Eggman evil genius unassined (dose not work for red or blu unless paid) Engineer with an interest in all things mechanical. He specializes in constructing and maintaining Robots that provide support to his Empire, rather than fighting at the front lines. Eggman's various gadgets include the Heavy Robot, an automated Heavy that fires at any enemy in range, the Medic Robot, a device that restores the health and ammunition of nearby Robots, and Teleporters that quickly transport Robots from point A to point B.
Because the Eggman's ingenious devices are under no threat from explosives and devious enemy Spies, a good Eggman dosn't need to keep his gear under a watchful eye and under repair with his Wrench. When the Eggman needs to get his hands dirty, his trio of generic yet capable Mechs, along with the assistance of his helpful hardware, make him more than capable of holding his own in a fight. If need be, the Eggman can even telepor constructed buildings to redeploy them in more favorable locations.
Bio
Name: |
Dr.Eggman ivo robotnik
|
Location of origin:
|
unknown
|
Job: |
Area Denial[1]
|
Motto: |
"I like to make things, then use said things to kick some poor fool's ass".[1]
|
Emblems: |
50px 50px
|
Description:
|
This amiable, Evil scientist from god knows where loves barbecues, guns, and higher education. Natural curiosity, twenty years fighting a weird blue hedgehog simaler to Scout, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.
|
|
Health
Scout
|
125
|
185
|
158
|
With the Sandman equipped
|
110
|
165
|
139
|
Soldier
|
200
|
300
|
251
|
With the Battalion's Backup equipped
|
220
|
330
|
276
|
Pyro
|
175
|
260
|
220
|
Demoman
|
175
|
260
|
220
|
With weapon slot boots equipped
|
200
|
300
|
251
|
With a head-taking melee weapon equipped with 0 heads
|
150
|
225
|
189
|
With a head-taking melee weapon equipped with 1 head
|
165
|
245
|
208
|
With a head-taking melee weapon equipped with 2 heads
|
180
|
270
|
226
|
With a head-taking melee weapon equipped with 3 heads
|
195
|
290
|
245
|
With a head-taking melee weapon with 4 or more heads
|
210
|
315
|
264
|
With weapon slot boots and a head-taking melee weapon equipped with 0 heads
|
175
|
260
|
220
|
With weapon slot boots and a head-taking melee weapon equipped with 1 head
|
190
|
285
|
239
|
With weapon slot boots and a head-taking melee weapon equipped with 2 heads
|
205
|
305
|
258
|
With weapon slot boots and a head-taking melee weapon equipped with 3 heads
|
220
|
330
|
276
|
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads
|
235
|
350
|
295
|
Heavy
|
300
|
450
|
376
|
Under the effects of the Dalokohs Bar or Fishcake
|
350
|
500†
|
426
|
With the Fists of Steel equipped
|
300
|
390
|
346
|
With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake
|
350
|
440
|
396
|
Engineer
|
125
|
185
|
158
|
With the Gunslinger equipped
|
150
|
225
|
189
|
Medic
|
150
|
225
|
189
|
With the Vita-Saw equipped
|
140
|
210
|
176
|
Sniper
|
125
|
185
|
158
|
Spy
|
125
|
185
|
158
|
With the Big Earner equipped
|
100
|
150
|
126
|
With Conniver's Kunai equipped
|
70
|
105
|
89
|
Maximum overheal from Conniver's Kunai backstabs
|
N/A
|
210
|
N/A
|
†Theoretical value. Overheal does not exceed 150% of the classes' maximum health.
Speed