Alpen
Revision as of 02:44, 14 July 2015 by Dr. Scaphandre (talk | contribs) (Prepared the locations and updated the rest of the page.)
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“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Alpen | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine |
Setting: | Daylight, sunny |
Hazards: | Pitfall |
Map Overview | |
Alpen is a single-stage Alpine-styled Payload map, made by Bloodhound.
Contents
Locations
Checkpoint 1
Checkpoint 2
Checkpoint 3
Checkpoint 4
Update history
01/03/2012
- Public Release on TF2M (Beta1)
01/08/2012 - Beta2
- Fixed serval (Sniper-)sightlines
- Replaced the building near CP3
- Minor track modifications to fit the new buildings
- General disadvantage for red (balance)
- Many minor bugs
- Oneway spawngate in red´s first spawn can now opened from outside
01/09/2012 - Beta2a
- No geometry changes
- Fixed some gameplay breaking bugs
- Small tweaks and balance changes
02/16/2012 - Beta3 (just released to some servers)
- Balance changes
03/25/2012 - Beta4c
- Optimization (finally)
- New spawn for red (segment 2 and 3)
- More detail
- Changed final a bit
07/12/2012 - RC1
- Much fps optimization (thanks eerieone)
- Much more detail
- File size optimization (55mb->46mb)
- Fixed that CPs wasn't capped after the cart passed
- Made the area around final a bit wider
- Valance changes on CP1/3/4
Trivia
- The name "Alpen" means "Alps" in German.
See Also
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