User:Darkid/Sandbox2

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Revision as of 18:20, 20 February 2017 by Darkid (talk | contribs)
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Damage and function times

Shot type {{{type}}}
Damage type {{{damagetype}}}
Ranged or Melee damage? {{{rangetype}}}
Effect style="text-align:right;">{{{effect}}} Effect range style="text-align:right;">{{{effect range}}}
Damage
Maximum ramp-up 150% {{{ramp up}}}
Base damage 100% {{{base}}}
Maximum fall-off 50% {{{fall off}}}
Bullet count per 1 ammo {{{bullet count}}}
Pellet count {{{pellet count}}}
Point blank {{{point blank}}}
Medium range
     
{{{medium range}}}
Long range
     
{{{long range}}}
Pellet Spread {{{pellet spread}}}
     :1
     
Flame damage (close)
     
100%
   style="text-align:right;" | {{{flame close}}}
Flame damage (far)
     
60% {{{flame far}}}
Backstab {{{backstab}}}
Bodyshot {{{bodyshot}}}
Critical {{{crit}}}
{{subst:Damage table
| type               = [[Hitscan]]
| damagetype         = Bullet
| rangetype          = Ranged
| damage             = yes
|  ramp up           = {{subst:tooltip|10.5|Point blank}} / pellet
|  base              = 6 / pellet
|  fall off          = {{subst:tooltip|3|Long range}} / pellet
|  pellet count      = 10
|  pellet spread    = 30
|  ramp up %         = 175
|  point blank       = 90-105
|  medium range      = 10-40
|  long range        = 3-10
|  crit              = 18 / pellet
|  minicrit          = {{subst:tooltip|8.1|Long range}} - {{subst:tooltip|14.2|Point blank}} / pellet

| function times     = yes
|  attack interval   = 0.625 s
|  reload first      = 0.76 s
|  reload more       = 0.56 s
}}

generates:


Damage and function times

Shot type {{subst:{type}}}
Damage type {{subst:{damagetype}}}
Ranged or Melee damage? {{subst:{rangetype}}}
Effect style="text-align:right;">{{subst:{effect}}} Effect range style="text-align:right;">{{subst:{effect range}}}
Damage
Maximum ramp-up {{subst:{ramp up %|150}}}% {{subst:{ramp up}}}
Base damage 100% {{subst:{base}}}
Maximum fall-off {{subst:{fall off %|50}}}% {{subst:{fall off}}}
Bullet count per 1 ammo {{subst:{bullet count}}}
Pellet count {{subst:{pellet count}}}
Point blank {{subst:{point blank}}}
Medium range
     
{{subst:{medium range}}}
Long range
     
{{subst:{long range}}}
Pellet Spread {{subst:{pellet spread}}}
     :1
     
Flame damage (close)
     
100%
   style="text-align:right;" | {{subst:{flame close}}}
Flame damage (far)
     
{{subst:{flame far %|60}}}% {{subst:{flame far}}}
Backstab {{subst:{backstab}}}
Bodyshot {{subst:{bodyshot}}}
Critical {{subst:{crit}}}