A custom map is a map created by a third-party for use in Team Fortress 2. Third-party mod makers create many, many varied maps. Their creations can be modifications of official maps, including the addition or removal of areas, additional items, or functions, and even time of day or weather alterations. However, mappers aren't just limited to playing with existing maps. Many create completely new and unique maps. During major updates, certain custom maps that have proven popular with the community and Valve-team alike may be directly added to the official Team Fortress 2 map cycle.
Upon joining a server currently playing a custom map, you will automatically begin to download the map file if you don't already have it. You have the option to disable custom content downloads in the options menu; however, with this feature enabled, you will be unable to download custom maps from servers.
Arena
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Backlot
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arena_backlot_rc2
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Release Candidate 2
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Construction
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Hardhat
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arena_hardhat
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Beta 2
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Construction
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Capture the Flag
Standard Capture the Flag
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Atrophy
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ctf_atrophy_b4
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Beta 4
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Alpine
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Cloudburst
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ctf_cloudburst_b4
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Beta 4
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Arctic
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Converge
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ctf_converge_b2
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Beta 2
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Alpine
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Convoy
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ctf_convoy_v2
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Version 2
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Desert
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Deliverance
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ctf_deliverance_b3
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Beta 3
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Alpine
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Fusion
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ctf_fusion_b2
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Beta 2
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Arctic
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Landfall
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ctf_landfall_rc
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Release Candidate
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Alpine
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Mercy
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ctf_mercy
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Final
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Industrial
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Overlook
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ctf_overlook_b1
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Beta 1
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Desert
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Stockpile
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ctf_stockpile_b2
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Beta 2
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Farm
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Wildfire
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ctf_wildfire_b1
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Release Candidate
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Industrial
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Wiretap
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ctf_wiretap_b1
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Beta 1
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Industrial
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Attack/Defend
Control Point
Standard Control Point
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Antiquity
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cp_antiquity_rc1
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Release Candidate
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Cambodian (modified Egypt)
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Croissant
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cp_croissant_rc3
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Release Candidate 3
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Alpine/Spytech
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Obscure
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cp_obscure_final
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Final
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Arctic
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Upland
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cp_upland_rc4
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Release Candidate 4
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Desert
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Attack/Defend
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Ferrum
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cp_ferrum_rc1
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Release Candidate
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Industrial
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Furnace Creek
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cp_furnace_creak_rs
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Release Candidate
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Desert
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Glacier
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cp_glacier_rc7
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Release Candidate 7
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Arctic
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Stoneyridge
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cp_stoneyridge_rc1
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Release Candidate
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Alpine Night/Construction
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Treehouse
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cp_treehouse_b4
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Beta 4
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Canopy
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King of the Hill
100px
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Anthem
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koth_anthem_b3
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Beta 3
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Nighttime/Park
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Arctic
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koth_arctic_b3
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Beta 3
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Arctic
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Autumn Twilight
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koth_autumn_twilight_rc2
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Release Candidate 2
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Nighttime/Swamp
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Basalt
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koth_basalt_rc2
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Release Candidate 2
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Desert
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Dropdown
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koth_dropdown_rc1
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Release Candidate
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Forest
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Highpass
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koth_highpass_b2
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Beta 2
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Industrial
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Moonshine
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koth_moonshine
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Release Candidate
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Swamp
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Sollytude
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koth_sollytude
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Final
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Medieval
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Traingrid
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koth_traingrid
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Beta
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Underground culvert
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Trainsawlaser
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koth_trainsawlaser
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Beta 6
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Devtextures
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Payload
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Alpen
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pl_alpen_rc1
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Release Candidate
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Alpine
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Cashworks
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pl_cashworks_final1
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Final
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Alpine
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Cranetop
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pl_cranetop_b8
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Beta 8
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Industrial
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100px
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Curve
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pl_curve
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Final
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Alpine
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Manngrove
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pl_manngrove_rc5
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Release Candidate 5
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Industrial
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Morrigan Alley
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pl_morrigan_alley_b3
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Beta 3
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Medieval
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100px
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Pier
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pl_pier_b11_fix
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Beta 11
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Nighttime/Island Town
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Swiftwater
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pl_swiftwater20
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Release Candidate
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Alpine/Farm
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100px
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Volcanic
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pl_volcanic_a25
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Alpha 25
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Volcano/Industrial
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Waste
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pl_waste_v2
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Version 2
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Industrial
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Payload Race
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Animus
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plr_animus_a8
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Alpha 8
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Harvest
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Cornfield
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pl_cornfield_s1_a1
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Alpha 1
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Industrial
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Highwind
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plr_highwind
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Alpha 5
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Village
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Panic
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plr_panic_b2
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Beta 2
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Industrial
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Scoville
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plr_scoville_c2
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Alpha 7
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Industrial
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Solitude
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plr_solitude
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Beta 1
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Desert
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Special Delivery
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Congo
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sd_congo_a4
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Alpha 4
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Tropical
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Territorial Control
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Meridian
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tc_meridian_rc3
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Release Candidate
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Tropical
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Training
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Walkway
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tr_walkway_rc2
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Release Candidate
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Industrial
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Official maps
Collections
There are many custom map collections on the Internet. These include:
See also
External links