Talk:Syringe Gun
Should this be mentioned?
If you hold down the reload button while firing, you will fire with oddly. The trigger arm will be lifted up and be the only hand on the gun, while the support hand will not touch the gun. Both arms twitch. This is purely graphical and has no effect on gameplay. This can also be applied with other syringe guns, as well as the engies and scouts pistols. Dr. Blutengott 19:29, 30 July 2011 (PDT)
- Perhaps. I was going to mention something about that, but I'm not sure how to phrase it. Vorsprung 17:29, 24 May 2012 (PDT)
I'm going to apply some trivia to this page. the gun has muzzle flashes even though it's air powered. GOLDENTRIANGLES 21:00, 15 November 2011 (PST)
Unused Name?
In the Team Fortress V.0 files, (not sure if this is also in the official release) the script for the syringe gun referes the syringe gun as the "Super SMG." Should this be added to the article? BarJarHinks (talk) 11:15, 25 November 2014 (PST)
Content dispute
I am in the middle of a content dispute with Goodjob over a piece of text in the 'Trivia' section. The reason the Syringe Gun is unrealistic (able to destroy the Engineer's buildings) is because syringes would be uneffective in combat unless filled with poison. Considering buildings are made of metal, syringes would not be able to destroy them. That is why I keep reverting your edits.
- Listen - this whole game is unrealistic; we have burning hats, aluminium bats and paper bats (wrap assassin in mind) that are able to destroy buildings, teleporters and magic in here, but that's besides the fact, that your trivia is based on an assumption, it's generally not interesting and also something that's obvious to players that have played the game for a day, clearly you did not read the guidelines for adding trivia, nor my reasoning for reverting those edits.
Once again, for the third or fourth time, i am telling you to read this page. I wasn't suppose to reply to you, but it seems like you don't listen at all. Goodjob (talk) 17:12, 25 April 2018 (UTC)