Fall damage
“ | Ooooh, I've realllly hit rock bottom.
Click to listen
— The Demoman
|
” |
Fall damage is a type of damage that is only sustained when a player impacts a horizontal surface traveling at a high relative velocity.
Fall damage is taken by a victim when the victim falls far enough to pick up substantial speed and lands on a flat horizontal surface; the damage received mostly depends on how far the victim has fallen since the start of the jump. Landing while crouched therefore increases Fall damage, because the player has to fall farther to hit the ground. Injury is accompanied by a distinct bone crunching noise and blood particles being emitted from the legs for a brief time.
However, Fall damage can be cancelled by using a Double jump (or a Triple jump with the Atomizer or a Force jump with the Force-A-Nature) close to the floor, equipping the Pretty Boy's Pocket Pistol, being airblasted away from the floor at an angle, or explosive jumping away from the floor with precise timing. All of these methods reduce the final speed with which the player impacts the floor, which directly impacts the amount of damage taken. The Mantreads can also offset fall damage from the user if they successfully land on an opponent, inflicting 3 times the fall damage that would've been taken by the wearer to the target, and the wearer will take no fall damage.
If a player dies from fall damage—including pitfalls such as the southern face of Upward, which instantly kill any player who lands in them—a distinct kill message will be displayed in the kill feed, and an assist will be awarded to anyone who was attacking the victim at the time of death.
Gallery
Damage values
Note: Damage Values are approximate and have been determined by Community testing.
Height (units) | 256 | 320 | 384 | 448 | 512 | 576 | 640 | 704 | 768 | 832 | 896 | 960 | 1024 | 1088 | 1152 | 1216 | 1280 | 1344 | 1408 | 1472 | 1536 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage | 0 | 30 | 37 | 49 | 53 | 55 | 57 | 59 | 60 | 62 | 64 | 66 | 69 | 71 | 72 | 74 | 78 | 79 | 80 | 82 | 83 |
Height (units) | 1600 | 1664 | 1728 | 1792 | 1856 | 1920 | 1984 | 2048 | 2112 | 2176 | 2240 | 2304 | 2368 | 2432 | 2496 | 2560 | 2624 | 2688 | 2752 | 2816 | 2880 |
Damage | 84 | 85 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 108 | 111 | 112 | 113 | 114 | 115 | 120 | 122 | 124 | 125 |
Graph
Originally sourced from this document.
Related achievements
Scout
Fall Classic Cause an environmental death or suicide using the Force-A-Nature's knockback. |
Demoman
He Who Celt It Use the Sticky Launcher to kill an enemy player via environmental damage. |
Medic
Medical Intervention Save a falling teammate from dying on impact. |