Advanced Weaponiser
Advanced Weaponiser is a Sourcemod server plugin that adds additional items to Team Fortress 2. It is developed by Mecha the Slag.
Contents
Basic Use
Advanced Weaponiser remembers players via their Steam ID, letting them retain their items and equipment settings between visits to the server. When connecting to the server for the first time, a player will not have any Weaponiser items, but will be granted one shortly after spawning. Any player who respawns will occasionally be granted one Weaponiser item that they don't yet have (continuing until they have every weapon), being announced with a text alert and in-game fanfare which mimics the process of earning official weapons and achievements. In the receiving player's HUD, the 'radio' menu displays the name, class and statistics of the weapon they've just found, and they have the option of either equipping it immediately or dismissing the message. The plugin also has its own achievements system (based upon one of Mecha's other plugins), and players who fulfill the achievement conditions are rewarded with Weaponiser's wearable items.
Player Commands
As is the case with most SourceMod plugins, commands must be prefixed with either ! or /. Using ! publicly displays the command in chat when entered, while / hides it. All of these commands display their output in the 'radio' menu:
- ach or achievements - A list of Weaponiser achievements for the class the player is currently playing, divided into 'Earned' and 'Not Earned' categories.
- achall or achievementsall - A full list of Weaponiser achievements for all classes, divided into 'Earned' and 'Not Earned' categories.
- info <weapon name> - Displays the name, class and statistics for the specified item.
- loadout - A browsing and 'equip' interface for the items the player has found, separated by slot (Primary, Secondary, Melee and Hat). Only shows items for the class they are currently playing.
- news - A log of all changes to the plugin, grouped in reverse chronological order. The date and plugin version for each change is not displayed.
Achievements
Class | Title | Weapon | Criteria |
---|---|---|---|
[[File:Leaderboard class
|
Undroppable Force | N/A | Obtain every single drop weapon. |
Scout |
Atomic Safety | The Atomic Bat | Avoid fatal damage by using evasiveness. |
Attention Grabber | The Perceptionist | Disorientate 20 Heavies while they're firing. | |
Pyro |
Flamotional Outburst | The Gentle Manne's Olde Firecannone | Hit more than one enemy with the Gentle Manne's Olde Firecannone 3 times. |
Heavy |
Bone-Breaking Brawl | The Fists of Steel | Using The Fists of Steel, smash 20 enemies into walls. |
Shocker Union | The Electroshock | Deploy The Electroshock 3 times in one life. | |
Sniper |
Designated Target | The Walkabout | Perform a full combo on one enemy. |
The Walk of Glory | The Walkabout | Perform 2 Combos with The Walkabout in one Life. | |
Spy |
Eternal Sunshine of the Spotless Mind | The Heart Opener | Have 3 enemies infected at once. |
Packing Heat | The Fire-Retardant Suit | Absorb a total of 2000 Fire Damage using The Fire-Retardant Suit. |
List of Weapons
Class | Slot | Weapon name | Authors | Attributes |
---|---|---|---|---|
Scout |
Primary | CharlesMan (Script Author) |
+50% Damage done. | |
Primary | The Perceptionist | Mecha the Slag (Script Author) |
Disorientates on impact. | |
Melee | The Atomic Bat | Mecha the Slag (Script Author) BANG! (Model Author) |
+30% Firing speed. | |
Soldier |
Primary | The Matador |
Rockets are semi-controllable. | |
Pyro |
Primary | The Pilot Light |
Airblasts can now be charged, which will push enemies further. | |
Secondary | 120px The Gentle Manne's Olde Firecannone |
Alt click explodes the flare. | ||
Melee | The Endless Carnage |
+25% Damage done. | ||
Demoman |
Primary | The RainMan |
Leaves a trail of Grenades. | |
Heavy |
Primary | 120px Maxine |
+75% Speed while firing. | |
Secondary | The Electroshock |
Revives you with an electrical shock upon death. | ||
Melee | The Drill |
+10% Move speed. | ||
Melee |
On hit knocks back victim. | |||
Engineer |
Primary | The Bulldog |
+20% Damage done. | |
Medic |
Secondary | The Elektric Assurance |
+25% ÜberCharge rate. | |
Sniper |
Primary | 120px |
Uses combo system. | |
Melee | The Khopesh Climber |
Can climb walls. | ||
Spy |
Primary | The Bloody Hurtland |
Bleed for 0.5s. | |
Primary |
Afterburn resistance. | |||
Primary | The Great Escape |
On hit with 50% Cloak or more: Instant Cloak, cloud of smoke, instant disguise, removes fluids and burning. | ||
Melee | The Heart Opener |
Backstabs infects the victim. |
List of Wearables
Class | Slot | Item name | Attributes |
---|---|---|---|
Multiple Classes |
Head | 120px The Rad Rap |
"Up On King of the Hill, there's a plastic tree." |
Known Bugs
- Inspecting a player that's using Weaponiser equipment causes accurate pro/con/description data to be shown, but the weapon's name, name colour and icon are rarely correct.
- Some weapons have buggy viewmodels, causing them to flicker back and forth between the custom weapon and the weapon it's skinning.
Trivia
- The mod had been in development several months before it went public because it was thought that it wouldn't be received well without viewmodels; however it turned out quite opposite.
- The mod was canned when the Polycount Update was released due to the assumed loss of interest in new weapons, but was quickly revived a few days after.
- The RainMan secretly has its name after a conspiracy theory.
- The Electroshock has changed its name back and forth between Electroshock and Electroshocker many times, however currently it is named the first.
- The Perceptionist has its name from one of the Scout's Demoman domination lines ("Depth perception pal, look into it").
External Links
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