Template:Upgrade station primary

From Team Fortress Wiki
Revision as of 15:35, 27 November 2013 by 3waves (talk | contribs) (add translation for japanese)
Jump to: navigation, search
Upgrade Weapons Cost Levels Notes
Destroy Projectiles Leaderboard class heavy.png Primary weapons 400 2 Bullets destroy Rockets and Grenades mid-flight. Increased accuracy and frequency per level.
Knockback Rage 350 3 Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback.
+1 Projectile Penetration 400 3 Projectiles penetrate an additional enemy player.
+20% Damage Leaderboard class demoman.png Grenade Launcher, Loch-n-Load, Loose Cannon 500 4
+25% Projectile Speed Leaderboard class demoman.png Grenade Launcher, Loch-n-Load 150 4
Rocket Specialist Leaderboard class soldier.png Primary weapons 300 4 +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
+25% Damage Leaderboard class scout.png Primary weapons
Leaderboard class soldier.png Primary weapons
Leaderboard class pyro.png Primary weapons
Leaderboard class sniper.png Primary weapons
400 4
+2 Clip Size Leaderboard class soldier.png Primary weapons
Leaderboard class demoman.png Grenade Launcher, Loch-n-Load, Loose Cannon
Leaderboard class medic.png Crusader's Crossbow
400 4
+50% Clip Size Leaderboard class scout.png Primary weapons
Leaderboard class engineer.png Primary weapons except Widowmaker
Leaderboard class medic.png Primary weapons except Crusader's Crossbow
Leaderboard class scout.png Leaderboard class medic.png 400
Leaderboard class engineer.png 200
4
Projectile Penetration Leaderboard class scout.png Primary weapons
Leaderboard class engineer.png Primary weapons except Pomson 6000
Leaderboard class medic.png Crusader's Crossbow
Leaderboard class sniper.png Primary weapons
Leaderboard class scout.png Leaderboard class medic.png Leaderboard class sniper.png 400
Leaderboard class engineer.png 200
1 Projectiles penetrate enemy players.
Explosive Headshot Leaderboard class sniper.png Primary weapons except Huntsman 350 3 Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
+25% Faster Charge 200 4
+5s Bleed On Target Leaderboard class sniper.png Huntsman 250 4
+50% Ammo Capacity TF2 crosshair orange.png All ammunition-using Primary weapons 250 3 Ammo pickups grant more ammo proportionately.
+20% Reload Speed Leaderboard class scout.png Scattergun, Baby Face's Blaster
Leaderboard class soldier.png Primary weapons
Leaderboard class demoman.png Grenade Launcher, Loch-n-Load, Loose Cannon
250 3
+10% Firing Speed Leaderboard class scout.png Primary weapons
Leaderboard class soldier.png Primary weapons
Leaderboard class demoman.png Grenade Launcher, Loch-n-Load, Loose Cannon
Leaderboard class heavy.png Primary weapons
Leaderboard class engineer.png Primary weapons
Leaderboard class medic.png Primary weapons
Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class demoman.png Leaderboard class medic.png 200
Leaderboard class heavy.png 350
Leaderboard class engineer.png 100
4
+25 Health On Kill TF2 crosshair orange.png All damage-dealing Primary weapons 200 4 Health from robot kills can overheal players.
+25% Burn Damage Leaderboard class pyro.png Primary weapons 250 4 Afterburn damage bonus.
+25% Burn Time 250 4 Afterburn duration.
+25% Airblast Force Leaderboard class pyro.png Primary weapons except Phlogistinator 100 4
Mad Milk Syringes Leaderboard class medic.png Primary weapons except Crusader's Crossbow 200 1 Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max at 4 seconds.