Demoman (Classic)

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Demoman (Classic)
Demoman (Classic)
Basic Information
Type: Offensive
Health: 90
(140 when overhealed by a Medic)
Armor: 120
Armor type: Medium
Speed: Medium

The Demoman is a class in the classic Team Fortress games. He is equipped with explosive weapons. While they aren't the most accurate weapons, they are quite powerful and very deadly in the right hands. He has decent armor, which helps him take a few hits, but the player shouldn't try to throw themselves in the middle of a firefight and expect to live. His two explosive weapons, the Grenade and Pipebomb Launcher, serve different roles; the Grenade Launcher is useful for fights with enemies in close quarters, while the Pipe bomb is a great weapon for setting traps on important objects. The Demoman is also capable of setting detpacks that can open (and sometimes close) alternative paths on a map.

Basic Strategy

  • Learn to pipebomb jump.
  • Reload regularly.
  • Clear rooms with your grenades.
  • The Grenade Launcher is great for taking out Sentry Guns. Try to bounce the grenades against a wall, to avoid taking damage from the Sentry Gun.

Special Abilities

Class Skill:Detonates pipebombs.

Abilities:

  • Place explosive charges called detpacks that can be placed down with a timer such as 5, 20 or 50 seconds.
  • Clear obstacles/blast open entrances.
  • Pipebomb jump.

Weapons

Weapon Clip
Size
Ammo
Carried
Ammo
Type
Notes / Special Abilities
Weapon 1 Crowbar N/A N/A N/A
Weapon 2 Single-Barrel Shotgun 8 75 Shells
Weapon 3 Grenade Launcher 6 50 Rockets Shares magazine with Pipebomb Launcher
Weapon 4 Pipebomb Launcher 6 50 Rockets Shares magazine with Grenade Launcher

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Primary Hand Grenade 4 High
Secondary MIRV Grenade 2 Medium-Instakill (depending on radius) Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds.

Gallery

See Also