Stop that Tank!
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Basic information
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Type: |
Game mode
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Availability: |
Public
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Creator(s): |
Banshee and linux_lover
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Released: |
September 21, 2013 (First debut) August 13, 2015 (Public release)
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Link(s): |
Steam group GitHub
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Stop that Tank! is a community game mode that combines themes from both Payload and Mann vs. Machine. Play unfolds on Payload and Payload Race maps. The payload Cart is replaced by the Tank Robot and moves on its own, following the path of the cart. There are two teams: Robots and Humans. They are tasked with escorting the Tank or preventing it from reaching its destination. Players have the opportunity to take control of Giant Robots and Sentry Busters which typically have buffed health, loadouts, and special abilities.
Gameplay
There are two distinct types of gameplay for Payload and Payload race maps.
Payload
Write about specific game play mechanics for payload.
Payload Race
Write about specific gameplay mechanics for payload race.
Giant Robots
Available in Payload
List of Payload Giants
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Giant Soldier
Health: 10,000
Movespeed: 98 HU/s
Like a normal Soldier, this giant can manage just about any threat. However, it must take care to place its shots carefully, as there are no reload speed or clip size bonuses. Due to the lack of a Shotgun, airblast can be an effective means of defending your team against this giant. Although it's normally quite slow, it can also perform rocket jumps in PLR maps to traverse areas faster, or to make a quick escape.
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Rocket Launcher
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+85% damage bonus
+20% explosion radius
No random critical hits
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Restricted
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Shovel
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Major League Scout
Health: 6,000
Movespeed: 320 HU/s
Captures control points twice as fast compared to other giants
Teammates respawn much faster compared to other giants
Mobile, but weak, the Major League Scout is ideal at getting the job done quickly. It can only reliably kill one target at a time, but is perfectly capable of stunning or knocking away multiple enemies at once in order to clear a path. The quick move speed combined with the ability to triple jump allows the Major League Scout to take routes other giants could only dream of. Combined with the double capture rate, this causes the Major League Scout to pose a serious threat to the human team should it slip by their line of defense.
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Force-A-Nature
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+100% bullets per shot
+30% more accurate
+900% knockback on target
+2 clip size (4 shots)
-20% damage penalty
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Flying Guillotine
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+65% weapon switch speed
+90% faster recharge rate
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Sandman
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+90% ball recharge rate
+30% melee attack speed
+6 maximum balls carried
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Available in Payload Race
Trivia
Team Fortress 2 community modifications |
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