Template:Mvm mission mean machines

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Sub-wave Class Count Delay(s) Credits
Wave 1
1A
Heavy steelfist
Hard 1 8 8 0 12 200
Pyro
Easy Primary only 3 12 48 15 3 400
Wave 2
2A
Demoman
Easy 4 16 16 0 8 300
Pyro
Expert Fires continuously 5 10 15 20 12 200
Pyro
Pyro
Pyro
Pyro
Easy Secondary only
Pictogram plus.png +60% fire rate bonus
Pictogram plus.png +80% faster reload rate
Detonator
2B
Scout
Normal 200% fire rate penalty 5 10 40 28 1 100
Demoman
Easy 1 6 12 28 6 200
Support
Sniper
Hard Vision range 2500 1 120 60
Wave 3
3A
Tank
26,000 1 1 0 100
3B
Heavy
Easy 6 12 24 20 13 200
3C
Demoknight
Hard 1 6 24 30 1 250
Sniper bow
Hard 2 8 30 36 1 200
Wave 4
4A
Scout stun
Expert 1 3 3 0 24 200
Heavy champ
Easy 2 10 26 12 2 200
4B
Soldier infinite
Expert 1 1 1 30 0 100
Heavy champ
Easy 2 10 26 12 2 200
Support
Sniper
Hard Vision range 2500 1 60 60
Wave 5
5A
Tank
14,000 1 1 0 150
Tank
14,000 1 1 0 150
5B
Demo

Type 1
Expert 2 4 4 85 8 100
Medic

Quick-Fix Medic
Normal Pictogram plus.png +900% heal rate
Pictogram minus.png -90% ÜberCharge rate
Scout
1/4 Easy
3/4 Hard

3/4 Melee only
14 14 56 38 0 100
Pyro
Easy 4 4 16 48 0 200
5C
Demo

Type 1
Expert 1 1 1 0 0 250
Wave 6
6A
Pyro
Easy 1 12 48 0 0.4 100
Heavy
Expert 5 5 5 2 2 200
Soldier
Soldier
Soldier
Soldier
Expert
6B
Heavy
Easy 4 12 32 60 3 200
6C
Soldier
Expert 1 3 3 2 6 100
6D
Soldier infinite
Expert 1 2 2 10 10 100
Support
Scout
Hard Melee only 2 4 100 0 2 0
Spy
Expert 1 30 40