Template:Mvm mission Thriller Terror

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Revision as of 19:36, 27 July 2019 by MCandRBfan (talk | contribs) (gigantic code clean up and removed all of the "Spawns at", unnecessary to be included)
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Sub-wave Class Count Delay(s) Credits
Wave 1 (600 Credits)
1A
Scout bat

Weakened Fast Zombie
Expert Takes path "nav_avoid_pit" 3 6 12 10 50
Leaderboard class soldier equalizer.png

Blast Zombie
Expert Takes path "nav_avoid_pit" 2 4 8 3 10 50
Heavy

Heavy Zombie
Hard Pictogram comment.png Gatebot
Takes path "nav_avoid_pit"
Takes path "nav_prefer_gate3_flank"
1 3 6 5 10 50
1B-1
Leaderboard class demo caber.png

Boom Zombie
Hard Takes path "nav_avoid_pit" 4 8 12 3 10 50
1B-2
Scout bat

Weakened Fast Zombie
Expert Takes path "nav_avoid_pit" 5 5 10 10 50
Heavy

Heavy Zombie
Hard Takes path "nav_avoid_pit" 3 3 6 10 50
1C
Scout bat

Zombie Scout (Type 1)
Normal Takes path "nav_avoid_pit" 5 10 20 10 75
Scout bat

Large Fast Zombie
Normal Takes path "nav_avoid_pit" 1 1 10 10 175
Support
Heavy

Zombie Heavy
Hard Pictogram comment.png Begins after 1A is all dead
Pictogram comment.png Gatebot
Takes path "nav_avoid_pit"
Takes path "nav_prefer_gate2_flank"
2 4 30 14 50
Spy

Sneaky Zombie
Expert 3 3 60 60
Wave 2 (600 Credits)
2A
Leaderboard class soldier equalizer.png

Blast Zombie
Hard Takes path "nav_avoid_pit" 2 4 12 10 50
Leaderboard class pyro riftaxe.png

Flame Zombie
Expert Pictogram comment.png Gatebot
Takes path "nav_avoid_pit"
Takes path "nav_prefer_gate4_flank"
2 6 8 1 10 50
Scout bat

Zombie Scout (Type 1)
Hard Takes path "nav_avoid_pit" 4 8 16 14 10 50
2B-1
Leaderboard class demo knight bottle.png

Drunk Zombie
Normal Pictogram comment.png Goes to the hatch first
Takes path "nav_avoid_pit"
1 8 24 8 50
2B-2
Soldier

Spitter Zombie
Normal Takes path "nav_avoid_pit" 1 4 6 10 50
Scout stun

Baseball Zombie
Hard Pictogram comment.png Gatebot
Takes path "nav_avoid_pit"
Takes path "nav_prefer_gate5_flank"
2 4 8 10 50
2C
Leaderboard class pyro riftaxe.png

Mutated Flame Zombie
Hard Takes path "nav_avoid_pit" 5 5 20 10 50
Scout bat

Zombie Scout (Type 1)
Hard Pictogram comment.png Goes to the hatch first
Takes path "nav_avoid_pit"
3 12 24 7.5 50
Leaderboard class pyro riftaxe.png

Large Flame Zombie
Expert Takes path "nav_avoid_pit" 1 1 2 10 10 200
Support
Leaderboard class pyro critaxe.png

Fireman Zombie (Type 1)
Hard Takes path "nav_avoid_pit" 1 5 30 10
Spy

Sneaky Zombie
Expert 3 3 60 60
Wave 3 (600 Credits)
3A-1
Heavy

Heavy Zombie
Hard Takes path "nav_avoid_pit" 2 4 8 10 50
Medic

Healthy Zombie
Expert Takes path "nav_avoid_pit"
Soldier

Large Spitter Zombie
Hard Takes path "nav_avoid_pit" 1 1 30 100
3A-2
1/2
Leaderboard class pyro critaxe.png

Fireman Zombie (Type 1)
Hard Takes path "nav_avoid_pit" 1 5 26 5 4 50
1/2
Leaderboard class pyro critaxe.png

Fireman Zombie (Type 1)
Hard Pictogram comment.png Gatebot
Takes path "nav_avoid_pit"
Takes path "nav_prefer_gate5_flank"
3B-1
Heavy shotgun

Heavy Police Zombie
Hard Takes path "nav_avoid_pit" 3 3 6 10 50
Heavy champ

Boxing Heavy Zombie
Hard Takes path "nav_avoid_pit" 4 8 20 5 50
3B-2
Demoman

Puke Bomb Zombie
Hard Takes path "nav_avoid_pit" 1 2 4 10 50
3C
Leaderboard class soldier equalizer.png

Blast Zombie
Expert Takes path "nav_avoid_pit" 1 6 12 1 50
Soldier

Large Spitter Zomvie
Hard Takes path "nav_avoid_pit" 3 3 16 10 100
Demoman
Demoman

Puke Bomb Zombie
Hard Takes path "nav_avoid_pit"
3D
Heavy

Large Heavy Zombie
Expert Takes path "nav_avoid_pit" 1 1 10 100
Support
Leaderboard class pyro critaxe.png

Fireman Zombie (Type 1)
Hard Pictogram comment.png Goes to the hatch first
Pictogram comment.png Begins after 3C is all dead
Takes path "nav_avoid_pit"
1 5 10
Spy

Sneaky Zombie
Expert 3 3 60 60
Wave 4 (600 Credits)
4A
Soldier

Spitter Zombie
Normal Takes path "nav_avoid_pit" 5 5 15 10 50
Leaderboard class demo knight bottle.png

Drunk Zombie
Normal Pictogram comment.png Gatebot
Takes path "nav_avoid_pit"
Takes path "nav_prefer_gate2_flank"
3 3 6 1 10 50
Heavy

Fast Heavy Zombie
Hard Takes path "nav_avoid_pit" 2 4 10 8 50
4B
Scout bat

Large Fast Zombie
Normal Takes path "nav_avoid_pit" 1 1 1 50
Scout bat

Large Fast Zombie
Normal Takes path "nav_avoid_pit" 1 1 1 50
4C
Demoknight

Knight Zombie
Hard Takes path "nav_avoid_pit" 1 5 15 1 50
Scout bat

Zombie Scout (Type 1)
Hard Takes path "nav_avoid_pit" 2 8 18 4 50
1/2
Leaderboard class pyro critaxe.png

Fireman Zombie (Type 2)
Hard Pictogram comment.png Goes to the hatch first
Pictogram comment.png Gatebot
Takes path "nav_avoid_pit"
Takes path "nav_prefer_gate4_flank"
3 9 12 10 50
1/2
Leaderboard class pyro critaxe.png

Fireman Zombie (Type 2)
Hard Pictogram comment.png Gatebot
Takes path "nav_avoid_pit"
Takes path "nav_prefer_gate5_flank"
4D-1
Demoman

Large Puke Bomb Zombie
Normal Takes path "nav_avoid_pit" 1 1 24 10 100
4D-2
Sniper

Zombie (Type 1)
Expert Takes path "nav_avoid_pit" 6 6 24 10 50
Leaderboard class soldier equalizer.png

Mutated Blast Zombie
Expert Takes path "nav_avoid_pit" 1 6 6 8.5 50
Support
Scout bat

Weakened Fast Zombie
Expert Pictogram comment.png Begins after 4B is all dead
Takes path "nav_avoid_pit"
1 3 10
Spy

Sneaky Zombie
Expert 3 3 60 60
Wave 5 (700 Credits)
5A
Leaderboard class pyro riftaxe.png

Large Flame Zombie
Expert Takes path "nav_avoid_pit" 3 3 10 100
Sniper bow

Archer Zombie
Hard Takes path "nav_avoid_pit"
Sniper bow

Archer Zombie
Hard Takes path "nav_avoid_pit"
Scout bat

Weakened Fast Zombie
Expert Takes path "nav_avoid_pit" 3 9 12 4 50
5B
Heavy

Mutated Heavy Zombie
Hard Pictogram comment.png Gatebot
Takes path "nav_avoid_pit"
Takes path "nav_prefer_gate5_flank"
2 6 16 6 50
Leaderboard class pyro riftaxe.png

Mutated Flame Zombie
Hard Pictogram comment.png Gatebot
Takes path "nav_avoid_pit"
Takes path "nav_prefer_gate2_flank"
5 5 20 10 50
Scout bat

Large Fast Zombie
Normal Pictogram comment.png Gatebot
Takes path "nav_avoid_pit"
Takes path "nav_prefer_gate6_flank"
1 1 10 10 50
5C
Soldier

Large Spitter Zombie
Hard Takes path "nav_avoid_pit" 1 3 3 14 100
5D
Scout bat

Zombie Scout (Type 2)
Hard Pictogram comment.png Goes to the hatch first
Takes path "nav_avoid_pit"
1 10 20 0.5 50
Heavy shotgun

Heavy Police Zombie
Hard Takes path "nav_avoid_pit" 3 6 6 10 50
Heavy steelfist

Big Heavy Zombie
Hard Pictogram comment.png Gatebot
Takes path "nav_avoid_pit"
Takes path "nav_prefer_gate5_flank"
2 4 6 12 50
Medic

Healthy Zombie
Expert Takes path "nav_avoid_pit"
5E
Heavy chief

Demonic Heavy Zombie
15,000 HP
Expert Takes path "nav_avoid_pit" 1 1 5 50
Support
Sniper

Zombie (Type 2)
Expert Pictogram comment.png Begins after 5D is all dead
Takes path "nav_avoid_pit"
1 6 5 4 100
Spy

Sneaky Zombie
Expert 3 3 60 60