Demoman Robot
“ | All ya dandies prancin' about with yer heads fulla eyeballs!
Click to listen
— The Demo-bot
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Demoman Robots appear in Mann vs. Machine as enemies. They are mechanical versions of the Demoman, with a single eye and 6 batteries strapped to their chest in place of the Demoman's normal six grenades.
Normal Variants
Demoman
Icon | Name | Primary | Attributes |
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Demoman | Grenade Launcher |
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Your standard run of the mill Demomen wielding Grenade Launchers. They often appear in large numbers and can pose a great threat to anyone unlucky enough to be caught in their hail of grenades.
Burst Fire Demoman
Icon | Name | Primary | Attributes |
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Burst Fire Demoman | Grenade Launcher |
95% faster firing speed -50% clip size 75% slower reload rate +3 degrees random projectile deviation Does not fire until fully reloaded |
This variant of the Demo-bot can fire its grenades much faster than the standard one, but can only fire two of them before having to reload. These robots are quite rare and they do not often appear in large numbers. Because of its vastly increased firing rate, a player can be killed or heavily damaged by one of these robots at a quicker speed than a normal Demo-bot.
Demoknight (Type 1)
Icon | Name | Secondary | Melee | Attributes |
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Demoknight | Chargin' Targe |
Eyelander |
3 seconds of 100% critical chance on kill |
The Demoknight is a robotic counterpart of the human Demoman. A "sword-wielding maniac" appearing less often than normal Demoman robots, it uses the Chargin' Targe and the Eyelander, allowing it to quickly cover distances by charging with the innate ability of its shield. This makes them more dangerous up close, but still unable to attack from distances due to the lack of the Grenade Launcher. If several players are close to it, it can go on a critical rampage, gaining three seconds of 100% critical chance on killing a player.
Demoknight (Type 2)
Icon | Name | Primary | Secondary | Melee | Hat | Attributes |
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Demoman | Ali Baba's Wee Booties |
Splendid Screen |
Persian Persuader |
Sultan's Ceremonial |
3 seconds of 100% critical chance on kill 100% increase in charge recharge rate |
This rare version of the Demoknight possesses the One Thousand and One Demoknights loadout, but it is otherwise identical to the more common variant of the Demoknight.
Samurai Demo
Icon | Name | Secondary | Melee | Hat | Attributes |
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Samurai Demo (Type 1) |
Splendid Screen |
Half-Zatoichi |
Samur-Eye |
1.3x larger in size 650 HP +2 seconds charge time +600% recharge rate +130% jump height +50% damage dealt |
The Samurai Demo is similar to the Demoknight, with an exception that it possesses a Half-Zatoichi and a Splendid Screen. Their charge behavior consists of jumping high upwards, disorientating players. They then begin their charge, circling their target's head and making it even harder for them to retaliate. Their Half-Zatoichi will restore their health if they kill a player, though the majority of their kills are often with the shield bash itself. These robots are slightly larger than normal Demo-bots, but it is not considered a giant robot, and so it will still receive buffs over time as it carries the bomb. It is also vulnerable to Sappers, which can stop it from jumping upwards when it tries to charge. It can be killed in one hit with the Half-Zatoichi or a backstab, like a normal robot.
Icon | Name | Secondary | Melee | Hat | Misc | Attributes |
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Samurai Demo (Type 2) |
Splendid Screen |
Half-Zatoichi |
Samur-Eye |
Menpo |
1.3x larger in size 650 HP +6 seconds charge time +600% recharge rate +130% jump height +100% crit chance |
A slightly different version of the Samurai Demo that have more charge time and wear the Menpo. Although they do less base damage, they are critboosted to compensate for this. Their shield bash does standard damage, however. This version of the Samurai Demo does not appear in the game's template files and is only seen at the end of wave 6 of Hamlet Hostility on Rottenburg.
Giant Variants
Giant Rapid Fire Demoman
Icon | Name | Primary | Attributes |
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Giant Rapid Fire Demoman (Type 1) |
Grenade Launcher |
3300 HP +50% knockback resistance +25% faster firing speed +160% faster reload time -50% movement speed Does not fire until fully reloaded |
Icon | Name | Primary | Attributes |
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Giant Rapid Fire Demoman (Type 2) |
Grenade Launcher |
3000 HP +50% knockback resistance +50% faster firing speed -50% movement speed Does not fire until fully reloaded |
A giant version of the regular Demoman robot that shoots a volley of grenades. There are two sub-variants: one fires 25% faster and has an infinite clip like the Giant Rapid Fire Soldier, while the other fires 50% faster but has no reload bonus, has 300 less health and must fully reload its clip before firing.
Giant Burst Fire Demoman
Icon | Name | Primary | Attributes |
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Giant Burst Fire Demo | Grenade Launcher |
3300 HP +60% knockback resistance +90% faster firing speed +7 grenades in clip +35% faster reload rate +10% projectile speed -50% movement speed +5 degrees random projectile deviation Does not fire until fully reloaded |
A bigger, badder version of the Burst Fire Demo that can take out a teammate in a blink of an eye. Its stats are similar to its smaller counterparts and the Giant Rapid Fire Demoman, but its clip size is increased to 11 grenades instead of the normal 4, making it a very versatile robot. Don't forget to be aware of the grenades' knockback. They should be very vulnerable during their reload phase. Be very cautious when they're locked and loaded, however, as they are dangerous even at long range.
Giant Demoknight
Icon | Name | Primary | Secondary | Melee | Hat | Attributes |
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Giant Demoknight | Ali Baba's Wee Booties |
Chargin' Targe |
Eyelander |
Prince Tavish's Crown |
3300 HP +50% knockback resistance 3 seconds of 100% critical chance on kill -50% movement speed |
Wields the Eyelander, Chargin' Targe, Ali Baba's Wee Booties, and Prince Tavish's Crown. This is just a slower, bigger, and tougher version of a regular Demoknight. They can still charge, but not as far due to their slower speed. Due to their large amount of health, blast and fire resistances and their ability to collect heads, they can be hard to kill for soldiers, demomen and pyros. Don’t let it collect heads or it will move much faster.
Bosses
Major Bomber
Icon | Name | Primary | Hat | Attributes |
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Major Bomber | Grenade Launcher |
Prince Tavish's Crown |
40,000 HP +30% knockback resistance +70% airblast knockback resistance Extra +90% vertical airblast resistance Regenerates 200 HP per second 100% crit chance +80% faster firing speed +70% faster reload rate +200% clip size +50% faster projectile speed Provides 90% less rage -68% movement speed Does not fire until fully reloaded |
An extremely large Demoman giant, although this robot fires grenades that are always critical hits. Similar to the rapid-fire giants, this robot will not fire until it has a full clip reloaded. When it does, it will shoot out all its grenades in a rapid succession, killing anyone unaware or too close. Extreme caution is needed to take this robot down, as it has a massive pool of health, health regeneration, and critboosted grenades that can prove fatal. This robot appears as the boss of the mission "Disintegration" (Operation Mecha Engine, Decoy).
Sir Nukesalot
Icon | Name | Primary | Attributes |
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Sir Nukesalot | Loose Cannon |
1.9x larger in size 50,000 HP +60% knockback resistance +600% damage dealt +20% explosion radius +100% crit chance -65% movement speed -50% clip size -20% projectile speed -100% slower fire rate -80% slower reload rate +5 degrees random projectile deviation Does not fire until fully reloaded |
This mechanical monster is a Giant Demoman wielding a cannon that shoots out large grenades that have the same smoking effect as the Sentry Buster's explosion. The smoke is large enough to cloak this robot's large body. His grenade deals enough damage to kill any class in one hit or fatally wound them. Fortunately, Sir Nukesalot's clip size is halved, reducing the amount of grenades it can fire at once. In addition, its grenades have a significantly increased fuse length and he fires slower; an experienced player can time its shots and use the opportunity between its fire time to attack the robot or even Ubersaw it for a quick Uber. This robot appears as the boss of the 6th wave of Hamlet Hostility (Operation Two-Cities, Rottenburg), although it's not the final boss of that mission. It's accompanied by Spies and Engineers.
Unused content
- An unused Demoman Robot template exists for a "Chief Tavish" Demoman who possesses an identical loadout to the Giant Demoknight, but is larger, has 55,000 HP and regenerates 500 health per second.
- There also exists an unused template for a "Giant Rapid Fire Demo Chief" robot who is similar to Giant Rapid Fire Demomen but has 60,000HP, a permanent crit-boost, a bigger clip size and a faster firing speed.
Bugs
- When a Demoknight Robot charges, the scream is not robotized.
Trivia
- Demoman robots have a custom taunt in which they twice pump their left arm upward, then lift their crotch armor. This actually replaces the Decapitation taunt, and players can get instantly killed by it should they be standing in front of the Demoman Robot before they lift their crotch armor.
- The crotch-smile on the Demoman Robot is the emoticon ":)" printed in a large font size onto a page of tractor-feed paper. This can be seen when the Demoman Robot does the Grenade Launcher taunt.
- An early version of the Demoman Robot's head can be seen in the Engineer Update teaser.
Gallery
The Romevision version of the Demoman.
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