Luominen
![]() | Tätä sivua ollaan kääntämässä suomeksi. Jos pystyt puhumaan suomea, kirjoita keskustelusivulle tai puhu niille jotka ovat parantaneet sivua (katsomalla sivuhistoriaa). |
“ | Now this is a nice weapon.
Kuuntele
— Sniper itse luoduista aseista
|
” |
Luominen on pelin sisäinen järjestelmä jonka avulla pelaajat voivat luoda tiettyjä esineitä, kuten aseita, hattuja tai materiaaleja toisia esineitä vastaan, käyttäen turhia esineitä joita voi saada tavallisesti pudotusjärjestelmän kautta. Esineiden luomiseksi pelaajan täytyy noudattaa piirrustuksia, joista osa on aluksi näkyvissä, toisaalta toiset pitää löytää kokeilun kautta. Kun seuraa toimivia piirrustuksia, pelaaja saa piirrustuksen esineen ja piirrustus lisätään pelaajan löydettyjen piirrustusten listaan. Jos pelaaja yrittää luoda esinettä jolle ei ole olemassa piirrustusta, peli ilmoittaa että esineitä ei voi luoda ja esineitä ei poisteta.
Sisällysluettelo
Blueprints
Metallit
![](/w/images/thumb/9/94/Backpack_Haunted_Metal_Scrap.png/100px-Backpack_Haunted_Metal_Scrap.png)
Level 4 Crafting Item
Blueprint | Requires | Produces |
---|---|---|
Yhdistä ensisijaiset aseet † | 2 Samaa ensisijaista asetta Esim. ![]() ![]() |
1 ![]() |
Yhdistä toissijaiset aseet † | 2 Samaa toissijaista asetta Esim. ![]() ![]() |
1 ![]() |
Yhdistä lyöntiaseet † | 2 Samaa lyöntiasetta Esim. ![]() ![]() |
1 ![]() |
Sulata luokan aseet | Mitkä tahansa 2 saman luokan asetta Esim. ![]() ![]() |
1 ![]() |
Sulata merkit | 3 Merkkiä Esim. ![]() ![]() ![]() |
1 ![]() |
Yhdistä romumetalli | 3 ![]() |
1 ![]() |
Yhdistä kierrätysmetalli | 3 ![]() |
1 ![]() |
Sulata Jalostettu Metalli | 1 ![]() |
3 ![]() |
Sulata Kierrätysmetalli | 1 ![]() |
3 ![]() |
- † Yhdistä luokan aseet resepti oli alunperin yksi ensisijainen, toissijainen ja melee-ase, mutta sitä muutettiin jotta mitkä vain 3 (nykyään 2) asetta luovat metallia.
Merkkis
Blueprint | Requires | Produces |
---|---|---|
Luo Luokkamerkki | 3 Saman luokan asetta Esim. ![]() ![]() ![]() |
1 Luokkamerkki Esim. 1 ![]() |
Luo Paikkamerkki | 3 saman varustepaikan asetta Esim. ![]() ![]() ![]() |
1 Paikkamerkki Esim. 1 ![]() |
Luo uudelleen Luokkamerkki | Mikä tahansa 1 Luokkamerkki ja toisen luokan ase Esim. ![]() ![]() |
1 Luokkamerkki Esim. 1 ![]() |
Luo uudelleen Paikkamerkki | Mikä tahansa 1 Paikkamerkki ja toisen varustepaikan ase Esim. ![]() ![]() |
1 Paikkamerkki Esim. ![]() |
- Huom: kun kolme samaa asetta käytetään, pelaajalle annetaan vaihtoehto luoda joko Luokkamerkki tai Paikkamerkki.
Jos käyttää Kipujunaa tai Paistinpannua Luokkamerkin kanssa, tai 3 Kipujunaa/Paistinpannua ja valitsee Luokkamerkin, siitä tulee aina Soldierin merkki.
Headgear
Blueprint | Requires | Produces |
---|---|---|
Valmista Headgear | 3 ![]() |
1 Random Headgear |
Valmista Class Headgear | 4 ![]() ![]() |
1 Class Headgear |
Rebuild Headgear | 2 Headgear (NOTE: Not all headgear is craftable!) | 1 Random Headgear |
Valmista Bonk Kypärä† | 1 ![]() ![]() |
1 ![]() |
Valmista Milkman | 4 ![]() ![]() ![]() ![]() |
1 ![]() |
Valmista Grenadier's Softcap | 4 ![]() ![]() ![]() |
1 ![]() |
Valmista Attendant | 4 ![]() ![]() ![]() |
1 ![]() |
Valmista Ol' Snaggletooth | 4 ![]() ![]() ![]() ![]() |
1 ![]() |
Valmista Familiar Fez | 4 ![]() ![]() ![]() |
1 ![]() |
Valmista Halloween Headgear | 4 ![]() ![]() |
1 ![]() |
Valmista Saxton Hale Mask | 1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
1 Saxton Hale Mask |
- Huom: Lähtien 19. maaliskuuta 2010, sekä hatut and sekalaiset esineet lasketaan hatuiksi.
- † Lyöjän Kypärän taso, vintage-luokittelu ja unusual-efektit eivät pysy kun siitä luodaan Naps Kypärä. Taso on satunnainen.
Weapons
Class | Blueprint | Requires | Produces |
---|---|---|---|
All | Valmista Class Weapons | 1 Class Merkki + 1 Slot Merkki + 1 Scrap Metal E.g. Medic Merkki + Secondary Merkki + Scrap Metal |
1 Class Specific Weapon E.g. Kritzkrieg |
![]() Scout |
Valmista Shortstop | 1 ![]() ![]() |
1 ![]() |
Valmista Crit-a-Cola | 1 ![]() ![]() |
1 ![]() | |
Valmista Mad Milk | 1 ![]() ![]() |
1 ![]() | |
Valmista Holy Mackerel | 1 ![]() ![]() |
1 ![]() | |
![]() Soldier |
Valmista Black Box | 1 ![]() ![]() |
1 ![]() |
Valmista Battalion's Backup | 1 ![]() ![]() |
1 ![]() | |
Valmista Gunboats | 1 ![]() ![]() |
1 ![]() | |
Valmista Pain Train | 1 ![]() ![]() |
1 ![]() | |
![]() Pyro |
Valmista Degreaser | 1 ![]() ![]() |
1 ![]() |
Valmista Powerjack | 1 ![]() ![]() |
1 ![]() | |
Valmista Homewrecker | 1 ![]() ![]() |
1 ![]() | |
![]() Demoman |
Valmista Scotsman's Skullcutter | 1 ![]() ![]() |
1 ![]() |
Valmista Pain Train | 1 ![]() ![]() |
1 ![]() | |
Valmista Unusual Horseless Headless Horsemann's Headtaker | 2 ![]() ![]() ![]() |
1 ![]() | |
![]() Heavy |
Valmista Dalokohs Bar | 1 ![]() ![]() |
1 ![]() |
Valmista Gloves of Running Urgently | 1 ![]() ![]() |
1 ![]() | |
![]() Engineer |
Valmista Southern Hospitality | 1 ![]() ![]() |
1 ![]() |
![]() Medic |
Valmista Vita-Saw | 1 ![]() ![]() |
1 ![]() |
![]() Sniper |
Valmista Sydney Sleeper | 1 ![]() ![]() |
1 ![]() |
Valmista Darwin's Danger Shield | 1 ![]() ![]() |
1 ![]() | |
Valmista Tribalman's Shiv | 1 ![]() ![]() |
1 ![]() | |
Valmista Bushwacka | 1 ![]() ![]() |
1 ![]() | |
![]() Spy |
Valmista L'Etranger | 1 ![]() ![]() |
1 ![]() |
Valmista Your Eternal Reward | 1 ![]() ![]() |
1 ![]() |
Cost summary table
Item | Total crafting cost | Smelt value |
---|---|---|
Scrap Metal | 2 weapons | 2 weapons |
Class or Slot Merkki | 3 weapons | 3 weapons |
Reclaimed Metal | 6 weapons = 3 Scrap Metal or 9 weapons = 3 Merkkis |
6 weapons |
Class-specific Weapon | 8 weapons = 1 Scrap Metal + 1 Class Merkki + 1 Slot Merkki | 8 weapons |
Refined Metal | 18 weapons = 9 Scrap Metal = 3 Reclaimed Metal | 18 weapons |
Random Headgear | 2 headgear or 54 weapons = 27 Scrap Metal = 9 Reclaimed Metal = 3 Refined Metal |
54 weapons |
Class-specific Headgear | 75 weapons = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 3 weapons (1 Class Merkki of desired class) | 75 weapons |
Set Headgear | 73 weapons = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 1 weapon from the desired polycount set | 73 weapons |
Crafting weapon classifications
Toisin kuin aseiden luokittelut pelissä, luomisjärjestelmä luokittelee eri aseet eri luokkiin. Esimerkiksi Vakoojan revolveri, joka ei ole ensisijainen ase vaikka se onkin pelissä ensimmäisenä. Alla on lista kaikista käytettävistä aseista ja mihin luokkaan luomisjärjestelmä sen luokittelee. Huomaa että lista ei sisällä luokkien alkuperäisiä aseita, kuten Scattergun, koska niitä ei voida käyttää esineiden luonnissa.
Class | ![]() Primary weapons |
![]() Secondary weapons |
![]() Melee weapons |
![]() PDAs |
Tokens |
---|---|---|---|---|---|
![]() Scout |
![]() ![]() |
![]() ![]() ![]() |
![]() ![]() |
![]() | |
![]() Soldier |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() | |
![]() Pyro |
![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() | |
![]() Demoman |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() | ||
![]() Heavy |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() | |
![]() Engineer |
![]() |
![]() |
![]() ![]() ![]() |
![]() | |
![]() Medic |
![]() |
![]() |
![]() ![]() |
![]() | |
![]() Sniper |
![]() ![]() |
![]() ![]() ![]() |
![]() ![]() |
![]() | |
![]() Spy |
![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() |
Golden Wrench
- 5. Heinäkuuta 2010, esineitä luodessa pelaajilla oli mahdollisuus löytää yksi sadasta erittäin harvinaisesta Kultaisesta Jakoavaimesta. Etukäteen oli päätetty aikoja jolloin pelaaja voisi saada Kultaisen Jakoavaimen luodessaan mitä tahansa esinettä. When a Wrench was found, it would be announced to all Online Team Fortress 2 servers at once in the form of a dialogue box in the center of the screen and an accompanying soundbite. This was only available before and leading up to the Engineer update, until all 100 wrenches were found. An announcement was also shown when one of these wrenches was destroyed. These wrenches have the ability to turn ragdolls into gold statues, but are otherwise identical to the default Wrench.
- Due to this event, the Smelt Reclaimed and Refined Metal blueprints were temporarily disabled until all of the 100 Golden Wrenches had been acquired, to stop people from endlessly uncrafting and re-crafting their Metal until they got one. However, these blueprints were still disabled up until the Mann-Conomy Update, even though the Engineer Update was completed and no Golden Wrenches could be found.
- As of 2010 October 1, the Smelt Refined Metal recipe should be working again. However, some users are reporting that it is not working for them.
Related Achievements
Sackston Hale Luo Saxton Hale-naamio. |
Notes
- The event hats and other hats/items of limited availability do not count toward the Rebuild Headgear recipe. These include Bill's Hat, the Ghastly Gibus, the Mildly Disturbing Halloween Mask, the Cheater's Lament, Max's Severed Head, the Alien Swarm Parasite, the Earbuds, Ellis' Cap, the four service medals (Mercenary, Soldier of Fortune, Grizzled Veteran, and Primeval Warrior), the Gentle Manne's Service Medal, the four dueling badges (Bronze Dueling Badge, Silver Dueling Badge, Gold Dueling Badge, Platinum Dueling Badge), the Mann Co. Cap, the Lumbricus Lid, the Wiki Cap, and the Promotional items from Poker Night at the Inventory (The License to Maim, the Dealer's Visor, and the Dangeresque, Too?.).
- Grenade, Building, and Head Slot Tokens are listed in the items_game.txt file, but none of these currently have blueprints, which means that players cannot craft them. It was previously possible to craft a Head Slot Token by placing 4 hats in the crafting window, but the blueprint and all instances of the item were removed when the Mann-Conomy update was launched (For example, this backpack before and after the update).
- Three Camera Beards cannot be crafted into a Misc Token, despite the fact that the option to Fabricate Slot Token can be discovered when attempting to do so. The Camera Beards are not consumed, but the blueprint is discovered.
- Before an old update, the Camera Beard had a drop rate similar to other weapons, so it was not unusual for players to find many in the course of a week. Despite the Camera Beard being considered as a 'hat' (more specifically in the Miscellaneous category), you were unable to craft two together to get another hat but you were able to craft them together to create another Miscellaneous piece of headgear. After the Camera Beard drop-rate was patched in a subsequent update, it became possible to craft two of them together to make a hat.
- It is possible to craft a PDA slot token by combining 3 Dead Ringers or 3 Cloak and Daggers. You can also use a combination of both items. PDA slot tokens are not tradeable but are craftable to make a class weapon, rebuild token, or combined tokens.
- Some cases have been reported of players "finding" scrap metal. This is most likely the cause of the player losing connection to Steam after clicking the craft button. This means the items are used in the craft recipe, yet the result of the craft remains uncollected until the player dies in a server: giving the "PLAYERNAME has found: METALTYPE" alert.
- If, when crafting, your metals or items disappear unexpectedly, a fast method of making them re-appear is to access the main menu and enter the Mann-co store.
- The only category of items that cannot be crafted under any circumstances are Tools, namely Paint Cans, Name Tags, Crate Keys, and Dueling Mini-Games.
- Robin Walker confirmed that all items seen in the store (with the exception of Crate Keys and the two varieties of gifts) can randomly drop in-game. [1] (This is no longer true as of the Scream Fortress event; the Spine-Chilling Skull and Voodoo Juju are both listed in the store as being unobtainable via random drop. They can, however, be crafted with items available via random drop.)
- All weapons or hats purchased in the Mann Co. Store are uncraftable and untradeable; though as of the October 6, 2010 Patch all items marked as "Store Promotion" were made craftable but not tradable. Anything crafted with a Store Promotion item will be itself non-tradable.
- Items gained via achievements before the Mann-Conomy update were temporarily uncraftable and untradeable, but this was changed shortly after so that they could be both crafted and traded.
- Items gained via achievements after the Mann-Conomy update can be crafted, but cannot be traded. Crafting these items results in untradeable items. For example, if any untradeable items are used to craft metal, the metal will also be marked untradeable. Untradeable metals crafted back into lesser metals (i.e. an untradeable Reclaimed crafted back into three Scrap) will result in untradeable metal, no matter the number of metal parts used in the creation of the original piece.
- If an untradeable metal is used in the crafting of a hat or weapon, that hat or weapon will also be untradeable.
- Any untradable metal or items made with untradable metal revert to tradable when the next patch is released. It is not suggested to rely on this, though, as this is a bug and may be patched out at any time. (This includes the Halloween 2010 hats)