Buildings (Classic)

From Team Fortress Wiki
Revision as of 07:39, 23 November 2010 by NuclearFallout (talk | contribs)
Jump to: navigation, search


The Engineer can create 3 kind of buildings using his Metal to help his teammates. These buildings are:

Sentry Gun

The Sentry Gun is the Engineer's attacking Building that costs 130 metal to build. It starts at level 1 and can be upgraded to level 2 and level 3 at the cost of 130 metal per level. Wrenching a Sentry Gun with a sufficient amount of metal carried will instantly dedicate enough of that metal to upgrade the Sentry Gun. At level 1 it starts as a slow turning, single barreled turret. When upgraded to level 2, the turret changes to a Minigun and rotates faster. At level 3, the Sentry Gun receives a Rocket Launcher in addition to its machine guns and will have faster targeting. Using the Engineer's abilities, it is possible to rotate the Sentry Gun's facing direction. [1]

Dispenser

Dispensers provide ammunition to any players within range, regardless of team. The Engineer will be notified if an enemy is using his Dispenser. The Engineer is able to detonate his own Dispenser which will deal damage to all enemies in range of the explosion based on how much ammo is stored within or will automatically detonate when an enemy destroys it. The Dispenser cannot be upgraded. The Dispenser is useful for blocking off chokepoints or placement near allies that require constant ammunition.

Teleporters

The teleporter entrance and exit pair allow the Engineer's teammates to rapidly move across a map. Teleporters are dependent on each other and will not function without having both an entrance or an exit. Players who have recently taken a teleporter will be enveloped in a team colored "glow." Like Dispensers, the Teleporters cannot be upgraded. When an Engineer builds an entrance or exit, all of his teammates will be notified.

See also