Dodgeball
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Dodgeball is a TF2 gameplay mod which was originally made by Voogru as a private Metamod extension and was then made into a public Sourcemod Plug-in by Asherkin. It is played on maps that have been made or altered for the gametype.
Gameplay
In Dodgeball, player's play as the Pyro and use the Pyro's Flamethrower's airblast ability. Rockets and Payload carts (representing nuclear bombs) are fired from a determined spot in the map. These projectiles are designed to follow one targeted player until it has been deflected by an airblast. When the projectile is airblasted, its affinity and color changes and it targets a random player on the opposite team, gaining speed with each airblast, until one (or more, if they are standing near the target) players are killed. This continues until one team is eliminated entirely. Players are constantly given ammunition via either the map or custom flamethrowers in some servers. However, this does not always occur.
The larger, but slower "nuke" rockets usually appear in the form of the bomb attached to the Payload cart seen in most Payload maps. These nuke bombs have devastating effects if the player fails to successfully deflect them, generally making them a challenge to the team if it is not deflected. It is, however, a useful tool for rocket jumping, which you can do by deflecting it downwards. Map design in Dodgeball varies greatly, from hovercrafts and space, to stadiums and pits. One fairly common theme is the forward attack method of pushing though. In maps that are not divided by a gap, or maps where the gap can be rocket jumped, players may blast opponents into environmental deaths. This is frowned upon in some servers, but praised in others.
The players in the gamemode are limited while playing as Pyro: The player can only damage opponents via the rockets.
The player is limited to only their equipped primary weapon (depends on server).
Strategy
- Orbiting A technique where the player moves in a tight circle inside the rockets minimum turning using the movement keys. This allows players to compression blast the rocket when it is front of the player as it circles around the player.
- Orbiting multiple rockets allows players to get ans advantage when multiple rockets are targeting them.
- On servers where rockets track nearest play of other team, getting close to the current target can be effective if they don't notice. The rocket turns, aims for you, and you can reflect it straight into their back.
- Keep an eye out for all the rockets, if there are multiple. If you know you have time to look around, find where the other rockets are going, so you don't get hit by surprise.
- Try to spread out. Critical rockets deal damage over a large area, and you don't want to get caught in the radius of someone else's missed air blast.
- Conversely - try to help people out. Just because it is aiming for them, doesn't mean you can't blast it out of the way for them.
Languages: | English · čeština · Deutsch · español · suomi · français · 한국어 · Nederlands · polski · português do Brasil · русский · 中文(简体) · 中文(繁體) |