Watergate
![]() | “I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Watergate | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Maritime city |
Setting: | Dusk |
Map Overview | |
Watergate is a community-made map with a custom mode called Player Destruction. Each player has a bounty on their head, which starts at $1. Killing someone will drop their bounty on their corpse, as well as increase their killer's bounty by $1. There is a control point that slowly produces money for whichever team owns it, and a UFO that will drop a care package in the center of the map every 90 seconds.
Watergate won 2nd place in the 2014 TF2Maps.net Major Mapping Contest #11, "Mercs vs. Aliens".
Update history
- added more detail
- optimised map more
- fixed some broken things with the cores from the ufo
- fixed the ufo going through the building at mid
- fixed some clips around the map
- added just a lot more clipping around the map
- added some more signs
- added some more background noise
- added scorch marks from lasers / some particles / broken stuff
- added paint cans near the graffiti
b4 (november 12th, 2014) (Internal):
- optimising stuff
b3 (november 10th, 2014):
- actually fixed the broken things
- publicly released map for testing
b2 (november 10th, 2014) (Internal):
- fixing broken things
b1 (november 10th, 2014) (Internal):
- full artpass
a5b (october 16th, 2014) (Internal):
- made a new route from the sewers' start, up onto the bridge with the box climb up to medium healthpack walkway
- made it so if you hold the tower then when the ufo comes it will drop 3 less cores for your team
- made it so players can escape along the sides of the ufo beam
- made it so you can get up the pipe jump without a crouch jump
- made it so you can't capture the point while standing on the sniper ledge
- made the healthpack in apartment a medium, and added a small health to the top of tower
- added a small health and ammo to the room in between spawn and tower
- added more signage showing where the point is
- fixed some clipping issues at mid that would slow players down if they walked backwards up the ramps
- fixed up the box / barrel climb so its easier to climb up without hitting your head
a5a (october 10th, 2014):
- brang spawns even closer to mid, and made the second exit instead route down to the sewer section
- added a point icon showing it has something to do with cores
- added some point arrow signs around the map / resupply signs too
- made it so snipers aren't affected by the ufo beam
- refined some ufo stuff still
a4b (october 9th, 2014):
- moved spawns 256 units even closer to mid
- redesigned the junction area and just linked the bottom sewer up to the window buildings
- added a second way out of spawn and gave a one way window too
- some ufo changes with lift speeds and arrival times
a3 (october 7th, 2014) (Internal):
- moved spawns in 256 units closer to mid
- blocked off the apartment line of sight so it was safer to move into the building
- experimented with point / gamemode ideas
a2 (october 5th, 2014):
- cut out the bottom section of the tower wall, opens up the point area for combat + sniper sightlines from bridge
- increased occurrence of UFO
- increased UFO speed / lift speed
- tried adding neutral outline to point but that seems to have not worked
- added an overhang from the windows, adds route from tower > windows / windows > lower tower
- added blockbullet all around the boat so cores don't go through it
- made the point's core drops in groups of 3 / 15 seconds, instead of 1 / 5 seconds
Screenshots
External links
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