Alpen

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Alpen
PL Alpen.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Alpine
Setting: Daylight, sunny
Hazards: Pitfall
Map Overview
Alpen overview.png

Alpen is a single-stage Alpine-styled Payload map, made by Bloodhound.

Locations

Overview of the map.

Checkpoint 1

The cart starts outside the BLU Base and moves past a storage structure toward a right turn in-between several wooden structures. Once turned, it will continue straight ahead towards a bridge over a small river.

  • BLU Base: The BLU Base is a two floored structure with three exits: One in the center where the cart is, one on the left side, and one on the second floor on the right to the catwalks.
  • Small Store Room: To the right of the tracks is a store room by a set of stairs. Inside is a medium health and ammo kit.
  • Wooden Structures: On both sides of the turn are two wooden structures. The one on the left of the tracks has a small health and ammo kit and a balcony to use as a vantage point. The one on the right has a small and medium health and ammo kit, and a rooftop accessible to rocket/sticky jumpers. The roof has a small health kit and a hatch that leads inside the building.
  • Wooden Tower: Across the catwalks of the right wooden structure is a small wooden tower. The tower can be used as a vantage point and has a small health and ammo kit.
  • Death Cliff: Behind the wooden tower is a death pit with two logs connecting to a precarious rock. On the rock is a max health kit.
  • River Bridge: The location of Checkpoint 1. On the roof of the bridge is a small health kit and underneath it underwater is a medium ammo kit.

Checkpoint 2

Past the bridge the cart proceeds through a small gate where it will zigzag in-between two grain silos.

  • Gate: Past the bridge is a gate
  • RED Spawn:
  • Grain Silos:
  • Wood Storage Structures:

Checkpoint 3

From the grain silos the cart continues down a narrow path towards another right turn by a shed and lumber platform. From there it'll move uphill into a large RED team structure where the third checkpoint lays.

  • Wooden Structures:
  • Sawmill:
  • Shack:
  • RED Spawn:
  • Checkpoint Structure:

Checkpoint 4

Out the other side, the cart will pass underneath a large wooden structure and go by a run down train platform. Past the platform, the cart will continue forward towards it's destination: the hatch in front of RED Base.

  • Wood Towers:
  • Train Platform:
  • RED Base:


Update history

01/03/2012
  • Public Release on TF2M (Beta1)

01/08/2012 - Beta2

  • Fixed serval (Sniper-)sightlines
  • Replaced the building near CP3
  • Minor track modifications to fit the new buildings
  • General disadvantage for red (balance)
  • Many minor bugs
  • Oneway spawngate in red´s first spawn can now opened from outside

01/09/2012 - Beta2a

  • No geometry changes
  • Fixed some gameplay breaking bugs
  • Small tweaks and balance changes

02/16/2012 - Beta3 (just released to some servers)

  • Balance changes

03/25/2012 - Beta4c

  • Optimization (finally)
  • New spawn for red (segment 2 and 3)
  • More detail
  • Changed final a bit

07/12/2012 - RC1

  • Much fps optimization (thanks eerieone)
  • Much more detail
  • File size optimization (55mb->46mb)
  • Fixed that CPs wasn't capped after the cart passed
  • Made the area around final a bit wider
  • Valance changes on CP1/3/4

Trivia

  • The name "Alpen" means "Alps" in German.
  • Inside the BLU base in a closed off room to the right of the front door, there is a RED briefcase on top of some computers.

Gallery

See also