Talk:Cow Mangler 5000
Contents
- 1 Untitled off-topic
- 2 Can't be crit boosted
- 3 Weapon testing results
- 4 Splash range?
- 5 Candy Cane
- 6 Reflectable?
- 7 Environmental death icon from afterburn suicide
- 8 Strange 'Finished Off' Message
- 9 Death animations... ?
- 10 Projectiles reportedly causing visual lag
- 11 Paintabilty
- 12 Level 3 Sentry
- 13 Taking down buildings
- 14 Airblast reflects the same as super-charge?
- 15 Lighting arrows
- 16 Mentioning the taunt somewhere
- 17 -10% death penalty?
- 18 Charge Shot stats box is confusing
- 19 Explosion Radius
- 20 Attributes
- 21 Reload Times.
- 22 Aliens?
- 23 Still Charge Taunting
- 24 Afterburn Kill Icon
- 25 Able to fire through teammates
- 26 Disables Dispensers + Teleporters
- 27 Fill Banner with Cow Mangler when shot teammate?
- 28 Mentioning of the Alt Fire
- 29 Weapon Demonstration Suggestions
- 30 July 26, 2011 Patch
- 31 Reflect normal shot damage = Reflect charge shot?
- 32 Achievements
- 33 Translation
- 34 Hightower Bug
- 35 Able to fire a charge shot while taunting.
- 36 Removing False Bug
- 37 Deflected Lasers don't seem to be doing 292 damage.
- 38 Paintability
- 39 Is reflected charge shot disabled enemy building?
- 40 White diamond in the projectile
- 41 Airblast Achievement
- 42 Still a slower reload?
- 43 Paintable Version example?
Can't be crit boosted
I'm not sure if this is a bug or a feature, but this weapon can't be crit boosted at all. Dragonsbrethren 20:26, 20 July 2011 (PDT)
- ...which I made quite clear on the page a decent time ago... - -- Mistah Phoenix (talk) 20:29, 20 July 2011 (PDT)
I've been testing this with bots and other players. The primary fire statistics are pretty much identical to the rocket launcher save for sacrificing the crit rockets for an extra round. The speed is exactly the same. I set up a local host with a bot mimicing me and set the host_timescale to a tenth of normal gamespeed. I used damage indicators to see through all the energy so I could tell when the soldier was injured. He took damage at the same moment I did over the distance of a fairly large room.
Weapon testing results
The alt-fire deals aproximately 35% additional damage AND a mini-crit. -- Mechlord 01:12, 21 July 2011 (PDT)
- That's what a mini-crit is. R4wrz0rz0r 11:46, 22 July 2011 (PDT)
- Yes, but its charge shot does 35% additional damage before the Mini-crit boost is applied, so it's like a double-mini-crit. Vid-szhite
Splash range?
Can anyone confirm if there is a decreased splash damage radius on the regular shot (M1 fire for this weapon) compared to the default rocket launcher's splash damage radius, and what the difference in the splash radius of the regular shot (again, M1 fire for this weapon) compared to the charged shot (M2 on this weapon). Several people have reported that there is a difference, but I haven't had anything come up, but don't want to post anything about it in the weapon stats either way, as I'm not sure. --Unicornesque 07:51, 21 July 2011 (PDT)
I added an edit below. Had I seen this first, I would have edited it here. I've done some testing and the splash for both modes is identical to the regular rocket launcher. All three have a splash of about 111 units from where the rocket lands.
Candy Cane
Does this weapon deal more damage to Candy Cane weilders? ShadowGlove 09:23, 21 July 2011 (PDT)
yes--Unicornesque 10:10, 21 July 2011 (PDT)
Reflectable?
Can the rockets from this launcher be reflected with airblast? Darrenalilim 11:57, 21 July 2011 (PDT)
- Yes Balladofwindfishes 12:00, 21 July 2011 (PDT)
So would airblasting a mini-crit charged shot result in a full-crit rocket? Darrenalilim 12:53, 21 July 2011 (PDT)
- I doubt so, but it's still worth testing. Mail2345 13:01, 21 July 2011 (PDT)
- No, as mini-crits do not stack into normal crits. ShadowGlove 13:29, 21 July 2011 (PDT)
- The only way you will ever send back a full crit is if 1) the original projectile coming to you is already a full crit or 2) you are under the effects of an uber from the Kritzkrieg. Otherwise, you will ALWAYS send back a mini crit. Crits don't stack. Thenyproject 11:48, 22 July 2011 (PDT)
- Then why is the fact still in trivia? Ill remove it, and it should stay removed until the fact can be clarified. --Kajoman 09:20, 10 April 2012 (PDT)
- The only way you will ever send back a full crit is if 1) the original projectile coming to you is already a full crit or 2) you are under the effects of an uber from the Kritzkrieg. Otherwise, you will ALWAYS send back a mini crit. Crits don't stack. Thenyproject 11:48, 22 July 2011 (PDT)
- No, as mini-crits do not stack into normal crits. ShadowGlove 13:29, 21 July 2011 (PDT)
Environmental death icon from afterburn suicide
Should it be under kill icons, or is there another place to put it? It looks out of place in trivia all by itself. Mail2345 13:16, 21 July 2011 (PDT)
- Yes, it probably should be there, with maybe a hover note over it saying where it shows up Balladofwindfishes 13:20, 21 July 2011 (PDT)
Strange 'Finished Off' Message
I was playing 2fort on a server when i met an enemy soldier in one of the small ways to the courtyard. I hurted him (so it counts as 'finished off') and then he used his Mangler and hit us both. I died and he survived with low health, but the afterburn caused by his weapon killed him later. The kill icon that appeared when he died, was my name, the Manglers kill icon , then his name. Like i would have killed him with the Cow Mangler.
I played as scout and didnt own the weapon either. Im sure thats a bug. ( i have a screenshot if you want to see it) Should i add it to bugs section? or do you want to see a proof first.Zeno 01 13:38, 21 July 2011 (PDT)zeno01
- This bug can happen with many (or all) forms of suicide, so it wouldn't be exclusive to this weapon. R4wrz0rz0r 11:48, 22 July 2011 (PDT)
Death animations... ?
I've been noticing that when enemies get killed by this weapon, sometimes, they will vaporise in strange poses and animations. Anyone else seeing this? Also, does charging the shots increase the probability of this happening? Reduxist 15:27, 21 July 2011 (PDT)
Players killed be the Mangler enter a special death animation, it doesnt fire the usual bullets, it fires some sort of energy that vaporizes enemies. Zeno 01 15:34, 21 July 2011 (PDT)
- The description of the weapon clearly says its a Focus Wave. You disintegrate just like in HL2. Oh, Valve. Thenyproject 11:59, 22 July 2011 (PDT)
Projectiles reportedly causing visual lag
I and several others have noticed that some lower end computers experience visual lag when in the middle of a Mangler explosion. Would this be something worth adding to the trivia section? I know someone may say "Oh it's just the because they have an under-powered computer," but I and the people I've heard only have trouble with this weapon's explosions in particular. 8bitlove2a03 20:04, 21 July 2011 (PDT)
- That is not trivia. It's trivial. Thenyproject 20:07, 21 July 2011 (PDT)
- This is not trivia, you should read this page, and you will know what constitutes as trivia and what doesn't. MogDog66 20:13, 21 July 2011 (PDT)
Paintabilty
Should it be noted in a unused content section that the Cow Mangler has the ability to be painted though it is not ingame? - Bpc908 21:36, 21 July 2011 (PDT)
- The trivia section previously noted that it used the paint system instead of having team-colored textures, but it was removed. Whether or not that was accurate I can't say, but if it was it's definitely more interesting than the only piece of trivia we have now. Dragonsbrethren 00:07, 22 July 2011 (PDT)
I have added in that this item is now paintable in game. Before and after screenshots of Value of Teamwork on my steam profile "http://steamcommunity.com/id/atomicow/screenshot/577810944665255274/?" Atomicow 21:06, 13 October 2011 (PDT)
Level 3 Sentry
The Cow Mangler 3000 currently takes 14 shots to demolish a level 3 sentry, assuming the sentry begins at full health and nobody else is damaging or repairing it.
I'm not sure where this information belongs, but I came to this wiki to find it. When I found it wasn't here, I had a friend test it with me. I think it's a useful tidbit that people will be looking for, but I don't want to put it someplace inappropriate. I will leave it here just in case anyone happens to be looking. Palehorse864 01:11, 22 July 2011 (PDT)
- Is this at any range? Don't forget the Mangler has fall off. Thenyproject 11:51, 22 July 2011 (PDT)
- Fall-off does not apply to buildings. They take the same damage at any range -- Firestorm 12:06, 22 July 2011 (PDT)
- Ah, yes. Brain lapse. Thenyproject 02:13, 23 July 2011 (PDT)
- Fall-off does not apply to buildings. They take the same damage at any range -- Firestorm 12:06, 22 July 2011 (PDT)
- It should not be given a special place. The wiki provides both the damage caused by the Cow Mangler and the amount of damage a sentry gun can take. It would be superfluous to provide this, when it is not provided for any other weapon. Dr. Blutengott 19:47, 25 July 2011 (PDT)
Taking down buildings
Adding on to what Palehorse864 said ~ After some casual testing I found the following: 10 'rockets' for a lvl 1 sentry (29 while wrangled), ~11 for a lvl 2 sentry (34 wrangled), 14 for a lvl 3 sentry (~41 wrangled), 7 for a mini-sentry (19 wrangled). Since all other buildings (dispensers and teleporters) have the same hp/lvl as sentries, same applies to them. Useful tidbit if someone can confirm. Dweezy 16:39, 22 July 2011 (PDT)
Airblast reflects the same as super-charge?
Can anyone confirm if normal (not charged) Mangler lasers reflected with the airblast perform the same as a super-charged laser? Since super-charged lasers automatically mini-crit and ignite the target, and the airblast causes any reflected projectile to always mini-crit, does reflecting a normal Mangler laser turn it into a super-charged one that ignites enemies because it is labeled as a mini-crit? Cronie 12:34, 23 July 2011 (PDT)
- I'd assume not - there's nothing to suggest a reflected uncharged projectile has any effect other than the added mini-crit. » Cooper Kid (Blether · Contreebs) 05:15, 22 July 2011 (PDT)
- It does not, just a minicrit laser. No afterburn or huge explosion. Balladofwindfishes 05:53, 22 July 2011 (PDT)
- Actually, when testing I found that reflected shots (charged or un-charged) will always crit doing 243 damage. Mysterious Island 04:07, 17 September 2011 (PDT)
Lighting arrows
I tried it, and I could not get the arrow of my ally to light by firing a fully charged shot right at him. Are we sure this is possible?Balladofwindfishes 08:02, 22 July 2011 (PDT)
Cow mangler doesn't do this, Righteous Bison is the gun that can light friendly huntsman arrows on fire. Xela 17:11, 17 November 2011 (PST)
Mentioning the taunt somewhere
I noticed the name of the taunt was recently removed from the page. I feel it's unique and worth mentioning somewhere (maybe trivia) that the taunt itself has an official name. The taunt itself was also highlighted as a major bonus on both the WETA site and the blog. Balladofwindfishes 08:46, 22 July 2011 (PDT)
- If its worth mentioning, it should go here, and not clutter up the weapon page.--Focusknock 09:25, 22 July 2011 (PDT)
-10% death penalty?
What does that even mean? Brah 13:45, 22 July 2011 (PDT)
EDIT: Guess that actually means "nerfed to death"
Charge Shot stats box is confusing
It rightfully says the charge shot's Mini-crit is 146, but since it always mini-crits, therefore suffering no falloff, shouldn't its charge shot stats be changed to reflect that, listing the ramp-up of its Mini-crit instead of its base? --Vid-szhite
It suffers no "falloff" but at long range it doesn't get ramp-up. Basically, it gets the 150% or whatever damage box at close range, but at medium-long it uses the base figure, so it's best to include the base. Palehorse864 18:42, 22 July 2011 (PDT)
Explosion Radius
The explosion radius for both primary and charged shot is approximately 111 units. This was calculated by spawning a medic bot in an open room and shooting at the ground in front of him until he started taking damage. I then used cl_showpos and walked a straight line until I bumped into his hitbox. I did the same with the regular rocket launcher and got the same result. Palehorse864 19:30, 22 July 2011 (PDT)
- Nice find. Thenyproject 02:14, 23 July 2011 (PDT)
Attributes
This weapons has 7 attributes, but only 6 get displayed. I think there's a problem with the template, since it's the first weapon to have more than 6 attributes. -Shiko 20:05, 22 July 2011 (PDT)
Reload Times.
I compared the reload time for this weapon to the regular RL. The regular one reloads 4 rockets in about 3.4 seconds. The same 4 rockets were reloaded into the Cow Mangler (That's a weird sentence) in 4.2 seconds. I would be appreciative if other people could test this.
How did I test this? I set host_timescale to .1 to slow the game way down and used a stopwatch when I began to reload. I then divided the result by 10 to get a fairly accurate reload time. When the last round was loaded, I hit fire to see if it was ready to shoot. Apparently as soon as that last number goes up, the gun is ready as it fired immediately.
I just tested all 5 rockets and it takes 5 seconds to reload, almost on the dot.
Aliens?
Should the mention of aliens in the trivia stay there? seems far-fetched. Also, sorry about the Bug edit, I didn't know that applied to every weapon. Yaridovich23 09:18, 23 July 2011 (PDT)
- What is far fetched about it? It's not JUST the mentioning of aliens. It's specifically trivia about why the name is what it is. I think it should definitely stay. http://en.wikipedia.org/wiki/Cattle_mutilation Thenyproject 15:15, 23 July 2011 (PDT)
- Don't just take things down like that here. But I think that trivia can stay. Shane Alvarado 22:56, 25 July 2011 (PDT)
Still Charge Taunting
In case you're wondering why I removed it from the undocumented patch notes, video and screenshot time stamp; http://www.youtube.com/watch?v=xxX_XCP5X8A Thenyproject 03:23, 23 July 2011 (PDT)
- And yes, it works with the Director's Vision & Schadenfreude. Thenyproject 03:31, 23 July 2011 (PDT)
Afterburn Kill Icon
I try to use Mangler and make and after burn kill. I see now use normal Mangler kill icon. Should I remove the burn skull icon? Hinaomi 04:54, 23 July 2011 (PDT)
- I'm assuming you mean a suicide from the afterburn? I still get the burning skull icon. http://steamcommunity.com/id/omgitsnewyork/screenshot/594691738615602330?tab=public Thenyproject 05:12, 23 July 2011 (PDT)
- Ok, I see. But when I kill enemy with afterburn. Now use normal icon. Should I fix in Kill icon page with 3 rows? Hinaomi 06:41, 23 July 2011 (PDT)
- That icon shows up ONLY when you kill yourself with afterburn. – Ohyeahcrucz [T][C] 15:12, 23 July 2011 (PDT)
- Ok, I see. But when I kill enemy with afterburn. Now use normal icon. Should I fix in Kill icon page with 3 rows? Hinaomi 06:41, 23 July 2011 (PDT)
Reflecting a charged shot with an airblast will display the burning skull icon. Not sure about normal lasers Rum N Napalm 07:35, 29 April 2012 (PDT)
Able to fire through teammates
I played with the Mangler a lot today testing some stuff, and one thing I noticed was an uncharged shot always flew through my allies, while regular rockets do not usually. I wonder if this a bug, or an unmentioned benefit of the weapon? Balladofwindfishes 10:15, 23 July 2011 (PDT)
- I'm fairly certain regular rockets can go through teammates. Charged shots don't pass through teammates? Rocket Ship BBQ 12:08, 23 July 2011 (PDT)
- I have seen rockets, as well as other projectiles, collide with teammates. Here's an example, http://www.youtube.com/watch?v=mvUCf-Nn-Og, where a Pyro reflects a rocket which collides with the back of a friendly Engineer. While the Pyro committed "suicide" with the rocket, the Engineer was unharmed, since reflecting the rocket labeled it the Pyro's and put it on the BLU Team. As a Soldier, I've also had rockets blow up in my face when a teammate walked in front of me. Cronie 12:46, 23 July 2011 (PDT)
- Overall, this is bugged. Sometimes it does, sometimes it doesn't. That inconsistency is enough to label it as a bug IMO. Thenyproject 15:00, 23 July 2011 (PDT)
- I personally have never have it not happen. My projectile always flies right through teammates, while my rockets explode on contact with them. Considering the bison has the same "feature" I'm wondering if it's intended. I also tested the charge shot and it flew through a Heavy and Pyro but for some reason would never fly through Medic of Sniper, which was just odd. THAT seems more like a bug. Balladofwindfishes 16:54, 23 July 2011 (PDT)
- I'm moving it from the top paragraph to the Bugs section Rocket Ship BBQ 09:27, 25 July 2011 (PDT)
- Yeah, in first second. Hinaomi 10:18, 25 July 2011 (PDT)
- I'm moving it from the top paragraph to the Bugs section Rocket Ship BBQ 09:27, 25 July 2011 (PDT)
- I've never had this inconsistency with actual players, is the thing. I have however, found that reflected projectiles from a pyro are inconsistent in online. Which took forever to test, mind you. I think it needs to be researched more.
- I personally have never have it not happen. My projectile always flies right through teammates, while my rockets explode on contact with them. Considering the bison has the same "feature" I'm wondering if it's intended. I also tested the charge shot and it flew through a Heavy and Pyro but for some reason would never fly through Medic of Sniper, which was just odd. THAT seems more like a bug. Balladofwindfishes 16:54, 23 July 2011 (PDT)
- Overall, this is bugged. Sometimes it does, sometimes it doesn't. That inconsistency is enough to label it as a bug IMO. Thenyproject 15:00, 23 July 2011 (PDT)
Disables Dispensers + Teleporters
Does it disable these buildings, or just disables sentries? Rocket Ship BBQ 12:08, 23 July 2011 (PDT)
- Just the sentry guns. I've survived in a nest when getting hit with the charged shot because of my beloved dispenser. Thenyproject 15:02, 23 July 2011 (PDT)
- I've shot a teleporter and had it turn off. Balladofwindfishes 16:54, 23 July 2011 (PDT)
- From my experience, teleporters shot by this cease to work. I haven't tested anything, but I imagine it would simply cease to work. --Unicornesque 16:56, 23 July 2011 (PDT)
- Not sure about anything in game that has happened to all of us, but the description says buildings, not just sentries. I think we all herp'd before we derp'd. Thenyproject 16:54, 24 July 2011 (PDT)
- I'd really like to see this emperically tested. -- Kanosea 02:00, 29 July 2011 (PDT)
- Not sure about anything in game that has happened to all of us, but the description says buildings, not just sentries. I think we all herp'd before we derp'd. Thenyproject 16:54, 24 July 2011 (PDT)
Fill Banner with Cow Mangler when shot teammate?
I tried to shot my teammate to check this bug. I didn't see rage meter filled. Is this bug really still or out with update? Hinaomi 06:34, 24 July 2011 (PDT)
Mentioning of the Alt Fire
This being the first weapon the Soldier has ever gotten with an alt-fire should be mentioned somewhere. Be it in the main article or in a new Notes section. Jah? Thenyproject 16:44, 24 July 2011 (PDT)
- No. First x to do y trivia is not allowed. Balladofwindfishes 17:00, 24 July 2011 (PDT)
- Thank you for the clarity, people have been saying X of Y trivia isn't allowed, which made no sense to me. Thenyproject 17:04, 24 July 2011 (PDT)
- You outta give the style guide a read, then. It's a pretty often-used phrase on the Wiki. --SilverHammer 17:05, 24 July 2011 (PDT)
- Thank you for the clarity, people have been saying X of Y trivia isn't allowed, which made no sense to me. Thenyproject 17:04, 24 July 2011 (PDT)
Weapon Demonstration Suggestions
The video could use a demonstration to show the slight difference in the reload time. Not saying anything else bad about the video, just something I noticed. I could not do a better job otherwise. ShadowGlove 16:42, 28 July 2011 (PDT)
July 26, 2011 Patch
On July 26, 2011, Valve released a patch that "corrected the damage ramp for the Cow Mangler 5000". What exactly had been wrong with it in the first place? -- Kanosea 02:00, 29 July 2011 (PDT)
- It used to ramp up to 150% (121 damage point blank), whereas rocket launchers are only supposed to ramp up to 125%. Was wondering if that was intentional or not. Guess it wasn't. Clank 04:03, 29 July 2011 (PDT)
Reflect normal shot damage = Reflect charge shot?
- I tested with my brother and I saw some result.
- If you reflect normal shot damage is equal reflect charge shot.
- I think it's bug or something like that. Hinaomi 07:24, 30 July 2011 (PDT)
Achievements
Is there a particular reason there isn't a list of achievements attainable through the use of this weapon? Chrysaor 09:22, 16 August 2011 (PDT)
Translation
i've finished translating the italian page correcting also grammatical errors Terriskill 09:10, 27 August 2011 (PDT)
Hightower Bug
- "When killing a player going to destroy the cart in Hightower, the Soldier will be awarded with a Kamikaze kill."
This is worded really awkwardly and I have no idea what it actually means. Dragonsbrethren 16:08, 28 August 2011 (PDT)
- I take it it's trying to say "When damaging someone who then blows up the Payload cart (thus dying, but also winning the game), the Soldier will be awarded a Kamikaze (Equalizer taunt) kill." 16:10, 28 August 2011 (PDT)
Able to fire a charge shot while taunting.
Is this a glitch, because you can do this with the Schadenfreude and Directors Vision. The Directors Vision charge shot resembles the Soldier firing the shot from his palms perfectly.
Hoss The Engineer 03:22, 17 September 2011 (PDT)
- "It is still possible to taunt and quickly press alt-fire to charge a shot. The result is a laser fired from the Soldier's chest as he taunts. "
- Read the page a bit thoroughly before posting on it's talk page about these things. - nixshadow (t|c) 03:26, 17 September 2011 (PDT)
Removing False Bug
The last bug 'After a moment of not firing, the Soldier will automatically reload the weapon's clip, regardless of the player's auto-reload setting.' is incorrect. Mysterious Island 04:30, 17 September 2011 (PDT)
- It's not "always" but "rarely", so I fixed. Hinaomi 08:58, 6 February 2012 (PST)
- It is 'all the time' for yours truly. Maybe it should be fixed back. - Jetro 17:43, 6 November 2012 (PST)
- All the time for one person and some of the time for everyone else is still rarely. Darkid (|) 17:45, 6 November 2012 (PST)
- So it doesn't do that for you? If so, okay then. I thought this affected everyone. And it just showed up to (ca. 1 month ago) to me, never was before. - Jetro 07:08, 15 November 2012 (PST)
- It is 'all the time' for yours truly. Maybe it should be fixed back. - Jetro 17:43, 6 November 2012 (PST)
- I noticed that it reloads when you press alt-fire. Can anyone verify?Jomarixa808 (talk) 02:32, 5 September 2013 (PDT)
Deflected Lasers don't seem to be doing 292 damage.
I have deflected cow mangler lasers and have them directly hit the target multiple times. Whenever I see it's a direct hit I also see the damage showing it to be 243. 243 is the crit damage of the lasers if they were able to crit without being deflected and I have never gotten any higher. Perhaps the number was seen incorrectly or somehow it was able to ramp-up? Could someone show a video or picture showing a deflected laser dealing 292 damage?--Moneypony 02:59, 15 October 2011 (PDT)
- After tested about 20 times, 243 is crits damage. I'll remove 292 damage and fix this page. Hinaomi 08:53, 6 February 2012 (PST)
Paintability
This weapon was able to be painted some minutes in the Manniversary but then shortly after it was unpaintable, and people still have it painted. Should it be noted somewhere? – Cructo [T][C] 07:33, 22 October 2011 (PDT)
- Backpack link to someone with one painted? Balladofwindfishes 08:50, 22 October 2011 (PDT)
- http://tf2b.com/item/76561197976184869/533008537 – Cructo [T][C] 18:05, 27 October 2011 (PDT)
Youtube user AcesGamer posted this video in april 19th. It shows how paint affects the weapon. http://www.youtube.com/watch?v=FvQq934DKC4. Worth mentioning in bugs/trivia , simply because it is an unique glitch. K-Raider NL 08:36, 22 April 2012 (PDT)
Is reflected charge shot disabled enemy building?
I forgot to think about this one. Can someone test? Hinaomi 09:01, 6 February 2012 (PST)
White diamond in the projectile
The projectile appears to have a white diamond model where the rocket model would normally be (by comparison). This is inconsistant with the other energy weapons. I suspect that this is an oversight considering that the particles for this weapon have been altered many times. I know it's possible that this could be the collision model, but most collision models are invisible/not rendered. Should this be listed as a bug? SupaNeo 12:10, 8 August 2012 (PDT)
Airblast Achievement
Can the ow mangler be airblasted? One achievement is something about it being airblasted Hecarimz 18:36, 30 August 2012 (PDT)
- Yes, you can (As seen in tooltip) Hinaomi (talk) - (contributions) 19:12, 30 August 2012 (PDT)
Still a slower reload?
I've been told (and i've seen so in the latest weapon demonstration) that the cow mangler still has its 5% slower reload attribute, despite Valve removing it in the patch. Can somebody confirm/deny this? --Hawk18727 (talk) 01:02, 16 August 2013 (PDT)
Paintable Version example?
There is a listed bug for this, but it is not shown how this looked on the cow mangler itself. Should there be a picture which explains what changes when you painted it, or that nothing changed at all? Magicalpony (talk) 08:38, 11 December 2013 (PST)
- "Due to the way the model VMTs are set up this resulted in both the model and projectile being painted." stated already that model and projectile being painted. No need to put example image. Rikka Takanashi (talk) • (contributions) 08:51, 11 December 2013 (PST)
- Why not? Let's just go ahead and delete every single cosmetic painted variant image while we're at it. (contribs ▪ talk) 09:00, 11 December 2013 (PST)
- Cosmetics items should have it because people can paint those items at any time, and it's not uncommon to find painted items ingame and maybe wonder what that item would look like in other colours. The Cow Mangler can't be painted any more, and it's pretty damn rare to find anyone with a painted version. I'd say that doesn't really qualify to need painted variant images. Plus, there's a chance that it could heavily confuse people. --Omolong (talk) 09:06, 11 December 2013 (PST)
- How about just an image of two Manglers (RED and BLU) painted say, Balaclavas at the side in the Bugs section? (contribs ▪ talk) 09:11, 11 December 2013 (PST)
- How about a link in the bugs from the past to the images, to show people who are really interested how it looks like? Magicalpony (talk) 09:12, 11 December 2013 (PST)
- Why not? Let's just go ahead and delete every single cosmetic painted variant image while we're at it. (contribs ▪ talk) 09:00, 11 December 2013 (PST)