Talk:Killstreak Kit

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Revision as of 17:16, 4 January 2014 by Railden (talk | contribs) (Answered question)
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Colors and Effects

When possible, can we have someone start adding the colors and effects on some sort of stock weapon? Like a fireaxe or something? Thanks Nibelhim (talk) 08:14, 25 November 2013 (PST)

I'm not the one to do that, but just to have them cleared out for anyone brave enough to enter the Talk page, here's a link to them all http://forums.steampowered.com/forums/showthread.php?t=3202392 Baraklava 14:40, 29 November 2013 (PST)
EDIT: Go crazy, guys! http://steamcommunity.com/sharedfiles/filedetails/?id=201300820#190404

The fabricator levels

EDIT: The level, as all MvM Rewards, is the same as the tour number you just completed, silly me. Something to add somewhere in the article?

Possible Killstreak Medi Gun Bug

The killstreak medi gun counts killstreaks, but these killstreaks do not count toward the top killstreak on the scoreboard at the end of the round. Possible bug? Rockintyler8 (talk) 21:25, 7 December 2013 (PST)

Not a bug, that's intentional

Killstreak Effects Gallery

Hey, Due to the recent upload, It doesn't seem like the images really fit with the Wiki guidelines. So how about an improvement somehow.

  • Maybe showcasing it similar to how we do it on the Unusual page.
  • Perhaps finding a different method to replicate it without a mass screenshot with a lot of things in the background that take the focus away from the point.

Thoughts? Ashes (talk) 23:00, 11 December 2013 (PST)

We could at least start by using screenshots of the killstreaker effects on classes with the default cosmetics. Half of the existing shots have the effect superimposed over unusual hat effects, it's not exactly what you'd call elucidatory.TenhGrey (talk) 05:42, 18 December 2013 (PST)
Yes screenshots are a start but, It would be better to get rid of the background + the distractions as a whole. Like the unusual gallery images. The focus is set on the class with the effect only. So the same the could be used on here. Ashes (talk) 13:16, 18 December 2013 (PST)

Killstreak total between killstreak weapons

Do killstreak counts total up between all killstreak weapons, IE if I get 10 kills with a killstreak sniper rifle, and switch to my pro killstreak carbine, will i get the effects? Nattajerk (talk) 19:28, 13 December 2013 (PST)

Bugs: sheen effects

  • "Some items do not seem to display any sheen effects." -- I recommend either (1) citing and example or a weapon which does not properly display an effect (weapon and color), or (2) remove this otherwise unsupported statement. -- Jmudge (talk) 14:32, 15 December 2013 (PST)
Certain items such as the Fists, Gunslinger and the Chargin' Targe don't have the sheen. However the Targe will adopt the Eyelander's sheen in first person, yet has it's own sheen in third-person. It's probably due to the viewmodel's submodels but don't quote me on it. Ubermunchkin (talk) 16:56, 19 December 2013 (PST)

Eyelander bug

"The Killstreak counter and Head counter on the HUD are overlaid on each other with a Killstreak Eyelander." You sure about this? http://steamcommunity.com/sharedfiles/filedetails/?id=203560476 DarkVulpes (talk) 14:10, 18 December 2013 (PST)

Ausrtalium killstreak

Should it be added that australium weapons can be killstreaked? The preceding unsigned comment was added by Macedolago (talk) • (contribs) 00:32, 21 December 2013

"Killing" a Dead Ringer Spy

How does "killing" a Dead Ringer Spy who faked his death affect the killstreak counter? Does it increase the killstreak number in the killfeed? Does it repeat a previous killstreak number in the killfeed? Will it show the same number twice? Rolen47 (talk) 13:43, 1 January 2014 (PST)

Activating a Spy's Dead Ringer will count as a kill towards your killstreak and advance the number on the killfeed and your HUD by 1. This will be reflected on the killfeed, your HUD, and if it was a 5th kill also display a killstreak message to the server. If you kill that same Spy again legitimately, the same effects will happen as well. This article listed it as a bug, but this is probably intentional behavior because if none of these things occured when activating a Dead Ringer, it would ruin the surprise of the Spy activating it in the first place and make spy checking too obvious. Chicobo329 (talk) 03:27, 2 January 2014 (PST)
See Dead Ringer#Feign death effects. This information shouldn't really be listed here at all. 07:50, 2 January 2014 (PST)