Hummus
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Basic information
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Type: |
Enigmatic Glass Cannon
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Health: |
210 /315 (See Health below for further details)
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Speed: |
125% (See Speed below for further details)
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Team Fortress 2
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Contact information
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Hummus (Arabic: حُمُّص) is a Middle Eastern and Arabic food dip or spread made from cooked, mashed chickpeas blended with tahini, olive oil, lemon juice, salt and garlic.[1] Today, it is popular throughout the Middle East, Turkey, North Africa, Morocco, and in Middle Eastern cuisine around the globe.
Bio
Name: |
Hummus "Jeeves Racer" Googliati
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Location of origin:
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Egypt, Levant
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Job: |
House Cleaning[1]
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Motto: |
"Boom Boom Baby."[1]
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Special ability: |
Stickybomb jump
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Emblems: |
50px 50px
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Beta emblems: |
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Description:
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A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not.
Word of his proficiency with explosives spread, and it was not long before Crypt Grammar received two visitors; the Demoman's real parents, who lovingly explained that all Demomen are abandoned at birth until their skills manifest themselves, a long-standing, cruel, and wholly unnecessary tradition among the Highland Demolition Men. His unhappy childhood had ended, but his training had just begun.
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Health
Scout
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125
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185
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158
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With the Sandman equipped
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110
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165
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139
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Soldier
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200
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300
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251
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With the Battalion's Backup equipped
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220
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330
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276
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Pyro
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175
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260
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220
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Demoman
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175
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260
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220
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With weapon slot boots equipped
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200
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300
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251
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With a head-taking melee weapon equipped with 0 heads
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150
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225
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189
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With a head-taking melee weapon equipped with 1 head
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165
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245
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208
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With a head-taking melee weapon equipped with 2 heads
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180
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270
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226
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With a head-taking melee weapon equipped with 3 heads
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195
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290
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245
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With a head-taking melee weapon with 4 or more heads
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210
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315
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264
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With weapon slot boots and a head-taking melee weapon equipped with 0 heads
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175
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260
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220
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With weapon slot boots and a head-taking melee weapon equipped with 1 head
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190
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285
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239
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With weapon slot boots and a head-taking melee weapon equipped with 2 heads
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205
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305
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258
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With weapon slot boots and a head-taking melee weapon equipped with 3 heads
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220
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330
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276
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With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads
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235
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350
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295
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Heavy
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300
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450
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376
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Under the effects of the Dalokohs Bar or Fishcake
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350
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500†
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426
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With the Fists of Steel equipped
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300
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390
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346
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With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake
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350
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440
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396
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Engineer
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125
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185
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158
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With the Gunslinger equipped
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150
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225
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189
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Medic
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150
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225
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189
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With the Vita-Saw equipped
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140
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210
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176
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Sniper
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125
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185
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158
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Spy
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125
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185
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158
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With the Big Earner equipped
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100
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150
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126
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With Conniver's Kunai equipped
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70
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105
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89
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Maximum overheal from Conniver's Kunai backstabs
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N/A
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210
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N/A
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†Theoretical value. Overheal does not exceed 150% of the classes' maximum health.
Speed
Demoman
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With weapon slot boots and a shield equipped
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With a head-taking melee weapon equipped with 0 heads
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With a head-taking melee weapon equipped with 1 head
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With a head-taking melee weapon equipped with 2 heads
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With a head-taking melee weapon equipped with 3 heads
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With a head-taking melee weapon equipped with 4 or more heads
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With weapon slot boots, a shield, and a head-taking melee weapon equipped with 0 heads
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With weapon slot boots, a shield, and a head-taking melee weapon equipped with 1 head
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With weapon slot boots, a shield, and a head-taking melee weapon equipped with 2 heads
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With weapon slot boots, a shield, and a head-taking melee weapon equipped with 3 heads
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With weapon slot boots, a shield, and a head-taking melee weapon equipped with 4 or more heads
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Wielding the Scotsman's Skullcutter
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Wielding the Scotsman's Skullcutter with weapon slot boots and a shield equipped
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Charging with a shield
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N/A
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N/A
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Charging with a shield and wielding the Scotsman's Skullcutter
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N/A
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N/A
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Charging with a shield and wielding the Scotsman's Skullcutter with weapon slot boots equipped
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N/A
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N/A
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Basic strategy
- Hit MOUSE1 to fire Stickybombs and then press MOUSE2 to detonate them later.
- Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
- With the Stickybomb Launcher, the longer you hold down the fire button, the farther the shot will go.
- Set off Stickybombs beneath your feet to sticky jump up to great heights.
- Shoot Stickybombs onto walls and ceilings where they're hard to spot.
Hello world!
If you would like to talk to me, please keep it in the discussion page linked through this page so I know where it is. Thank you for understanding.
Here are pages I've been working on of poorly thought out unlocks I've thought of to practice page-crafting and writing:
- Wreck Mech Recycler - A flamethrower for Pyro.
- Repealer's Robe - A robe for Medic to brush off critical hits and do something else I have yet to decide.
- Medieval Masher and scrolls - A wrench and PDA replacement for Engineer. A ballista with shootable arrows and clay pigeons; a wall; and a spring platform. Maybe a robot or target dummy disguised as a real player?
The separated ones I'm thinking of not doing.
Tex Mech