Basic Sniper strategy/ru
Снайпер вносит большой большой вклад, слабый класс. Он и Шпион являются единственными классами, которые могут сделатьХедшот. Его роль заключается в уничтожении важных или опасных целей, таких как опытный снайпер врага, Пулеметчика и Медика, Инженера около Турели.
Содержание
Общие
- Your Снайперская винтовка's laser dot is visible to the enemy. If you want to hide it, aim at a windowsill or nearby object until you are ready to shoot.
- If you are firing from unusual positions, remember that the killcam will reveal your location to the enemy. This is important if your position is easy to flank or approach.
- You will often be the first target for Spies. Check often. Pay attention.
- Experiment with your mouse sensitivity. Too low, and you will have difficulty aiming at dodging enemies. Too high, and you may have problems aiming for small targets, like their heads. Test each setting for at least a day so you can adjust.
- Fully charged bodyshots do excellent damage. They can kill Medics and level one Sentry Guns.
Советы по оружию
A list of useful tidbits about the Sniper's tools.
Снайперская винтовка
- Quick headshots are preferable to charged bodyshots. You'll deal more damage faster.
- You can fire your gun without scoping. It is completely accurate and deals uncharged bodyshot damage. Don't bother scoping if you have to fire immediately.
- Boosted Crits from the Крит-пушка or similar sources make any shot deal headshot damage.
- If an opposing Sniper is carrying the Croc-o-style kit, hit him with a fully charged bodyshot rather than a headshot; the Croc-o-style kit prevents him from dying to a headshot (he will be left with 1 hp), but a fully charged bodyshot will still kill him in one shot, provided he is not buffed by an opposing Medic.
Охотник
- Because the Huntsman arrows are Снаряды, lead your target.
- When the Huntsman hits a person, it makes a distinctive sound which is always audible to the Sniper who fired it, no matter how far away the target is. You don't have to see if your arrows hit. You can hear them.
- Firing around head height towards chokepoints will score occasional kills.
- Arrows curve down a bit, and curve even more if you don't charge the shot. Aim up if you're shooting for the head.
- The alt-fire button lets you stop charging your arrow. Use this to save ammo and to relax the Sniper's arm. If he is charged for more than 5 seconds, the arrow will be fired with spread and will generally miss the target.
- Friendly Поджигательs can light your arrows on fire, even when you do not have one drawn. These arrows will not do extra damage on a hit, but will light the target on Воспламенение.
- Projectiles have a large hitbox. Sometimes you can nail a headshot by shooting just to one side of their head. This is good for hitting distant foes and Engineers behind buildings.
Сиднейская Соня
- Snipers with less than average aim should opt to use The Sydney Sleeper over the Rifle. You're able to deal a good amount of damage and apply the Jarate effect without having to aim for heads.
- The Sydney Sleeper + Submachine Gun (SMG) can be an very lethal combination. If you hit a shot charged long enough to cover your target in Jarate, a single clip of the SMG can deal about 250 damage. Moreover, Mini-Crits don't suffer from damage fall-off, giving you a great advantage in short and medium ranges.
Автомат
- The Submachine Gun (SMG) is best used to finish off damaged foes, especially with the Huntsman and Sydney Sleeper.
Бронепанцирь
- Only use the Razorback if you know the enemy has Spies on their team and those Spies are actively targeting you. The SMG and Jarate are better anti-Spy choices if you're not constantly assaulted.
- The Razorback works best near friends. Otherwise, a Spy can still use the Амбасадор to reliably kill you.
- The only way to get a new Razorback is by visiting a Возраждение cabinet. Remember to get a new shield if your old one is broken!
Щит Дарвина
- This shield raises your maximum health to 150 at the cost of losing your secondary weapon. Consider using it with the Huntsman for close range combat.
Банкате
- The Jarate's Mini-Crits do not stack with normal Crits. Which means you'll either score a Critical hit (ex: Headshots) or you'll get a Mini-Crit (Bodyshot).
- Try to throw it at a Spy as soon as you spot him so that he can't Cloak and escape. Jarate renders the Spy's Cloak near useless, lightly displaying his team color and dripping Jarate particles.
- Using Jarate with the Bushwacka can be very effective.
Кукри
- In close quarters, such as many Sniper decks, the Kukri can quickly dispatch cornered enemies without the low initial damage of the Shiv or the Pyro vulnerability of the Bushwacka.
- The Kukri is best used when defending yourself from flanking enemies, especially Spies.
Заточка дикаря
- Use your Банкате in combination with the Shiv for bleeding Mini-Crits. One combo hit on a 125 hp class will kill them.
- Overall, the Tribalman's Shiv causes more damage than the normal Кукри but over a longer duration.
- Cloaked Spies will be semi-visible when bleeding, due to a slight flicker of their Cloak and the blood effect.
Кустарез
- Because it turns Mini-Crits into Crits, it is great to use in combination with Банкате.
- If your enemies have the habit of closing in after being hit by the Сиднейская Соня, this is an excellent counter.
- Unless the opposing team has an actively attacking Pyro, the Bushwacka should be used in place of the Kukri if you are not using the Заточка дикаря.
- The Mini-Crit into Crit effect is active for any source of Mini-Crits (Вдохновляющее знамя, enemy Крит Кола, etc.)
Набор "Кроко стиль"
- The main perk of this set, the immunity to death by headshots, is great when fighting predictable enemy Snipers. If you are headshot, you will survive with one health.
- Also remember that you will be unable to kill heavier classes on your own unless you can successfully fire off two shots in quick succession.
- Be careful during Sniper duels. Experienced Snipers will prefer bodyshots on you as well.
- While you cannot be headshot, that doesn't mean you are immune to enemy Snipers. A charged hit will still kill you with a single bullet.
See also
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