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Template:Displaytitle:Conoce al Equipo
« | Nueve mercenarios han venido por un trabajo. Es la mitad de un siglo muy parecido al que acabamos de tener. Tiempos mas simples. Hay tres estaciones de TV, una compania de telefono, y dos corporaciones que secretamente controlan todos los gobiernos del planeta. Cada corporacion administra su mitad con un multi-disciplinado ejercito de empleados. Para cualquier problema sin una obvia solucion burocratica, mercenarios como ellos son contratados para arreglar la situacion a la fuerza. Ahora es tu oportunidad de Conocer al Equipo.
— Resumen de 'Conoce al Equipo'
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Los videos de Conoce al Equipo son una serie de cortos animados por computadora protagonizados por las varias clases de Team Fortress 2.
File:Meetthesandvichbutton.png |
Sobre la serie Conoce al Equipo
Los clips tienen su origen como libretos de audicion para los actores de voz que actuan como el Heavy, el Sniper y el resto de los personajes del juego. El primer video de la serie, Meet the heavy, lanzado en Mayo del 2007, es casi palabra por palabra lo que Valve uso para probar a Gary Schwartz. El video se hizo para promover la personalidad del juego. Luego de que el primer corto fue lanzado, Meet the heavy, los videntes fueron encantados tanto por la calidad de la animacion y el humor del guion, comparandolo con animaciones profesionales por estudios como Pixar. A vista de la recepcion positiva, Valve anuncio planes para hacer videos para cada clase en el juego, con posibles usos alternativos de los items y NPCs como "Conoce al Sandvich". Solo "Conoce al Medic" y "Conoce al Pyro" faltan ser presentados.
Robin Walker has stated that the videos "tie in to the strategy we have with TF2 of continually updating the service ... it makes a lot more sense." "What the videos do is give ways for people who don't even have Team Fortress 2 yet to get some entertainment from the game. And that may turn them into TF2 players and customers." [1]
The videos were not released for promotional purposes and fan service alone but also influenced the game itself. Eric Wolpaw stated that "It helped everyone on the team get a little bit more in tune with who that particular character was, so we just kept knocking them out and they kept on being popular," An example of how the videos influenced the design of the game was the Sandvich, which according to Robin Walker "came almost directly out of the movie… We felt the movie had justified and created a way for us to have a 'Sandvich' in the game and have that action [of eating it] make any kind of sense in our game world." Jarate was also added into the game after it's appearance in Meet the Sniper.
The videos also helped the game's technology. Valve used Meet the Heavy to test the facial animation system the studio was developing for TF2. According to Walker, the new system "allowed our characters to have a much greater range of expressions than we were able to do in Half-Life… We wanted a test case for that." Ultimately, what they got to work in the Meet the Team videos is what would display for players running the game itself at its highest settings. Walker recalled that team's pleasure about "the expression on the Heavy at the end when he's shooting and screaming." It was no fake. "It wasn't this thing that the coolest bit in [the movie] was something that would happen in the game."
Source Filmmaker
The tool used to create Team Fortress 2's "Meet the Team" videos as well as Left 4 Dead's introduction video is the Source Filmmaker, an application that runs inside the engine. It allows users to record themselves many times over in the same scene, creating the illusion of many participants, as well as supporting a wide range of cinematographic effects and techniques such as motion blur and depth of field. (Motion blur has now been added to the games themselves, though only when the view is moving at high speeds - not per-object as in the film-maker). The tool also allows the use of extra-high quality textures for the classes as seen in the Meet the Team videos. This tool was leaked, being only possible to use with the public beta version of TF2. Valve have stated an intention to release the tool publicly at some point in the future.
External Links
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