talk) 16:20, 17 September 2010 (UTC)
- Support --Parseus 16:21, 17 September 2010 (UTC)
Added Building Times
I experimented with the build times of all the buildings and came up the times for them. If anybody will also verify this as well, I'd appreciate it. The note below is is to try to clarify the times in case someone complains about it.
I also noted the number of swings to build them, but I don't believe anyone would be interested in that unless they want to be very efficient with playing the Engineer.
- Regular Sentry - First spawn: 6 swings
- Regular Sentry - Moved: 3 swings
- Combat Sentry - First spawn: 2 swings [A 3rd is possible but comes at the very end of the build animation]
- Combat Sentry - Moved: 1
- Dispenser - First spawn: 13 [12 is better]
- Dispenser - Moved: 7 [6]
- Teleporter - First spawn: 13 [12]
- Teleporter - Moved: 7 [6]
Also, it doesn't matter what melee weapon you use either. Unless a new weapon comes out that swings faster.