Servers/ja

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ValveのSource Engineをベースにした、他の全てのマルチプレイヤーゲームのように、Team Fortress 2Template:Wを採用しています。クライアントはプレイヤーのコンピュータ上で動作するゲームのコピーです。また、サーバはプレイヤーが接続するソフトウェアです。現在は全世界で数千のTeam Fortress 2 サーバが存在しています。

サーバはTeam Fortress 2のゲームプレイにおける様々な側面での責任を担っています。あるプレイヤーが取った行動に基づいて(例、武器を発砲した)、適切なレスポンスを決定する前に、それぞれの位置や状態を更新します(例、ターゲットにダメージを与えた)。そして結果を全プレイヤーにブロードキャストします(例、与えたダメージ値を表示する)。また、サーバはプレイヤーによって制御されないイベントも管理します(例、マップ時間、セントリーガンの挙動、etc)。

利点

既存のサーバに参加する代わりに、プレイヤーはゲームをホストする自分のサーバを作ることが出来ます。これによりホストしているプレイヤーはマップローテーションを設定したり、特定のマップや同じゲームモードを連続でプレイすることが出来ます。さらに他の構築済みの設定を変更することも可能です。例えば重力やクラススロット制限、ハイランダー制限などです。カスタムモディフィケーションをインストールすることで、通常とは違うゲームモードを提供することも可能です。

タイプ

Source Engineのサーバを動作させるには2つの方法があります。

リッスン/ローカルサーバ

リッスンサーバは基本的なサーバ作成方法で、プレイヤーのTF2クライアントに付属しています。メインメニューのCreate Serverボタンを選択することで簡単に作成できます。他のプレイヤーもサーバに接続できますが、通常のクライアントも同じシステム上で動作するため、ホストプレイヤーのハードウェアに高い負荷がかかります。このタイプのサーバはLANベースのイベントに最適です。

デディケイティッドサーバ

関連項目: Dedicated server configuration

デディケイティッドサーバは動作にSteamが不要なスタンドアロンサーバです。デディケイティッドサーバはいくつかの要因の中でも、特に負荷が少ないために好まれます。また、多くのデディケイティッドサーバはTemplate:Wのハイエンドハードウェアで動作しています。高パフォーマンスで速い、信頼性の高いコネクションをプレイヤーに提供するには、家庭用回線では滅多に保証できないからです。

必須環境

ゲームサーバ提供者は一般的に専用のハイエンドハードウェアでゲームサーバを動作させています。以下のシステムが動作しているコンピュータならば誰でもサーバを作ることが出来ます。

リッスンサーバ

  • Mac OS X 10.5.8 または 10.6.3 以上で、ゲームの必須環境を満たしている。
  • Windows XP 以上で、ゲームの必須環境を満たしている。

Dedicated server

  • Linux (x86 または amd64)Template:W 2.3.2 以降
  • FreeBSD (x86 or amd64) running the Linux compatibility code in the kernel and a recent base Linux system from the ports collection.
  • Windows 2000 以降

更新履歴

September 20, 2007 Patch
  • Linux Dedicated Server beta release.

September 26, 2007 Patch

  • The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers.
  • Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a number of ways if this is on.

September 28, 2007 Patch

  • Fixed rare server crash due to data corruption in networking.

October 2, 2007 Patch

  • Fixed server crash related to Spy Sappers.
  • Extra options added to 'Game' tab in "Create server" menu option.

October 9, 2007 Patch

  • Improved startup network initialization to catch issues with server firewalls popping up in the background.

October 25, 2007 Patch

  • Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round.
  • Fixed honeypot server problems.

November 20, 2007 Patch

  • Added sv_pure to the server, currently defaults to off. Type "sv_pure" in the console to get the full description.
  • Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length.
  • Server log entries for Round_Win and level changes will now detail the team scores and player counts.
  • Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value.
  • Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup.
  • Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious.
  • Fixed an error when updating name of 32nd player on server.

December 20, 2007 Patch

  • Sudden death mode is now a server option (a convar) and defaults to OFF.
  • Fixed an rcon/console command that could cause server crashes.
  • Fixed a rare crash that can happen when a player being healed leaves the server suddenly.
  • Added the ability for servers to have map-specific .cfg files in the cfg folder.

December 31, 2007 Patch

  • Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked).

January 14, 2008 Patch

  • Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel.

February 14, 2008 Patch

  • Added server log entry for buildings destroyed by their owner.

February 15, 2008 Patch

  • Game server will now try 32 sequential ports to start up on if they are all originating on the same machine. Previously it would stop at 10.
  • Fixed server crash with mp_forcecamera set to 1 (reverted to pre-release behavior).

February 28, 2008 Patch

  • Servers can now specify metatags describing the custom rules they've adopted.
  • Added options for servers who want to become custom games: Disable Critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24.
  • Made several improvements to server-side stat reporting (not related to individual player stats).
  • Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server.

March 6, 2008 Patch

  • Removed sv_alltalk from the list of convars that affect custom server tags.
  • Fixed servers with maxplayers <= 24 that are running SourceTV having the "increased_maxplayers" tag added for their server.

March 13, 2008 Patch

  • Fixed Linux dedicated server map load problems on certain Athlon processors.

March 20, 2008 Patch

  • Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly.
  • Plugged an exploit where the server could send executable code to the client.
  • Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath when mp_timelimit hits on non-Valve maps.

April 1, 2008 Patch

  • Fixed problem that was preventing some dedicated servers from uploading gamestats.

April 2, 2008 Patch

  • Fixed Linux dedicated server crash on map change.

April 30, 2008 Patch

  • Fixed clients being able to trigger sv_soundscape_printdebuginfo on the server.
  • Fixed potential "nuke" exploit in rcon subsystem.

August 4, 2008 Patch

  • Fixed _resetgamestats command causing server crash.

July 14, 2009 Patch

  • Improved connection logic to help servers that aren't automatically reconnecting to Steam.
  • Fixed setinfo exploit that allowed restricted convars to be set while connected to a server.
  • Fixed "sensitivity" ConVar not capping the upper value which sometimes caused a server crash.

May 27, 2010 Patch

  • Added client/server version check on client connect.

June 11, 2010 Patch

  • Fixed a case where servers could get stuck in an infinite loop while spawning bots.

February 14, 2011 Patch

  • Improved the version mismatch error message received when connecting to a server with a different version than your client.

February 22, 2011 Patch

  • Fixed a server crash exploit caused by malformed network packets.

February 24, 2011 Patch (Community Map Pack Update)

  • Fixed another server crash exploit caused by malformed network packets.
  • [非公開] Fixed trades only displaying one of the items traded to the server.

March 10, 2011 Patch (Shogun Pack)

  • Added check to prevent multiplayer servers from transmitting 1 as their maxplayers value to connecting clients.
  • Fixed clients being able to use particle exploits on sv_pure servers.

April 15, 2011 Patch

  • Fixed a server crash caused by the server triggering a nextlevel vote.

March 15, 2011 Patch

  • Fixed a server crash caused by using the Half-Zatoichi to hit someone not holding a weapon.

April 18, 2011 Patch

  • Fixed a server crash that could occur if TFBots were used across map changes.

May 9, 2011 Patch

  • Replay publishing system will try to do a rename for local HTTP mode but will manually copy and delete the file if the rename fails, which can happen if the source and destination are on different volumes.
  • Fixed threading issues on Linux, which was causing major lag spikes.
  • Fixed replay data cleanup system, which cleans up stale data at the end of each round. This asynchronous operation can be explicitly invoked by executing a replay_docleanup command on the server.

May 10, 2011 Patch

  • Replay
    • Fixed a server lockup during data cleanup

May 13, 2011 Patch

  • Fixed a server crash caused by a mismatched items schema.

May 25, 2011 Patch

  • Fixed a few server crashes caused by the replay system
  • Fixed a server crash caused by the vote system

June 17, 2011 Patch

  • Fixed a server crash caused by the replay system
  • Fixed a server crash caused by disguising Spies
  • Fixed a server crash on startup caused by writing to the console
  • Fixed a server crash triggered during entity cleanup

June 27, 2011 Patch

  • Added a server console message when a player is sent to the server via the matchmaking system

July 28, 2011 Patch

  • Fixed a damage calculation in the Mantreads on Linux server, which could cause a physics crash

September 2, 2011 Patch

  • Fixed a server crash exploit caused by invalid player viewangles

October 17, 2011 Patch

  • Fixed a server crash that occurred when running both SourceTV and Replay.

October 18, 2011 Patch

  • Fixed a frequent server crash related to packfiles.

October 18, 2011 Patch #2

  • Fixed a server error about unprecached models

2012年2月2日 パッチ

  • Adjusted error messages on servers when players drop due to Steam authentication failure to be more clear
  • Additional important server messages now go to the server log instead of just the console
  • Fixed a server crash caused by Holiday Punch critical attacks on physics objects

See also

External links