July 10, 2013 Patch
General:
- Added over 60 Gold Star community-submitted Workshop items - Summer Claim Checks can now be redeemed for Summer Coolers - Summer Cooler Keys are now available in the Mann Co. Store - Map Stamps and Strange Filters for the new community maps cp_standin and cp_process are now available in the Mann Co. Store
- Reduced intensity of Bleed and Jarate screen effects under DX8 - Added text search functionality to the backpack and the store - Added tf_hud_show_servertimelimit to display the server's per-map time limit on the in-game HUD - In MvM, if all team members unready, the pre-round countdown will stop - In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop 'red' money that will automatically be collected when it would otherwise dissolve - Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect - Double-clicking a crate will now take you to the appropriate key in the store - By default, items with non-standard qualities (ie., strange, unusual) will not be selectable as craft ingredient. The ingredient selection UI has a checkbox to disable this feature and allow selection. - Unusuals and Stranges no longer stack in loadout equip pages - Fixed a bug that would sometimes cause incorrect Steam Community Market prices to be shown on item tooltips when using non-USD currencies - Fixed a bug that would cause the popular items page in the store to not always update correctly - Fixed a bug where disguised red spies spawned a blue heal particle when touching healthkits - Fixed a bug where certain projectiles and Engineer building gibs could cause doors to become stuck - Fixed a bug where crouch animations would not properly play while in humiliation state - Fixed a bug where full ÜberCharge effects would always show on the client if a player was killed with full ÜberCharge - Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community - Fixed level 3 dispensers missing geometry - Fixed level 2 dispensers appearing identical to level 1 dispensers at certain LODs - Fixed the Marked-For-Death effect showing over the head of disguised or stealthed players - Fixed suicide deathnotices showing the dead player's last deployed weapon instead of the skull and crossbones - Fixed characters in the loadout page sometimes appearing as if they were cloaked - Weapon attributes will now show in the same order in-game and in Steam Community - Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have been removed
Maps:
- Added cp_standin and cp_process - Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for challenges in MvM when on Coal Town
- cp_badlands
- Fixed jumps being ruined by small rock ledge near spiral - Fixed prop collisions - Fixed clip smoothing
- cp_dustbowl
- Fixed players building in Blu's first spawn - Fixed players shooting through rocks in stage 2 - Fixed collision in tunnels in stage 2 - Fixed textures not displaying properly in Pyrovision - Fixed lighting on cliff faces - Fixed skybox error in stage 3. - Fixed players getting killed through the ceiling under stage 2 cap 1 - Adjusted ceiling height in stage 3 tunnel for better clearance - Cleaned up prop collision
- cp_egypt
- Fixed clip brush exploits - Players can no longer build on top of arches and high ledges
- cp_gorge
- Players can no longer build in Blu's first spawn room - Changed scale of water texture
- cp_granary
- Fixed improper orientation on arrow signs - Fixed players getting above red forward spawn - Fixed players building on cargo containers inside spawn room - Fixed holes in skybox geometry - Removed collision from hanging lamp over Red spawn - Removed collision from security cameras above Red and Blue spawns - Mirrored fence alcove from Blu final cap arena to Red side - Balanced collision of rocks in final capture arenas - Re-ordered spawns in the first spawn room to be consistent between Red and Blu
- cp_gravelpit
- Clipped roof of building over cap A - Removed helthpack under terrain - Added decals under health kits and ammo packs
- cp_gullywash
- Fixed players getting out of the map near the middle capture point - Fixed collision exploits near middle capture point
- cp_mountainlab
- Fixed collision issues on the ladders and hill that lead to the first point - Fixed static prop lighting
- cp_steel
- Fixed players blocking Blu's spawn exit door leading to capture point B - Fixed collision on ledge near capture point B - Players can no longer build inside Red spawn room. - Blu spawn point over grate removed.
- ctf_2fort
- Fixed building inside of spawn doors - Fixed clipping exploits on battlements - Fixed height of door leading to spiral stairs in Blu base so players can now crouch past a placed dispenser - Cleaned up prop collision - Smoothed clipping on wagon wheel and other props
- ctf_well
- Fixed players jumping out of the map
- koth_king
- Health and ammo packs now match on Red and Blu sides of the map - Players can no longer build in spawn doors
- koth_lakeside
- Fixed rockets passing through terrain near the capture point
- koth_viaduct
- Players can no longer build in spawn room rafters
- mvm_bigrock
- Fixed players building on rock in cave section
- pl_badwater
- Fixed player clip brush exploits and missing player clip brushes on roofs and rock walls - Fixed player clip smoothing - Fixed fence collisions - Fixed floating rocks in skybox - Fixed lighting on props - Fixed lighting on canyon vista - Handrails no longer collide with bullets and projectiles - Performance increase through poly reduction, model collision reduction and model fade distances - Players can no longer build inside Blu spawn room - Players can no longer be trapped with teleporters under the sign by the first capture point - Players can no longer enter the room overlooking the final cap through the windows before point 3 is captured - Players will now be crushed by closing doors upon the capture of point 2
- pl_barnblitz
- Fixed building in the skybox above Red's final spawn - Teleporters will no longer self destruct when used on the battlements near Blu's first spawn
- pl_frontier
- Fixed spawn doors not working properly after second capture. - Players can no longer build inside kill volumes - Players can no longer build inside of Blu's second spawn room - Red players can now enter the Blu team spawn upon round win
- pl_goldrush
- Fixed collision on props and clip exploits - Fixed buildings being prohibited from construction in the garage near the end of stage 3 - Players can no longer block the cart through the wall in stage - Players can no longer build in spawn exits - Players can no longer build on the shack roof near the end of stage 3 - Players and buildings can no longer be killed through the floor in stage 1 in the upper room by the cap - Players can no longer build on the perch in stage 1 - Handrails no longer collide with bullets and projectiles
- pl_thundermountain
- Fixed gate visible through ceiling in stage 3 - Fixed clipping in stage 3 Blu spawn - Prevented players from building in the cliffside kill zone in stage 1
- pl_upward
- Fixed exploit where Blu team could be trapped in their final spawn room - Fixed gap in collision which allowed Blu players to be shot in their first spawn - Fixed fade distances on props in Blu spawn - Fixed players building under catwalk on the ledge of the final pit - Fixed clip brush exploits - Players can no longer be trapped by teleporting under stairs near final capture point - Players can no longer build inside of Red's final spawn room - Players can no longer build inside of spawn room doors - Players can no longer be trapped inside of the capture point sign - Prevented Blu team from entering final spawn room while it is neutral - Smoothed clipping collision - Collision performance increases - Handrails no longer collide with bullets and projectiles - Replaced floor texture in Red team final spawn room
- plr_hightower
- Fixed clip brush exploit above building on cliff edge
- plr_nightfall
- Fixed players jumping outside of the map - Reduced prop collision
- plr_pipeline
- Fixed invisible faces - Handrails no longer collide with bullets and projectiles
- tc_hydro
- Fixed clip brush exploit where players could get out of world - Fixed players getting on top of monument.
Items:
- The Chieftain's Challenge, Lord Cockswain's Pith Helmet, That '70s Chapeau, The K-9 Mane, The Stovepipe Sniper Shako, The Pounding Father, and Vox Diabolus can now be painted - "The Public Enemy", "The Urban Professional", and "The Dumpster Diver" sets will now show up as sets in the in-game UI - Cursed Soul items (Halloween zombie skins) are now renameable - Strange Bacon Grease can now be gift-wrapped - Added LODs to the Airborne Armaments set items - Fixed Bison/Pomson projectiles getting stuck on doors - Fixed Baseballs and Jars sometimes going through thin geometry
- Crit-A-Cola
- Removed: Damage taken mini-crits - Added: Damage taken increased 25%
- Shortstop
- Added 20% bonus healing while deployed - Added 80% vulnerability increase to all push forces while deployed
- Winger
- Added +25% Jump Height bonus when active
- The Special Delivery (set)
- Removed: +25 max health on wearer - Added: Leave a calling card on your victims
- Battalion's Backup - Added additional +15% Sentry damage resistance to all teammates while banner effect is active (50% damage reduction while banner is active)
- Rage is now generated from damage dealt instead of damage received
- Black Box
- Rocket explosions now use correct sound
- Begger's Bazooka
- Fixed an exploit that allowed players to hold a set fixed number of rockets (reload cancelling) - Misfired Rockets now remove one loaded rocket from the clip
- Concheror
- Rage is now generated only from damage dealt - Buffed players now receive a speed boost, in addition to the previous Health-On-Hit effect
- Cow Mangler 5000
- Reduced clip size (from 5 to 4) - Removed -10% damage attribute - Removed 5% slower reload attribute - Added missing "sets players on fire" description text - New particles and sound
- Escape Plan
- Players receive the Marked-For-Death effect after deploying, and for a short period after holstering.
- Liberty Launcher:
- Removed: 25% reduced clip size penalty - Added: 25% reduced damage penalty
- Original
- Rocket explosions now use correct sound
- The Tank Buster (set)
- Removed: +20% Sentry damage resistance on wearer - Added: Leave a calling card on your victims
- Phlogistinator
- Fixed "Mmmph" progress resetting after touching a resupply cabinet
- Powerjack
- Added: 15% increase move speed while deployed - Added: 20% damage vulnerability to all sources
- The Gas Jockey's Gear (set)
- Removed: +10% faster move speed on wearer - Removed: +10% bullet damage vulnerability on wearer - Added: Leave a calling card on your victims.
- Chargin' Targe
- Added: Afterburn immunity
- Loose Cannon
- Range no longer affects direct cannonball impact damage - Reduced charge time to 1 second - Added: Double-Donk (directly impacting an enemy within half a second before the bomb explosion) sound and particle effects - Double-Donk damage now mini-crits
- The Expert's Ordnance (set)
- Removed: +10% fire damage resistance on wearer
- Buffalo Steak Sandwich
- Removed: Damage taken mini-crits - Added: Damage taken increased 25%
- Dalokoh's Bar
- Increased amount of health restored per-bite from 15 to 25
- Gunslinger
- Fixed a bug that caused mini-sentries to heal while being constructed
- Rescue Ranger
- Minor increase in damage per bolt - Increased building healing from 50 to 75 per bolt
- Short Circuit
- Ammo cost reduced when an attack destroys a projectile.
- Wrangler:
- Slightly reduced accuracy of manually-controlled sentry at long range - Protective shield now fades 1 second after the owning Engineer dies
- Crusaders Crossbow
- Changed arrow projectile to a large syringe - Added new trail effects
- Smoothed out reload animation (DPS unchanged) - Fixed being able to heal players that are using items that block healing - Quick-Fix
- Added 50% Overheal - Über now affects the medic when there's no heal target - Shotguns with pushback (Force O' Nature) no longer affect players under the effect of Quick-Fix's Über
- Vaccinator
- Über now fully absorbs crit damage for the selected damage type, but depletes Übercharge based on the amount of damage prevented
- Bazaar Bargain
- Fixed the starting charge rate being -40% instead of -20% - Capped the max charge rate to 200%
- Cozy Camper
- Removed movement penalty. - Added: Damage taken increased by 20%
- Darwin's Danger shield
- Added: Bullet damage taken reduced by 15% - Added: Explosive damage taken increased by 20%
- The Croc-o-Style Kit (set)
- Removed headshot immunity - Added: Leave a calling card on your victims
- Dead Ringer
- When under the effect of Feign Death, damage taken decreases the duration of the effect
- L'Etranger
- Added: 40% increased cloak duration
- Spy-cicle
- Fixed a bug that would cause the charge meter to not reset when the spy was killed
- The Saharan Spy (set)
- Removed: Reduced decloak sound volume - Removed: 0.5 sec longer cloak blink time - Added custom particle effects when taunting