Camping

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Revision as of 03:54, 22 October 2010 by Dethklok52 (talk | contribs) (Tactics that Do Not Constitute Camping)
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Demosleep.png
You camped da whole time for DIS?!
The Scout

Camping is the term for players that wait for enemies to come within a certain area before attacking them. Often the camper will be poised in the same position, and often returns to the same position after killing an enemy. Players that camp will rarely leave this location, and usually do not actively seek out opponents outside of this area.

Camping is a legitimate strategy, as the player can hinder movement of enemy forces. A significant amount of players consider camping a frustrating tactic that can ruin the overall enjoyment of the game for others; victims of camping rarely have time to adapt and counter, making it seem an unfair battle. As such, camping is largely frowned upon.

Team Fortress 2 requires teamwork, coordinated pushes and organized defense. Camping may lead to a lack of participation in acquiring objectives and can often result in a loss or stalemate for the offending side.

Tactics that Constitute Camping

Tactics that Do Not Constitute Camping

  • Snipers staying in one position. However if this location is of little or no importance, then this may be considered camping.
  • Demomen staying behind their sticky bomb carpets in strategic locations.
  • Pyros waiting in ambush
  • Spies waiting in ambush or recharging their Cloak.
  • Heavies waiting in strategic positions as human Sentry Guns.
  • Engineers guarding their Sentry Guns in strategic locations.