Secondary
![Stickybomb Launcher](/w/images/thumb/7/7c/Item_icon_Stickybomb_Launcher.png/100px-Item_icon_Stickybomb_Launcher.png) Stock Stickybomb Launcher
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8
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24
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Base: 103—138
Crit: 353
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Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.
Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Can lay up to 8 stickybombs at once.
Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
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![Chargin' Targe](/w/images/thumb/7/7a/Item_icon_Chargin%27_Targe.png/100px-Item_icon_Chargin%27_Targe.png) Unlock Chargin' Targe
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N/A
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N/A
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Full charge:
- 50 + 10 per head (up to 5 heads)
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Secondary fire makes the player charge forward at high speed, adding mini-crits at 25% charge or critical hits at 60% charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage. Charging removes debuffs (fire, bleed, jarate, etc.).
+50% resistance to fire damage.
+30% resistance to explosive damage.
Grants its abilities passively, does not need to be selected.
Does not grant resistance to self-inflicted damage.
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![Scottish Resistance](/w/images/thumb/2/2c/Item_icon_Scottish_Resistance.png/100px-Item_icon_Scottish_Resistance.png) Unlock Scottish Resistance
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8
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36
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Base: 103—138
Crit: 353
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Primary fire launches the bombs, secondary fire makes all under the crosshair explode at once. Holding primary fire launches the bomb farther.
Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.
Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Can destroy enemy stickies.
+6 more stickybombs at once.(max is 14)
+50% more ammo carried.(max is 36)
+25% faster firing speed.
Stickybombs have 0.8 sec. longer priming time.
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![Sticky Jumper](/w/images/thumb/5/56/Item_icon_Sticky_Jumper.png/100px-Item_icon_Sticky_Jumper.png) Craft Sticky Jumper
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N/A
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8
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72
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Base: 0
Crit: 0
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Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.
Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
+200% max secondary ammo.(max is 72)
No self inflicted blast damage taken.
-100% damage penalty.
Unable to carry the intelligence.
-6 stickybombs out.(max is 2)
No random critical hits(purely cosmetic, as they don't inflict any damage either).
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![Splendid Screen](/w/images/thumb/c/c3/Item_icon_Splendid_Screen.png/100px-Item_icon_Splendid_Screen.png) Craft Splendid Screen
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N/A
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N/A
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Full charge:
- 85 + 17 per head (up to 5 heads)
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Secondary fire makes the player charge forward at high speed, adding mini-crits hits at 25% charge and critical hits at 60% charge to any melee attack. Any enemy hit by only the shield charge takes 85 or more damage. Charging removes debuffs (fire, bleed, jarate, etc.).
+20% resistance to fire damage.
+20% resistance to explosive damage.
+70% more charge impact damage.
+50% charge recharge rate.
Grants its abilities passively, does not need to be selected.
Does not grant resistance to self-inflicted damage.
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![Tide Turner](/w/images/thumb/c/cd/Item_icon_Tide_Turner.png/100px-Item_icon_Tide_Turner.png) Craft Tide Turner
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N/A
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N/A
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Full charge:
- 50 + 10 per head (up to 5 heads)
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Secondary fire makes the player charge forward at high speed, adding mini-crits hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage. Charging removes debuffs (fire, bleed, jarate, etc.).
+15% resistance to fire damage.
+15% resistance to explosive damage.
Full turning control while charging.
Melee kills refill 75% of charge meter.
Taking damage while shield charging reduces charge time.
Grants its abilities passively, does not need to be selected.
Does not grant resistance to self-inflicted damage.
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![Quickiebomb Launcher](/w/images/thumb/f/f9/Item_icon_Quickiebomb_Launcher.png/100px-Item_icon_Quickiebomb_Launcher.png) Craft Quickiebomb Launcher
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6
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24
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Base: 88-117/109-147
Crit: 300/375
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Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.
Stickybombs stick to most surfaces and remain ready until the player either detonates them, dies, or 4 seconds pass.
Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Can lay up to 8 stickiebombs at a time.
Able to destroy enemy stickybombs.
-0.2 sec faster bomb arm time.
Max charge time decreased by 50%.
Up to +25% damage based on charge.
-15% damage penalty.
-25% clip size.
Stickybombs fizzle 4 seconds after landing.
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This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
![Globeicon.png](/w/images/thumb/e/e1/Globeicon.png/36px-Globeicon.png) | This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table demoman secondary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: cs, da, de, es, fi, fr, hu, it, ja, ko, nl, pl, pt, pt-br, ro, ru, sv (add)
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