I use this page for things.
Taking fall damage creates an explosion
On kill: Refill the clips of all your weapons
When rocket-jumping: Use reserve ammo instead of clip Increased knockback
Rockets can be guided by the crosshair
Minicrits enemies launched into the air by explosions
Provides a temporary aura that grants minicrits to all allies in the surrounding area Requires Rage to use
On hit: Explodes
When active: Movement speed increases as health decreases Can only be switched from at full health or after completing a taunt
Hitting an ally gives them a movement speed buff
On taunt: Gain crits for a short duration
All afterburn damage heals you
Cannot shoot flames Airblast ignites enemies Airblast ignites projectiles Increased weapon switch speed
Afterburn lasts forever if not manually put out Deals no direct damage If you die, all burning targets get extinguished
Ignites enemies on hit Crits burning enemies Alt-fire: Detonate flare
Prevents healing
Grants a temporary aura that causes all allied attacks to ignite the enemy Requires Mmph to use
On hit: Heal some health
Crits burning enemies Cannot be switched from until you get a kill or complete a taunt