List of weapons that provide health
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Secondary
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- Restores health equal to 60% of the damage a friendly player inflicts on milk-coated enemies.
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Mad Milk
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Mutated Milk
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- Restores 5 health to user for each enemy player hit.
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Pretty Boy's Pocket Pistol
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Melee
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- Equipping this weapon causes enemies killed by the player to drop a small health pack.
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Candy Cane
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Primary
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- Restores up to 20 health to user per attack (1 health for every 4.5 damage dealed).
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Black Box
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Secondary
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- Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
- Restores health equal to 35% of the damage the Soldier who activated the rally or a friendly player nearby inflicts.
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Concheror
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Primary
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- Reflecting rockets fired from the Black Box heal up to 20 health if the reflected rocket damages an opponent.
- Reflecting syringes fired from Crusader's Crossbow restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
- Extinguishing a burning ally will restore 20 health to the player.
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Compression blast
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Melee
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- Restores 25 health upon killing an enemy.
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Powerjack
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- Increases health from pickups by 50%.
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Back Scratcher
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Melee
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- Restore 15 health upon killing an enemy and can overheal.
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Eyelander
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Horseless Headless Horsemann's Headtaker
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Nessie's Nine Iron
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- Restore 25 health upon killing an enemy.
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Claidheamh Mòr
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Secondary
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- Restores 300 health when eaten over 4 seconds.
- If dropped by the Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
- If the Heavy drops it using alt-fire, restores 50% of the max health of any player other than the Heavy himself.
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Sandvich†
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Robo-Sandvich
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- Restores 100 health when eaten over 4 seconds, and grants the Heavy an extra 50 maximum health for 30 seconds.
- If dropped by a Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
- If the Heavy drops it using alt-fire, restores 20.5% of the max health of any player other than the Heavy himself.
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Dalokohs Bar
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Fishcake
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- If dropped by a Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
- If the Heavy drops it using alt-fire, restores 50% of the max health of any player other than the Heavy himself.
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Buffalo Steak Sandvich
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Melee
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- Restore 50 health upon killing an enemy.
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Warrior's Spirit
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Primary
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- Restores 3 health to user for each enemy player hit.
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Blutsauger
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- Restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
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Crusader's Crossbow†
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Secondary
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- Restores 24 health to 72 health to the target per second.
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Medi Gun†
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Vaccinator
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- Restores 24 health to 72 health to the target per second.
- Oktoberfest taunt restores 11 health over 4 seconds.
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Kritzkrieg
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- Restores 34 health to 101 health to the target per second.
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Quick-Fix
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Melee
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- Passively regenerates 3 health per second when active.
- Medicating Melody taunt puts a health restoring effect on all nearby allies, restoring from 105 up to 315 health over 4.2 seconds, depending on how long ago the healing target was last damaged.
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Amputator
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Secondary
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- Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
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Cozy Camper
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Secondary
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- Grants the victim's remaining health upon backstabbing and can overheal.
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Conniver's Kunai
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Soldier Demoman
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Melee
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- Restores 50% health upon killing an enemy. Health restored above maximum is transferred to overheal.
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Half-Zatoichi
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Note
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