Template:PatchDiff/July 2, 2015 Patch/tf/tf2 misc dir.vpk/materials/models/weapons/c models/c medigun/c medigun.vmt
< Template:PatchDiff/July 2, 2015 Patch
Revision as of 23:14, 2 July 2015 by MousseBOT (talk | contribs) (Diff of file "tf/tf2_misc_dir.vpk/materials/models/weapons/c_models/c_medigun/c_medigun.vmt" for patch July 2, 2015 Patch.)
N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/weapons/c_models/c_medigun/c_medigun"
N/A4 "$phongexponenttexture" "models/weapons/c_models/c_medigun/c_medigun_exp"
N/A5
N/A6 "$phong" "1"
N/A7 //commented out to use the exponent mask
N/A8 //"$phongexponent" "255"
N/A9 "$phongboost" "4"
N/A10
N/A11 //scales up the exponent texture which usually only has about 120 levels of exponent
N/A12 "$phongexponentfactor" "135"
N/A13 "$phongalbedotint" "1"
N/A14
N/A15 "$lightwarptexture" "models/lightwarps/softened_weapon_lightwarp"
N/A16
N/A17 "$phongfresnelranges" "[.3 .5 3]"
N/A18 "$halflambert" "1"
N/A19 "$glowcolor" "1"
N/A20
N/A21 "$envmap" "env_cubemap"
N/A22 "$envmaptint" "[.032 .032 .032]"
N/A23
N/A24 "$tempvar" "0"
N/A25
N/A26 //commented out to use the exponent mask
N/A27 //"$basephongexponent" "15"
N/A28 //"$basephongboost" "3"
N/A29
N/A30 "$basemapalphaphongmask" "1"
N/A31
N/A32 "$rimlight" "1"
N/A33 "$rimlightexponent" "2"
N/A34 "$rimlightboost" "2.5"
N/A35 "$rimmask" "1"
N/A36
N/A37
N/A38 // Cloaking
N/A39 "$cloakPassEnabled" "1"
N/A40 "$sheenPassEnabled" "1"
N/A41
N/A42 "$sheenmap" "cubemaps/cubemap_sheen001"
N/A43 "$sheenmapmask" "Effects/AnimatedSheen/animatedsheen0"
N/A44 "$sheenmaptint" "[ 1 1 1 ]"
N/A45 "$sheenmapmaskframe" "0"
N/A46 "$sheenindex" "0"
N/A47
N/A48 "$yellow" "0"
N/A49
N/A50 "Proxies"
N/A51 {
N/A52 "AnimatedWeaponSheen"
N/A53 {
N/A54 "animatedtexturevar" "$sheenmapmask"
N/A55 "animatedtextureframenumvar" "$sheenmapmaskframe"
N/A56 "animatedtextureframerate" "40"
N/A57 }
N/A58 "invis"
N/A59 {
N/A60 }
N/A61 "ModelGlowColor"
N/A62 {
N/A63 "resultVar" "$glowcolor"
N/A64 }
N/A65 "Equals"
N/A66 {
N/A67 "srcVar1" "$glowcolor"
N/A68 "resultVar" "$selfillumtint"
N/A69 }
N/A70 "Equals"
N/A71 {
N/A72 "srcVar1" "$glowcolor"
N/A73 "resultVar" "$color2"
N/A74 }
N/A75 "YellowLevel"
N/A76 {
N/A77 "resultVar" "$yellow"
N/A78 }
N/A79 "Multiply"
N/A80 {
N/A81 "srcVar1" "$color2"
N/A82 "srcVar2" "$yellow"
N/A83 "resultVar" "$color2"
N/A84 }
N/A85
N/A86
N/A87 "WeaponSkin" {
N/A88 }
N/A89 }
N/A90}