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I mainly play 2fort, so I enjoy having the Force Jump ability at hand to escape attackers or cap the intel. I've gotten good at using this weapon up close to kill quickly. If I'm playing defensively, I'll switch over to the Scattergun and Crit-a-Cola combo.
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Bonk! is useful for dealing with Pyros, Heavies, faking out Snipers from afar or causing Soldier suicides. It's also handy insurance for escaping to find health without worrying about errant shots wiping me out prematurely.
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Love to use this on attacking heavy/medic combos. Smack a baseball into a healing medic and watch him go down in flames.
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Faster weapon switch while retaining compression blast. I primarily play defensive, so I enjoy being able to extinguish burning teammates and reflecting projectiles back at enemies.
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Sort of a requirement if you plan on being viable against enemy Pyros.
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Unless I'm equipping the entire Gas Jockey's Gear set, I always equip the Homewrecker to help out friendly Engineers. Since I play defensively most of the time, this pairs well with my teammate extinguishing as well.
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