Friendly fire/zh-hant
< Friendly fire
Revision as of 18:02, 1 March 2019 by Zyox123cc (talk | contribs) (Created page with "{{hatnote|對於那些幫助朋友完成合約的, 請看 Friendly-Fire.}} {{Quotation|'''藍隊士兵''' 友軍傷害|等著看吧, 他隨時都會變成紅色...")
對於那些幫助朋友完成合約的, 請看 Friendly-Fire.
“ | 等著看吧, 他隨時都會變成紅色的...
隨時都會...
— 藍隊士兵 友軍傷害
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” |
友軍傷害 用於描述玩家可以傷害甚至殺死隊友的情況。
他造成友軍傷害的能力最初是可以選擇的 servers 在Team Fortress 2 beta期間。總體, 這使得建立一個 ÜberCharge 更快,更有幫助 Spies, 因為它氣餒 Spy checking. Valve在發佈時刪除了該功能,因為眾所周知,這會導致遊戲代碼中的錯誤並具有潛在的可能性 griefing. 對準確射擊的低度關注也意味著如果幾個class試圖相互合作,友好的火力可能會成為障礙。
友軍傷害仍可用作服務器選項,但在標準遊戲中很少使用。由於該功能自測試版以來保持相對不變,因此下面將介紹幾種意外情況。殺死隊友將減少玩家的殺戮統計數據,但仍會獎勵記分牌。
在某些服務器中,由於各種原因暫時啟用了友軍傷害,例如在等待足夠的玩家加入時,在回合結束後以及期間 Stalemate.
內容
控制台選項
mp_friendlyfire 0/1
在常規比賽中
- 如果 Medic 正在治療一個殺死隊友或摧毀一座建築的敵人間諜,軍醫會得到一個協助,好像他是在Spy的團隊中一樣。
- 如果玩家殺死了當時的敵人 autobalanced 對於另一支隊伍來說,擊殺會報告死亡事件,因為它是團隊殺戮。
- 在 Casual Mode 由於玩家的變化,玩家不會自動平衡 Quickplay 在期間實施的計劃 Meet Your Match Update.
Special scenarios
General
- It is impossible to damage or destroy an allied building.
- Certain taunts that use a weapon capable of friendly fire, including Kamikaze, Hadouken, and Fencing, can damage all allies in the area of the taunt.
- Critical hits and mini-crits are still in effect. Most weapons which have special conditions to crit, such as the Ambassador or Bushwacka, will also continue to work properly.
Scout
- Mad Milk will not affect teammates negatively.
- The Flying Guillotine will not damage allies.
- The Sandman's ball will not damage or stun allies.
- The Fan O'War will not mark allies for death.
- The Wrap Assassin's bauble will damage teammates but not apply bleed.
Soldier
- For about the first 128 Hammer Units of their flight, Rockets will pass through allies but deal splash damage from the resulting explosions.
- The Righteous Bison, which uses bundles of flame particles to simulate projectiles, does not damage teammates.
- The Mantreads will not damage teammates.
Pyro
- Flamethrowers will not ignite or damage teammates, and airblast will not affect teammates either.
- For about the first 300 Hammer Units of their flight, flares from the Flare Gun, Detonator, and Scorch Shot will pass through burning teammates, but the Detonator and Scorch Shot will deal splash damage from the resulting explosions and still set teammates on fire.
- The Manmelter will not ignite or damage teammates.
Demoman
- For about the first 128 Hammer Units of their flight, Grenades and Stickybombs will pass through allies but deal splash damage from the resulting explosions.
- The Chargin' Targe, Splendid Screen, and Tide Turner will not damage allies.
- The Ullapool Caber will deal melee damage to allies but will not explode on hitting an ally.
Heavy
- The Huo-Long Heater's fire ring will not ignite or damage teammates.
Engineer
- For about the first 300 Hammer Units of their flight, level 3 Sentry Gun rockets will pass through teammates but deal splash damage from the resulting explosions.
- The Pomson 6000 does not drain Ubercharge or Cloak from friendly Medics or Spies.
- The Short Circuit's primary fire attack will damage teammates, but its alt-fire attack will not.
Sniper
- Primary weapons will not damage teammates.
- Jarate will not affect teammates negatively.
Spy
- It is impossible to backstab teammates or sap allied buildings.
Gallery
Examples
A Heavy killing a Scout on his team with friendly fire enabled.
A Medic getting an assist for healing an enemy Spy that backstabbed a Sniper.