Movement (Classic)

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Bunnyhopping

Bunnyhopping uses a feature of the game engine to increase movement speed. The TFC game engine uses air acceleration so that when you hold your strafe key while in the air and move your mouse in that direction of the strafe, your movement speed will increase. To accomplish bunnyhopping, first hit jump and left strafe + move mouse left about 45 degrees while in the air, the moment you hit the ground jump again and right strafe + move mouse to the right an equal amount, keep repeating process. This will allow your character in TFC to move at roughly ~170% of their normal running speed. Note that you must also jump the moment you hit the ground. If you walk on the ground for even a second you will lose all your movement speed gained.

Note that you must not use the forward key while bunnyhopping or you could lose all your momentum and speed you gained.

You can use a concussion jump or propel yourself forward with an explosion and keep your momentum off them by going straight into bunnyhopping as soon as you touch the ground.

History of Bunnyhopping

Bunnyhopping was first introduced in Quake Team Fortress, then was made popular in Team Fortress Classic once it started catching on. Very few people knew about Bunnyhopping in Team Fortress Classic when the game was first released, then slowly starting catching on until it became very popular. At first, in Team fortress classic there was no movement speed increase cap, meaning you could speed your character up to as fast as you could react! Later, Valve added a patch in which movement speed increase was capped to ~170% of character running speed. If you go over this cap while in mid air, once you touch the ground, your speed increase will drop significantly. The trick is to keep at ~170% speed while not going over.

Wall Strafing and Strafe jump

A simple TFC movement in which if you are running along a wall, if you hold the strafe key down to keep you up against the wall while running forward, your speed will increase.

With strafe jumping, you can increase your speed a little bit while in a jump. Unlike Bunnyhopping which does not use the forward key, if you hold the forward key + strafe key + move mouse in same direction as the strafe, you will increase your jump distance and speed for that one jump.

Ramp Sliding

By propelling yourself forward, by any means, into a ramp, your character will slide up that ramp provided you have enough speed in Team Fortress Classic. However, at the top of the ramp your character will appear to hit a "lip" and either stop or fly straight up. In order to get past the "lip" you must crouch just as you reach to top of the ramp in order to keep your momentum.

Sharking

Sharking is a term used when someone is skimming water in Team Fortress Classic. If you hold the jump key down while in water, you will stay at the top level of the water in TFC. By propelling yourself forward either into water or while in water, you can hold the jump key down while in the water to keep your momentum.