Windows dedicated server

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This is a setup guide that allows you to install a basic Team Fortress 2 Windows dedicated server. In the below example the server is installed onto the C drive in a folder called 'hlserver'.


Download and install the SteamCMD Tool

It is recommended you create a separate user to install and run game servers. It is also recommended you use the non-beta version of the Steam client, otherwise it won't be able to locate Steam libraries.

  • Download steamcmd.zip
  • Unzip steamcmd.zip to a directory, for example 'C:\hlserver'.

Create a SteamCMD script

  • Create a file called tf2_ds.txt in the folder where you installed the tool. In this example, that is 'C:\hlserver'
  • Edit the file with this text:
@ShutdownOnFailedCommand 1
@NoPromptForPassword 1
login anonymous
force_install_dir c:\hlserver\tf2
app_update 232250
quit

If you want to opt in to the prerelease version of the TF2 dedicated server, add this line before the app_update line:

beta prerelease

Create an updating batch file

  • Create a file called update.bat in the folder where you installed the tool.
  • Edit the file with this text:
steamcmd +runscript tf2_ds.txt
pause

Start the download/update

  • Run the update.bat to start the download. This may take several hours as dedicated server content is currently 5.1 GB.
  • You may need to run the file *multiple* times until the message "Success! App '232250' fully installed." displays.

Create/Update server files

  • Create a file called server.cfg in 'C:\hlserver\tf2\tf\cfg'
  • Edit the file with these details:
hostname "Your server's name"		//The server name that players will see in the server browser and in the scoreboard
sv_password ""				//Leave empty if you do not want a password
rcon_password "Your_Rcon_Password"	//Password to enable rcon access from the console
mp_timelimit 30 			//Time per map in the rotation, in minutes. 0 to never rotate the map on a timer.
mp_maxrounds 10				//Maximum number of rounds to play per map before forcing a mapchange
sv_allowupload 1			// Allow clients to upload customization files (e.g. sprays)
sv_allowdownload 1			// Allow clients to download files (e.g. sprays, custom maps, custom content, etc.)
net_maxfilesize 15			// Maximum allowed file size for uploading in MB (Optional)

An example with more cvars (console variables) can be found in Example Server.cfg for TF2 dedicated server.

  • Create the files motd.txt and mapcycle.txt in 'C:\hlserver\tf2\tf\cfg'
You may want to use the motd_default.txt and mapcycle_default.txt as references
  • Create a file called pure_server_whitelist.txt in 'C:\hlserver\tf2\tf\cfg'
It is advised that you copy and paste the contents of the pure_server_whitelist_example.txt file into your file first, and then apply any modifications you may want

Create a batch file to run the server

  • Create a file in 'C:\hlserver\' called tf.bat
  • Edit the file with this text:
tf2\srcds.exe -console -game tf +sv_pure 1 +map ctf_2fort +maxplayers 24
  • Run the file tf.bat to start your server

This will start a pure server with 24 slots running on 2Fort by default. If you don't wish to apply pure server rules, you can remove +sv_pure 1. You can also change the value of maxplayers up to 32.

Other command line options

Some other common command-line options for TF2 are:

  • -ip 1.2.3.4 - Bind to a specific IP address. By default, the server listens on all network interfaces.
  • -port 27015 - Bind to a different port (27015 is the default)
  • -strictportbind - If a server is already running on the specified port, the server will shut down instead of moving to the next available port.
  • +randommap - Use instead of +map to select a map at random
  • +servercfgfile - Which tf\cfg\ file to execute on map change, defaults to server.cfg
  • +mapcyclefile - Which tf\cfg\ file contains this server's mapcycle, defaults to mapcycle.txt. Will also look in tf\
  • -replay - Executes replay.cfg and adds an additonal slot for the replay bot, but removes it from the player count.


External links

See also