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DeGroot Keep
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Basisinformatie
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Varianten: |
Sandcastle
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Ontwikkelaar(s): |
Onbekend
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Mapinformatie
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Omgeving: |
Alpine
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Decor: |
Zonnig
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Gevaren: |
Kasteelpoort, Valkuil
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Mapfoto's
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Mapoverzicht
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Hoe geraken de mannelijke mannen van Team Fortress in een tiende eeuw gevecht? Simpel. De Soldaat heeft een tovenaar kwaad gemaakt. — Middeleeuwse Modus Publiciteits-advertentie
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DeGroot Keep is een Medieval mode map dat werd uitgegeven voor de Australian Christmas update op 17 december 2010-patch. Het is momenteel de enige map die gemaakt is voor Medieval mode. genezingskits in het kasteel zien eruit als gebraden vlees.
De map is een kleine controlepunt[1] map. Bij het begin van de ronde , BLU moet punt A veroveren en punt B. Als de eerste 2 punten veroverd zijn dan stijgt het kasteelpoort zodat de aanvallers punt C kunnen veroveren in het kasteel . De aanvallers hebben een tijdlimiet zodat ze punt C kunnen veroveren. Als het kasteelpoort dichtgaat,moeten de aanvallers punten A en B terugveroveren zodat het kasteelpoort weeral stijgt.
De spelers kunnen door de poort schieten of door de spleten in een toren. Jij kan fakkels gebruiken om jouw pijlen van de Huntsman in brand steken voor extra schade.
Medieval Mode is (supposedly) set in a 10th Century manor, but there are several hints scattered throughout the map that suggest that the team is merely in some kind of medieval simulation.
Locations
Overview of the map. (Large file)
DeGroot Keep is a small single stage map containing three control points and two bases in a similar fashion to Gravel Pit and Junction.
Battlefield
- BLU camp: The BLU team starten in een kleine kamp in a small camp surrounded by palisade walls. Behind the camp is an archery range and a path leading into the forest behind it (both inaccessible).
- Battlefield: Between DeGroot Keep and the BLU camp is the battlefield where the majority of combat takes place. The nature of the main area is a hill which peaks in the center. A tree, fence, and large rock at the brow of the hill can be used as cover against projectile weapons (such as the Huntsman, Wrap Assassin, Sandman, or Crusader's Crossbow) or cover for those firing them. Along the hill are two flaming braziers which can be used to light Huntsman arrows on fire. The large rock can also be charged at by Demoman using the Chargin' Targe or Splendid Screen to propel them to the top of the keep.[2]
- Town (Point A): Point A is located between the castle wall and a few buildings (which cannot be entered by players). It is possible to jump from the castle wall onto this point, making things somewhat easier for defenders.
- Cliffside (Point B): Point B is located between the other castle wall and the cliff-edge of the map. Defenders can also drop down onto this point from the castle wall.
The battlefield that lies between the castle and fort.
The fort that serves as BLU's base.
DeGroot Keep
- Gate: The main, and only entrance to the castle for most classes, is a large metal gate located right at the center of the castle walls. If the gate closes, any players standing directly beneath the gate will be crushed and consequently die.
- Courtyard (Point C): The courtyard is the main area of the castle located between RED's spawn and the gate entrance. It contains Point C and a set of stairs which lead to the battlements.
- Castle Halls: The halls are located below the battlements but above the courtyard and RED's spawn. They can be accessed through staircases in the courtyard and the spawn room. The hall also contains the only stairs to the battlements.
- Battlements: The top floor of the castle from which it is possible to view the battlefield. From both sides of the castle defenders can drop directly onto the control points. The battlements also has braziers which can be used to light Huntsman arrows on fire. The height advantage makes the battlements an ideal spot for users of projectile weapons to fire from. A Demoman with the Chargin' Targe can access this area by Rampsliding up the big rock outside of the BLU camp.
The battlements of the castle.
The courtyard of the castle.
The interior of the castle that serves as RED's spawn area.
The gate guarding the entrance to the castle.
Strategy
Control Point Timing
Controlepost A
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×1
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×2
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×3
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×4
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Controlepost B
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×1
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×2
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×3
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×4
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Controlepost C
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×1
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×2
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×3
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×4
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Update history
17 december 2010-patch (Australian Christmas)
- Added DeGroot Keep to the game.
22 december 2010-patch
- Improved performance on DeGroot Keep.
3 januari 2011-patch
- Updated DeGroot Keep to fix a problem with missing models.
19 januari 2011-patch
- Added a timer to indicate how much time is left before the gate closes in DeGroot Keep.
- [Onbeschreven] Fixed players being able to clip through the barrels on the shelves above the BLU spawn area in DeGroot Keep.
Bugs
- One of the gates in BLU's spawn area can become stuck and not open at the beginning of the round.
- It's possible to block gates with the Sandman's ball, as seen here.
- The keep gate may improperly appear open or closed. Players will still interact with it as they should, being unable to pass if it should be closed or passing through if it should be open.
- Players can stand on the ledge behind a tree on the cliffside.
- A Scout can get stuck in the roof of control point C using Double Jump. However, the game will count the Scout as standing on the point, so BLU Scouts will still cap the point and RED Scouts will still defend the point. This is shown here.
- If RED wins, the MVP list says that they captured all the points and displays the names of people who captured the last point for BLU under "Winning capture".
Trivia
The DeGroot family portrait.
- DeGroot or de Groot is a surname of Dutch origin meaning "the big" or "the great", however this isn't correct dutch, it should have been DeGrote, because it is an adjective. It is also the Demoman's surname.
- According to the official Australian Christmas event page, the map is supposed to be set during the 10th century. However, a number of anachronisms can be seen, such as various computer terminals hidden across the map as well as an unused ticket booth model within the game files, suggesting that the castle is, in fact, nothing more than a tourist attraction.
- The bagpipe music heard whenever the castle door opens is a reuse of the Day of Defeat anthem, used when a round is won by the British team.
- There is an unused scroll model in the game files. Its intended use is unknown besides that it was to be a pickup.
Gallery
The wooden medieval-style resupply locker.
The wooden medieval resupply locker, opened.
The unused ticket booth model.