Secondary
![Stickybomb Launcher](/w/images/thumb/7/7c/Item_icon_Stickybomb_Launcher.png/100px-Item_icon_Stickybomb_Launcher.png) Stock Stickybomb Launcher
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8
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24
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Base: 103—138
Crit: 353
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Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.
Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Can lay up to 8 stickybombs at once.
Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it.
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![Chargin' Targe](/w/images/thumb/7/7a/Item_icon_Chargin%27_Targe.png/100px-Item_icon_Chargin%27_Targe.png) Unlock Chargin' Targe
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N/A
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N/A
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Full charge:
- 50 + 10 per head (up to 5 heads)
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Secondary fire makes the player charge forward at high speed, adding mini-crits at half charge or critical hits at full charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage.
Adds 50% resistance to fire damage.
Adds 40% resistance to explosive damage.
Immunity from afterburn.
Grants its abilities passively, does not need to be selected.
Does not grant resistance to self-inflicted damage.
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![Scottish Resistance](/w/images/thumb/2/2c/Item_icon_Scottish_Resistance.png/100px-Item_icon_Scottish_Resistance.png) Unlock Scottish Resistance
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8
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36
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Base: 103—138
Crit: 353
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Primary fire launches the bombs, secondary fire makes all under the crosshair explode at once. Holding primary fire launches the bomb farther.
Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.
Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it.
Can destroy enemy stickies.
Can lay up to 14 stickybombs at once.
Has 12 more ammo carried.
Has 25% higher firing speed.
Stickybombs have 0.8 sec. longer priming time.
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![Sticky Jumper](/w/images/thumb/5/56/Item_icon_Sticky_Jumper.png/100px-Item_icon_Sticky_Jumper.png) Craft Sticky Jumper
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N/A
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8
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72
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Base: 0
Crit: 0
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Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.
Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it.
Grants the player 200% extra max secondary ammo.
No self inflicted blast damage taken.
Unable to damage enemies.
Unable to carry the intelligence
Can lay up to 2 stickybombs at once.
No random critical hits (purely cosmetic, as they don't inflict any damage either).
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![Splendid Screen](/w/images/thumb/c/c3/Item_icon_Splendid_Screen.png/100px-Item_icon_Splendid_Screen.png) Craft Splendid Screen
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N/A
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N/A
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Full charge:
- 85 + 17 per head (up to 5 heads)
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Secondary fire makes the player charge forward at high speed, adding critical hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 85 or more damage.
Adds 20% resistance to fire damage.
Adds 15% resistance to explosive damage.
Ability to deal charge impact damage at any range.
Has 70% more charge impact damage.
Grants its abilities passively, does not need to be selected.
Does not grant resistance to self-inflicted damage.
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![Tide Turner](/w/images/thumb/c/cd/Item_icon_Tide_Turner.png/100px-Item_icon_Tide_Turner.png) Craft Tide Turner
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N/A
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N/A
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Full charge:
- 50 + 10 per head (up to 5 heads)
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Secondary fire makes the player charge forward at high speed, adding critical hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage.
Adds 25% resistance to fire damage.
Adds 25% resistance to explosive damage.
Full turning control while charging.
Kills while charging refill 100% of charge meter.
Grants its abilities passively, does not need to be selected.
Does not grant resistance to self-inflicted damage.
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This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
![Globeicon.png](/w/images/thumb/e/e1/Globeicon.png/36px-Globeicon.png) | This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table demoman secondary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: cs, da, de, es, fi, fr, hu, it, ja, ko, nl, pl, pt, pt-br, ro, ru, sv (add)
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