User:Erior

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Revision as of 21:25, 6 June 2019 by Erior (talk | contribs) ({{anchor|Soldier}}{{Class link|Soldier}})
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Red text on Wiki feels incomplete.

(testing stuff)

Leaderboard class scout.png Scout

Backpack Scattergun.png

Super Scattergun
Level 100 Scattergun
+50% faster firing speed
+20% bullets per shot
+40% more accurate
On Hit: Builds Hype
On Hit: Builds Boost
Mini-crits targets when fired at their back from close range
Alt-fire: A strong shot with knockback on target and shooter
When Hype is full, Special-attack to activate Hype mode for multiple air jumps.
This weapon reloads its entire clip at once


Backpack Pistol.png

Super Scout Pistol
Level 100 Pistol kit
+15% damage bonus
+25% greater jump height when active
+15% faster firing speed
On Hit: Gain up to +3 health
Alt-fire: Throw Mad Milk
Extinguishing teammates reduces cooldown by -20%
Mad Milk is in a bottle that shatters on impact! Throw at your enemies to make them bleed! Long distance hits reduce recharge time
Players heal 60% of the damage done to an enemy covered with milk.
Can be used to extinguish fires

On Taunt: Drink BONK! Mix: Become invulnerable and deal mini-crits for 8 seconds.
When effect ends, it will slow and mark for death you for 5 seconds.


Backpack Bat.png

Super Bat
Level 100 Bat
Alt-Fire: Launches a ball that slows opponents and causes bleed in a small area
+25% increase in recharge rate

On kill: A small health pack is dropped
On Hit: Bleed for 5 seconds
100% critical hit vs burning players
+25% fire damage resistance while deployed

Crits whenever it would normally mini-crit
On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits
Grants Triple Jump while deployed
Melee attacks mini-crit while airborne.

Leaderboard class soldier.png Soldier

Backpack Rocket Launcher.png

Super Rocket Launcher
Level 100 Rocket Launcher
+25% damage bonus
+80% projectile speed
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs

+25% clip size
+200% max primary ammo on wearer
On Hit: Gain up to +20 health per attack
No self inflicted blast damage taken
+70% faster firing speed
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill

Alt-Fire: A charged shot that
mini-crits players, sets them on fire
and disables buildings for 4 sec


Backpack Shotgun.png

Super Soldier Shotgun
Level 100 Soldier kit
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 50% faster
+50% bullets per shot
Fires a fixed shot pattern

Penetrates enemy targets
+20 max health on wearer
+4 health regenerated per second on wearer

-60% blast damage from rocket jumps
-75% reduction in push force taken from damage
-75% reduction in airblast vulnerability
Deals 3x falling damage to the player you land on
200% increased air control when blast jumping.

Press 'JUMP' key in the air to deploy.
Deployed Parachutes slow your descent.

Alt-fire: Provides a buff that causes nearby team members to do mini-crits, protects them from crits, incoming sentry damage by 50% and 35% from all other sources, and provides group speed buff with damage done giving health.
Rage increases through damage done.


Backpack Equalizer.png

Super Equalizer
Level 100 Pickaxe
+1 capture rate on wearer
Gain 50% of base health on kill
Deals crits while the wielder is rocket jumping
On Hit Teammate: Boosts both players' speed for several seconds
This weapon has a very large melee range.
When weapon is active:
Damage increases as the user becomes injured
Move speed increases as the user becomes injured

Leaderboard class pyro.png Pyro

Backpack Flame Thrower.png

Overpowered Flame Thrower
Level 100 Flamethrower
+20% damage bonus
100% critical hits from behind
65% faster weapon switch
+50 max health on wearer
All fire damage increases 'Mmmph', activate to refill health and crit for several seconds
On taunt: Activate 'Mmmph'

Backpack Shotgun.png

Overpowered Pyro Shotgun
Level 100 Shotgun
+15% faster weapon switch speed
Minicrits airborne targets
No reload necesary
+25% max secondary ammo
Uses projectile hitboxes
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Mouse 3: Switch between Shotgun and Flare Gun modes: Flare Gun mode shots slow-travelling flares that set targets on fire,crit on burning targets, and can be detonated in-flight with alt-fire:
+100% flare damage bonus, +50% flare speed, +75% knockback on explosion, flare doesn't arc, flare explodes on contact with surface, flare cannot be deflected, no self-inflicted blast damage taken

Backpack Fire Axe.png

Overpowered Fire Axe
Level 100 Fire Axe
On Hit: target is engulfed in flames
100% critical hit vs burning players
+100% damage vs buildings
Damage removes Sappers
+75 health restored on kill
+25% damage bonus
+50% health from packs on wearer
All players connected via Medigun beams are hit

Leaderboard class demoman.png Demoman

Backpack Grenade Launcher.png

Super Grenade Launcher
Level 100 Grenade Launcher kit
+20% damage vs buildings
+25% projectile speed
Grenades have very little bounce and roll
-30% fuse time on grenades; fuses can be primed to explode earlier by holding down the fire key.
Grenades have a first explosion on impact, and a final one when the fuse runs out.
Grenades push players back on impact
+25% max health on wearer
+200% increase in turning control while charging
+10% faster move speed on wearer with melee drawn (shield required)
Melee kills refill 25% of your charge meter.
-60% blast damage from sticky jumps

Press 'JUMP' key in the air to deploy.
Deployed Parachutes slow your descent.

Double Donk! Grenade explosions after a grenade impact will deal mini-crits to impact victims


Backpack Stickybomb Launcher.png

Super Stickybomb Launcher
Level 100 Stickybomb Launcher kit
+25% faster firing speed
+200% max primary ammo on wearer
No self inflicted blast damage taken

+8 max pipebombs out
Able to destroy enemy stickybombs

-0.2 sec faster bomb arm time
Max stickybomb charge time decreased by 70%
Up to +35% damage based on charge

+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer

+70% increase in charge impact damage
+50% increase in shield charge recharge rate

Full turning control while charging
Melee kills refill 75% of your charge meter.
Alt-fire with any weapon out: Detonate all Stickybombs
Special-fire with this weapon out: Detonates stickybombs near the crosshair and directly under your feet
Special-fire with other weapon out: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance


Backpack Eyelander.png

Super Eyelander
Level 100 Sword
+20% damage bonus
+1 capture rate on wearer
0.5s increase in charge duration
Melee kills refill 25% of your charge meter.
Melee hits refill 20% of your charge meter.
Ammo boxes collected also give Charge
Gain 50% of base health on kill
This weapon has a large melee range
Gives increased speed and health with every head you take.
The first hit will cause an explosion


Leaderboard class heavy.png Heavy

Backpack Minigun.png

Super Minigun
Level 100 Minigun
+20% damage bonus
+20% faster spin up time
Silent Killer: No barrel spin sound

20% more accurate
-20% damage resistance when below 50% health and spun up
On hit: 100% chance to slow target
Creates a ring of flames while spun up
25% damage bonus vs burning players


Backpack Shotgun.png

Super Heavy Shotgun
Level 100 Shotgun kit
+33% clip size
+15% faster firing speed
+50% bullets per shot
This weapon deploys 50% faster
Fires a fixed shot pattern
+50% increase in charge recharge rate
On taunt: Eat sandvich to regain up to 300 health. After consuming, move speed is increased, attacks mini-crit, and adds +50 max health for 30 seconds
Alt-fire: Share a Sandvich with a friend (Medium Health Kit)


Backpack Fists.png

Super Fists
Level 100 Martial Arts
On Kill: 5 seconds of 100% critical chance
+30% faster move speed while active
+30% damage bonus
+50 health restored on kill
-40% damage from ranged sources while active
+40% faster firing speed
On Hit: Gain a speed boost
Critical hit forces victim to laugh
Always critical hit from behind

Leaderboard class engineer.png Engineer

Backpack Shotgun.png

Super Engineer Shotgun
Level 100 Shotgun
+525% max primary ammo on wearer
No reload necessary

Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed.
On hit: damage dealt is returned as ammo and metal
10% increased damage to your sentry's target
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak

+50% bullets per shot
This weapon deploys 50% faster
Fires a fixed shot pattern

Alt-Fire: Use 100 metal to pick up your targeted building from long range
Reload to toggle between pellets and a special bolt that can repair friendly buildings at a 4-to-1 health-to-metal ratio
Projectile cannot be deflected


Backpack Pistol.png

Super Engineer Pistol
Level 100 Pistol kit
+6% max secondary ammo on wearer
No reload necessary
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 ammo.
Alt-fire to take manual control of your Sentry Gun.
Wrangled sentries gain a shield that reduces damage and repair by 66%.
Sentries are disabled for 3 seconds after become unwrangled.


Backpack Wrench.png

Super Wrench
Level 100 Wrench
Construction hit speed boost increased by 30%
+15% faster firing speed

On Hit: Bleed for 5 seconds
+25 max health on wearer
Third successful hit in a row always crits.
Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Sentry build speed increased by 150%
-23% metal cost when constructing sentries

+35% faster sentry rotation
+50% faster sentry firing speed

Leaderboard class medic.png Medic

Backpack Syringe Gun.png

Super Syringe Gun
Level 100 Syringe Gun
On Hit: Gain up to +3 health
While active, movement speed increases based on ÜberCharge percentage to a maximum of +20%
Alt-fire: Fires special bolts that heal teammates and deals damage
based on distance traveled
This weapon will reload automatically when not active


Backpack Medi Gun.png

Super Medi Gun
Level 100 Medi Gun
Übercharge provides a 2.5 second bubble that grants invulnerability, 100% critical chance, healing increased by 300% and immunity to movement-impairing effects to the Medic and Patient.
+40% heal rate
+67% Übercharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.
Mirror blast jumps and shield charges of patients.


Backpack Bonesaw.png

Super Bonesaw
Level 100 Bonesaw
On Hit: 25% ÜberCharge added
Collect the organs of people you hit
+3 health regenerated per second on wearer when weapon is active
Alt-Fire: Applies a healing effect to all nearby teammates
Allows you to see enemy health
A percentage of your ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%.

Leaderboard class sniper.png Sniper

Backpack Sniper Rifle.png

Overpowered Sniper Rifle
Level 100 Sniper Rifle
+25% charge rate
Each scoped headshot decreases the weapon's charge time.
On hit: Jarate applied to target for 8 seconds
Projectiles penetrate players and buildings
Full Charge: +15% damage per shot
Crits on headshot and applies Jarate even unscoped
Uses projectile hitboxes, projectiles can be lit on fire by teammates
Mouse 3: Switch between rifle and bow mode. Bow mode fires slower projectiles, but allows unscoped charge, charges faster, and moves faster when charging.

Backpack SMG.png

Overpowered SMG
Level 100 SMG
Alt-Fire: Throw Jarate
Comes with a shield
+25 max health on wearer
Blocks a single backstab attempt
No flinching when aiming
Knockback reduced by 20% when aiming

Backpack Kukri.png

Overpowered Kukri
Level 100 Kukri
On Hit: Bleed for 6 seconds
Crits whenever it would normally mini-crit
+25% increase in damage when health <50% of max

Leaderboard class spy.png Spy

Backpack Revolver.png

Overpowered Revolver
Level 100 Revolver
+20% damage bonus
Crits on headshot
+85% faster spread recovery
+15% cloak on hit
Gives one guaranteed critical hit for each building destroyed with your sapper attached
Uses projectile hitboxes
Projectile penetrates targets

Backpack Knife.png

Overpowered Knife
Level 100 Knife
Upon a successful backstab you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
On Backstab: Absorbs the health from your victim.
+30% cloak on kill
On Hit by Fire: Become fireproof for 2 seconds, regenerates after 15 seconds

Backpack Invisibility Watch.png

Overpowered Invis Watch
Level 100 Invis Watch
Cloak Type: Flexible
Cloak drain rate depends on move speed, lasting for 9 seconds at top speed
+100% cloak regen rate
Cloak lasts indefinitely while standing still
Cloak meter can be refilled from ammo sources
Cloak does not flicker when bumping into an enemy
Mouse 3: Activates feign death feature: When attacked, you drop a fake corpse and cloak automatically, reducing damage received to a fraction for up to 9 seconds of cloak time