Health
Health | ||
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Pickup Type: | Health |
“ | Thanks for the aid.
Click to listen
— The Soldier
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” |
Health pickups are items that can be collected in the various maps during gameplay. They restore a set amount of the user's health when picked up and automatically regenerate after ten seconds. There are three different types of health pickups (small, medium, and large) that can be found with each restoring a different amount of hitpoints depending on the size of the pickup and the class you're currently playing. There are also Halloween variants of the health pickups, which can be seen below in the image gallery.
A player can be healed by several different methods, including healing by friendly Medics (and, as a Disguised Spy, enemy Medics as well). Since these pickups are a vital item in combat be sure to use them wisely; consider letting a teammate who has less health than you grab it, or especially a nearby Medic who may need it. When healed by any source outside of a Medic's healing, a small green-colored cross is emitted in the lower-left HUD along with the number of hitpoints restored.
Contents
Sources
- Health kits
All health kits have a 10 second respawn time, and play a distinct sound that only the player can hear when used.
- Small Health Pickup: Heals roughly a fifth (20.5%) of the user's health. It also dropped by any player who is killed during Medieval Mode.
- Medium Health Pickup: Heals half (50%) of the user's health.
- Large Health Pickup: Heals all (100%) of the user's health.
- Other health sources
- Dispensers:
- Level 1 - 10HP / sec
- Level 2 - 15HP / sec
- Level 3 - 20HP / sec
- Carts: 10HP / sec
- Resupply Lockers: 100% heal
- Weapons that provide health
List of weapons that provide health | |||||
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Secondary |
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Mad Milk | Mutated Milk | ||||
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Pretty Boy's Pocket Pistol | |||||
Melee |
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Candy Cane | |||||
Primary |
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Black Box† | |||||
Secondary |
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Concheror | |||||
Primary |
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Compression blast | |||||
Secondary |
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Manmelter | |||||
Melee |
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Powerjack | |||||
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Back Scratcher | |||||
Melee |
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Eyelander† | Horseless Headless Horsemann's Headtaker | ||||
Nessie's Nine Iron | |||||
Secondary |
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Sandvich† | Robo-Sandvich | ||||
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Dalokohs Bar | Fishcake | ||||
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Buffalo Steak Sandvich | |||||
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Second Banana | |||||
Melee |
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Warrior's Spirit | |||||
Primary |
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Blutsauger | |||||
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Crusader's Crossbow† | |||||
Secondary |
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Medi Gun† | Vaccinator | ||||
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Kritzkrieg† | |||||
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Quick-Fix† | |||||
Melee |
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Amputator | |||||
Secondary |
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Cozy Camper | |||||
Secondary |
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Conniver's Kunai | |||||
Soldier Demoman |
Melee |
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Half-Zatoichi | |||||
Note |
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Health kit comparison table
Class | Small |
Medium |
Large |
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Scout | 26 | 63 | 125 |
With the Sandman equipped | 23 | 55 | 110 |
Soldier | 41 | 100 | 200 |
With the Battalion's Backup equipped | 45 | 110 | 220 |
Pyro | 36 | 88 | 175 |
With the Back Scratcher equipped | 54 | 131 | 263† |
Demoman | 36 | 88 | 175 |
With weapon slot boots equipped | 41 | 100 | 200 |
With a head-taking melee weapon equipped with 0 heads | 31 | 75 | 150 |
With a head-taking melee weapon equipped with 1 head | 34 | 83 | 165 |
With a head-taking melee weapon equipped with 2 heads | 37 | 90 | 180 |
With a head-taking melee weapon equipped with 3 heads | 40 | 98 | 195 |
With a head-taking melee weapon with 4 or more heads | 43 | 105 | 210 |
With weapon slot boots and a head-taking melee weapon equipped with 0 heads | 36 | 88 | 175 |
With weapon slot boots and a head-taking melee weapon equipped with 1 head | 39 | 95 | 190 |
With weapon slot boots and a head-taking melee weapon equipped with 2 heads | 42 | 103 | 205 |
With weapon slot boots and a head-taking melee weapon equipped with 3 heads | 45 | 110 | 220 |
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads | 48 | 118 | 235 |
Heavy | 62 | 150 | 300 |
Under the effects of the Dalokohs Bar or Fishcake | 72 | 175 | 350 |
With the Fists of Steel equipped | 62 | 150 | 300 |
With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake | 72 | 175 | 350 |
Engineer | 26 | 63 | 125 |
With the Gunslinger equipped | 31 | 75 | 150 |
Medic | 31 | 75 | 150 |
With the Vita-Saw equipped | 29 | 70 | 140 |
Sniper | 26 | 63 | 125 |
Spy | 26 | 63 | 125 |
With the Big Earner equipped | 21 | 50 | 100 |
With Conniver's Kunai equipped | 14 | 35 | 70 |
†Theoretical value. Heal received from pickups does not exceed the classes' maximum health.
Gallery
Pickups and dispensing units
Small Health Pickup (Halloween)
Medium Health Pickup (Halloween)
Large Health Pickup (Halloween)
Medium Health Pickup (Medieval mode)
Small Health Pickup (Birthday mode, Pyroland)
Level 1 Dispenser
Medieval Mode Resupply Locker
RED Payload Cart
Weapons that provide health
Particle effects
Strategy
- Use health pickups to instantly extinguish fire.
- Use health pickups to their full potential. If an item heals you for 50%, consider waiting until your health drops below 50% before picking it up.
- Staying next to a Dispenser or cart in battle can give you a health advantage.
- As a Spy, it is possible to use a health pickup if you or your disguise is injured. Both health values will be increased by the health pack.
- Note that health pickups will not overheal.
- The Heavy's Sandvich acts as a medium health kit. If the Heavy is at full health, any health pickup he receives will refill his Sandvich ammo.
- Consider for whom the health pack would be better. If you are at high health, and a teammate is at lower health, allow them to use the health pack.
Update history
- Overhealed players that are bleeding or on fire can now pick up health kits to remove these conditions.
Trivia
- The sound for picking up a health kit is the same for getting health in Half-Life, another Valve game.
See also
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