Talk:Collector's

From Team Fortress Wiki
Revision as of 22:48, 18 November 2013 by Nattajerk (talk | contribs) (do collecters count kills?: new section)
Jump to: navigation, search

Number of inputs required

Not all Collector's chem sets require 200 unique copies. See this I found: [1] Logisim (talk) 10:38, 15 November 2013 (PST)

Like all Chemistry sets you can put in as many items you like until it is complete, meaning you can put in 199 of a weapon and the requirements then update to 1 x Escape plan. You don't need to apply them all at once, so this is just a misunderstanding.

The preceding unsigned comment was added by Railden (talk) • (contribs) 07:07, 16 November 2013

what

What items are/can be Collector's quality items? Or am I going to have to wait out for someone to completely update the page? JhonnyKiller45 (talk) 16:19, 15 November 2013 (PST)

All droppable weapons appear to be available in Collector's. Time will tell more, I guess
Item icon Market Gardener.png Zabidenu
(contribstalk) 16:22, 15 November 2013 (PST)

Damn that's alot. Well, either way, I hope they become more avaiable faster. I really wanna get a CM5K or an Eureka Effect.JhonnyKiller45 (talk) 09:37, 16 November 2013 (PST)

do collecters count kills?

After seeing them in the market I'm not sure if they count kills or not. I've never seen one in game so I cannot testify.

can the inputs be put in one at a time? or do you need 201 slots just to make this?

when you finish it, do you get a strangifier that you can use on, say, a genuine quality item? or does it just come out with a new weapon once all conditions are met?