Scout Robot
“ | Hey, is somebody keeping track of my heads batted in?
Click to listen
— The Scout-bot
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Scout Robots appear in Mann vs. Machine as enemies.
Normal Variants
Scout
Icon | Name | Melee | Attributes |
---|---|---|---|
Scout (Type 1) | Bat |
— |
Icon | Name | Primary | Attributes |
---|---|---|---|
Scout (Type 2) | Scattergun |
— |
The regular Scout robots are the most common bots in Mann vs. Machine. Like the regular Scout, they are fast but weak. To counteract their fragility, they often come in large numbers. Scout robots in early waves wield only the default bat, making them a very minor threat. However, they can easily overrun a player in numbers if they get too close. Later, these robots are seen to wield the Scattergun, making them more dangerous up close. Scout robots are intended more for running the bomb to the hatch rather than to pose a true threat to players, though it's still dangerous to get mobbed by Scout robots. In more advanced difficulties they sometimes appear with a permanent Crit boost, making them even more dangerous.
Minor League Scout
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Minor League Scout | Sandman |
Batter's Helmet |
— |
These Scouts are equipped with the Batter's Helmet and the Sandman, which the robots use to a great extent. The Minor League Scout will attempt to stun players as it moves towards the bomb. If it manages to stun a player near enemies and no other players are nearby, it can pose a major threat, leaving players defenseless to the oncoming waves, but otherwise it poses no major threat.
Hyper League Scout
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Hyper League Scout | Sandman |
Batter's Helmet |
+75% faster recharge rate |
These variants are nearly identical to Minor League Scouts, the only difference being that Hyper League Scouts recharge their baseballs much faster.
Jumping Sandman Scout
Icon | Name | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|
Jumping Sandman Scout | Sandman |
Hanger-On Hood |
Flight of the Monarch |
Jumps when hitting a baseball +100% jump height +50% faster recharge rate |
These variants can be easily distinguished from Minor League Scouts by their Hanger-On Hoods and their notable jumping ability. They jump very high whenever they hit a baseball, and doing so, they can dodge enemy attacks and stun players. This can make it hard for players to hit them as they come in large numbers.
Bonk Scout
Icon | Name | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|
Scout | Bonk! Atomic Punch |
Bat |
Bonk Helm |
— |
Bonk Scouts are equipped with Bonk! Atomic Punch and Bonk Helms, hence their name. Upon spawning, Bonk Scouts immediately drink their Bonk! and barrel into the playing area. While they are invulnerable for the first few seconds of their lives, they have no special characteristics once the effect wears off, and are likely to die before they can use the Bonk! again.
Force-A-Nature Scout
Icon | Name | Primary | Hat | Misc | Attributes |
---|---|---|---|---|---|
Force-A-Nature Scout (Type 1) |
Force-A-Nature |
Fed-Fightin' Fedora |
Bolt Boy |
+50% more knockback power -35% damage dealt -60% slower reload speed Cannot see past 500 units |
Icon | Name | Primary | Attributes |
---|---|---|---|
Force-A-Nature Scout (Type 2) |
Force-A-Nature |
100% crit chance +100% more knockback power -35% damage dealt -50% slower reload speed Cannot see past 750 units |
Force-A-Nature Scouts are similar to the normal Scouts, but instead always have the Force-A-Nature equipped, making them capable of knocking players away easily. They are easy to identify, due to their Bolt Boy and their Fed-Fightin' Fedora.
Shortstop Scout
Icon | Name | Primary | Attributes |
---|---|---|---|
Shortstop Scout | Shortstop |
1.4x larger in size 650 HP +30% smaller head size +25% movement speed |
These rarer, bulkier versions of the Scout robot come equipped with the Shortstop, and are slightly larger than normal Scout robots. They can also run faster than normal Scouts with the bomb.
Giant Variants
Super Scout
Icon | Name | Melee | Misc | Attributes |
---|---|---|---|---|
Super Scout | Holy Mackerel |
Bonk Boy |
1200 HP +100% movement speed +30% knockback resistance |
The Super Scout is the fastest robot in the game, moving at double the regular Scout robots' pace, far outstripping any other robots or players. They can be identified by their Bonk Boy and are equipped with the Holy Mackerel. They are not dangerous in combat or particularly durable but they can very quickly deliver the bomb and end a round against unprepared teams.
Major League Scout
Icon | Name | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|
Major League Scout | Sandman |
Batter's Helmet |
Essential Accessories |
Moves at the same speed as a regular Scout 1600 HP +30% knockback resistance +90% faster recharge rate |
A bigger, badder version of the Minor League Scout, with the same loadout, though the Major League Scout can shoot its baseballs often, hitting a ball every two seconds or so. The Major League Scout moves at the same speed as its smaller counterparts, but not quite as fast as the Super Scout. Nonetheless, the Major League Scout can often be the cause of a round failure, considering its speed and ability to stun players.
Armored Sandman Scout
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Armored Sandman Scout | Sandman |
Batter's Helmet |
3000 HP +30% knockback resistance +95% faster recharge rate -25% movement speed |
This variant of the Giant Scout is essentially a giant version of the Hyper League Scout, with decreased speed. It will almost always use its Sandman ball if there is someone in range, and as such has a high potential to stun-lock a player if given the chance. It should be treated with caution, as with the other Sandman-wielding Giant Scouts.
Giant Bonk Scout
Icon | Name | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|
Scout | Bonk! Atomic Punch |
Bat |
Bonk Helm |
Moves at the same speed as a regular Scout 1600 HP +30% knockback resistance +45% faster recharge rate |
The Giant Bonk! Scout is similar to a regular Giant Scout, except that they also use their Bonk! Atomic Punch to run through the area, invincible for several seconds at a time. This may cause an extremely quick end to a round when they show up. They only appear in the end of the fifth wave of Empire Escalation (Operation Two cities, Mannhattan).
Force-A-Nature Super Scout
Icon | Name | Primary | Hat | Misc | Attributes |
---|---|---|---|---|---|
Force-a-Nature Super Scout (Type 1) |
Force-A-Nature |
Fed-Fightin' Fedora |
Bolt Boy |
1200 HP +10% movement speed +30% knockback resistance +100% bullets per shot 60% more accurate +500% more knockback power -65% damage penalty -70% slower reload time Cannot see past 1200 units Does not fire until fully reloaded |
Icon | Name | Primary | Misc | Attributes |
---|---|---|---|---|
Force-a-Nature Super Scout (Type 2) |
Force-A-Nature |
Bolt Boy |
1200 HP +10% movement speed +30% knockback resistance +100% bullets per shot 60% more accurate +500% more knockback power -65% damage penalty -70% slower reload time Cannot see past 900 units Does not fire until fully reloaded |
Force-A-Nature Super Scouts are just enlarged versions of the Force-A-Nature Scouts. However, due to their larger size and health, they should be treated with great caution. They have much more knockback power than the normal Force-A-Nature Scouts, easily knocking players back to pass by them.
The Gatebot variant does not wear the Fed-Fightin' Fedora and has a shorter line of sight.
Giant Jumping Sandman Scout
Icon | Name | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|
Giant Jumping Sandman | Sandman |
Hanger-On Hood |
Flight of the Monarch |
Moves at the same speed as a regular Scout 1200 HP +30% knockback resistance +100% damage dealt +90% faster recharge rate +100% jump height +50% bigger head size |
The Giant Jumping Sandman Scout is even more dangerous than its smaller counterpart, being able to jump higher than normal with a faster ball recharge rate and deal significantly higher damage. They can easily jump to higher areas to dodge enemy fire, so they should be treated with huge caution.
Bugs
- When under the effects of Bonk! Atomic Punch, the phasing trail only aligns with the Scout Robot's feet instead of the whole body.
Unused content
- Seven unused Scout Robot templates exist: one with the Scattergun and 15% slower firing speed, one with only the Holy Mackerel, one fittingly named "Wrap Assassin", one with a Sun-on-a-Stick (its classicon also refers to a nonexistant "scout_sunstick" icon that was presumably removed), a Force-A-Nature Gatebot variant with no critical hits, a Giant Scout with only the stock Scattergun and a "Major League" Giant Scout with the Cockfighter, the Boston Boom-Bringer, the Summer Shades and the Sandman who is extremely large, has 10,000 HP and moves 8 times faster than a normal Scout.
- Through removing the speed limiter that normally prevents players or robots from going faster than a certain speed, Major League has been found to move ridiculously fast. He clocks in at a maximum speed of 3200 HU/s and can run from the robot spawn on Bigrock to the bomb hatch in under 15 seconds. He is so fast that his Scout-bot AI does not know how to cope with a speed that fast and will fly off of ramps and hit walls constantly because the AI cannot react quick enough.
- There is an unused "Scout bat" icon in the game's files.
Trivia
- The Scout Robots have a custom taunt in which they jump while spinning, then smack their bottom at the player.
- The glow of the bomb carrier reveals this taunt is used instead of a drinking animation for Bonk Scouts.
- A blueprint for a Scout Robot was visible in the Engineer Update Teaser.
Gallery
The Romevision version of the Scout.
A Scout with a Scattergun equipped.
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