Spy (Classic)

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Spy (Classic)
Spy (Classic)
Basic Information
Type: Offensive
Health: 90
(140 when overhealed by a Medic)
Armor: 120
Armor type: Medium
Speed: Medium

The Spy is a class in the classic Team Fortress games. His primary role is to infiltrate the enemy's base and perform activities such as killing high value targets or slip past enemy defenses and grab the enemy flag. In order to do this, he has the ability to disguise himself as members of the enemy team and feign death. To take out high value targets, the Spy is equipped with a Knife that will kill an enemy in one hit if the target is backstabbed. He can also use the Tranquilizer Gun to slow down a potential victim in order to make a backstab easier.

In case of an emergency, the Spy is equipped with a Double-Barrel Shotgun and Nailgun. These weapons let the Spy fight back in case he is caught. He also has 100 points of Medium Armor in order to survive a few extra hits.


Basic Strategy

  • Make a plan. Be prepared to run if discovered.
  • Choose your Disguise well. Match your disguise to the place you are in. For example, if you are at the front lines, disguise as a Soldier or other class that would normally be seen at the front lines. If you are at the enemy base, disguise as an Engineer or Sniper depending on your location within the base.
  • Avoid Pyros at all cost, if they set you on fire through a Spy check, you will usually be killed swiftly by the enemy team.
  • Destroy Sentry Guns. A Spy is the ultimate Sentry killer as they can throw grenades without losing their disguise. A single Hand Grenade will do the job if you can aim well. Throw two if you are in a hurry and cannot take the time to line it up.
  • Your backstab is an instakill to any enemy. Use it on high priority targets.
  • Your hallucination grenades last a relatively long time and can cause a lot of mayhem to an enemy. You can either distract them for others to finish off or force them to wait out until they can operate properly again.
  • Gas grenades are great for defending a dropped flag. Throw 3 or 4 gas grenades on the flag. The stacked knockback is great enough to make the flag unapproachable by strafe jumps and slow rocket jumps. This helps prevent the enemy team from suiciding to touch the flag and reset the return timer.
  • An ability valuable to a Spy is feign death. You will appear to die but can still look around. Be careful; your corpse will rotate as you look around. Many will assume they killed you and move on. This ability can be used to get a second chance at a backstab if your target realised you the first time.
  • You can not get up while feigning death if someone is standing on top of you. Don't stay feigned in high traffic areas for too long or an enemy may spot you, stand on you, and Crowbar you to death.
  • To effectively use feign death, crouch with your back against a wall. This will force a specific animation that results in the body falling behind the wall. Only your feet will be visible.

Special Abilities

Class Skill: Opens up disguise menu.

Abilities:

  • Uncover an enemy Spy by touching him.
  • Disguise as any class on the other team.
  • Feign your own death.


Weapons

Weapon Clip
Size
Ammo
Carried
Ammo
Type
Notes / Special Abilities
Weapon 1 Knife N/A N/A N/A If an enemy is hit from behind, it will result in an instant kill.
Weapon 2 Tranquilizer Gun 40 N/A Shells Reduces target's movement and turn speed by a half.
Weapon 3 Double-Barrel Shotgun 16 40 Shells
Weapon 4 Nailgun 100 N/A Nails

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Primary Hand Grenade 4 High
Secondary Gas Grenade 4

Trivia

  • The original Spy from Quake Team Fortress was based off a glitch where players would see enemies as their own team.
  • A Quake Team Fortress server setting allowed the Spy to turn invisible instead of disguising. This is similar to TF2's Cloak mechanic.

Gallery

See Also