Template:Upgrade station melee
Revision as of 14:16, 6 April 2016 by FlimsyBobby (talk | contribs)
Melee weapons' upgrades | |||||
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Upgrade | Weapons | Cost | Level | Notes | |
+10% Attack Speed | Scout | Soldier | 200 | 4 | Increasing the Engineer's melee speed allows him to build, upgrade, resupply, and repair buildings faster. |
Pyro | Demoman | ||||
Heavy | Engineer | ||||
Medic | Sniper | ||||
Spy | All classes | ||||
+25 Health On Kill | All classes
|
100. 200 | 4, 1 | Health from robot kills can overheal players. | |
+25% Damage | Demoman
|
400 | 4, 3 | Upgrade will only appear if Demoman equips a Shield. If Demoman equips any Stickybomb Launcher, this upgrade will no longer appear; any previously purchased levels will still apply, however. | |
Armor Penetration | Spy
|
All classes
|
400 | 4 | Allows backstabs against giant robots at X% (out of 750) damage. |
+2s Crits On Kill | Demoman
|
Spy
|
350 | 2 | 2 seconds of 100% Critical hit chance per level; switching weapons retains critical hits. |
All classes
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+15% Recharge Rate | Scout
|
250 | 4 | Faster baseball/bauble recharge rate. | |
+100% Max Misc Ammo | 100 | 6 | Gives the Scout one extra baseball/bauble per level. | ||
Ball Marks Target | Scout
|
500 | 1 | Marks one target at a time, similar to the Fan O'War, on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot. | |
Notes | |||||
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