Talk:Fall damage

From Team Fortress Wiki
Revision as of 02:43, 23 October 2010 by The Neotank (talk | contribs) (Fall damage differs between classes...)
Jump to: navigation, search

Fall damage differs between classes...

If I remember correctly, fall damage is based partially on a player's max health, so Heavies will take more fall damage then Scouts falling at the same velocity. If I'm not completely insane, this means that the information currently on this page is somewhat inaccurate. I assume this was tested with a 125 Health class. -The Neotank ( | Talk) User The Neotank Signeotank.gif 01:12, 22 October 2010 (UTC)

It doesn't vary at all in my experience. -- Pilk (talk) 01:16, 22 October 2010 (UTC)
Tested this out because I am a spiteful person who can. Falling from the second level of tr_airshot, a Scout (125 Health) suffers 16 points of fall damage, a Soldier (200 Health) loses 27 health, and a Heavy (300 Health) takes a whopping 43 damage. Same height, different health values, different fall damage. Also, I see some slight random variation in fall damage values for the same fall height. Curious. -The Neotank ( | Talk) User The Neotank Signeotank.gif 02:43, 23 October 2010 (UTC)